A Simple Errand (DM:renau1g, Judge: covaithe)

renau1g

First Post
Crag stares down the wraith bearing down on him, but he does not charge into it. Instead, he seemingly retreats from his foe, crashing through the chunks of rocks to his northeast. But only seemingly. He approaches the northern magma-creature and slams into it from behind. The fractures between the beast's rocky form are immediately visible to the warden; he aims his repeated attacks at the rifts, causing massive structural damage.

Emboldened by Crag's charge - and scared at the results of Meepo's own attempt to flee - Jax decides to press the attack. He jabs quickly at the flamespiker, diverting its gaze long enough for Crag to pick out another weak point, and then hops over into a flanking position. The kobold then strikes hard into the beast's chest, hoping to put it down in the lightning-fast combined attack.

A protective ring of fire springs up around Dorn as the flamespiker strikes him, magically absorbing most of the attack. He has no such defense against the wails of the wraith, however.

Reclaiming his composure, he focuses his mind and unleashes an explosion of pure psychic power. The flamespiker is annihilated, and every nearby creature is pushed away from the half-orc.

Dorn moves closer to the wizard and sends a ball of frozen wrath at the creature near Meepo. It is blasted with cold and necrotic energy as Dorn channels the power of his dagger through the blast.

Ingot turns towards the wraith, divine fire leaping towards it from its holy symbol. It steps over to the elemental that is menacing Meepo, uttering a quick prayer: "Vulkar, please repair my ally Meepo. Kobolds seem to be somewhat flimsy in construction, but with your aid they may still stand strong in battle..."

Electric shock coursed through Meepo's small body. It seemed like all of his muscles contracted at once. How he managed to remain upright was unknowable. He wished he could thank Ignot for all of the aid, but all he could manage was to grip his whip tighter, and bide his time for the next strike.

The elemental slams his spiked arms into Ingot, slightly damaging the warforged. Ingot feels some flames lingering on him, knowing that the next attack will be more deadly.

The wraiths unleash their baleful moans, but this time the group is ready for them and only the kobolds are affected by the sounds, and even they resist most of it.

[sblock=Enemy Actions]
Spiker 1: Basic attack - Ingot - vs ac; dmg (1d20+10=25, 1d8+1+1d6=9) hits for 9 & you gain vulnerable 5 fire & marked TENT

Wraith 27 - moves to K0 - uses Maddening Whispers - vs will (meepo, ingot, veneficus, dorn); psychic (1d20+5=16, 1d20+5=9, 1d20+5=10, 1d20+5=9) ouch... ok, so only Meepo is hit fot psychic (1d6+4=5) 5 :( . Slide him to K2

Wraith 1 moves to D7 (avoiding OA) - uses Maddening Whispers - vs qwill (Jax, Craf, Dorn) (1d20+5=13, 1d20+5=9, 1d20+5=14) wow... two really :):):):):):) sets of tolls. Jax is hit for 5 psychic (1d6+4=5) lol... this was the worst DM turn evah! [/sblock]

[sblock=Enemy Stats]
Flamespiker
HP 48; Bloodied 24
AC 19; Fortitude 15; Reflex 14; Will 14
Immune disease; petrification; poison; Resist 10 fire

"Wraith"
HP 55; Bloodied 27
AC 18; Fortitude 15; Reflex 15; Will 17
Immune gaze
Blindsight
[/sblock]

[sblock=ooc]

Status:
Jax : 17/33 - 1/9 surges
Dorn: 22/32 - Repulsion Armor active
Crag: 43/56 +5thp
Ingot: 28/37 - vulnerable 5 & marked TENT
Meepo: 11/27 -
Flamespiker 1: 9/48 - used Thunderfire Thrust, ongoing 5 necrotic (save ends with a -2 penalty), slowed TENT
Flamespiker 2: 48/48 <- wowzers
Flamespiker 3: 48/48
Wraith 1: 51/55
Wraith 27: 55/55
[/sblock]
 

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Dekana

Explorer
Crag
Crag raises his longsword and drives it down deep into the earth. A jagged pillar of rock immediately bursts out of the ground in the path of the wraith, but the screeching creature manages to slide out of the way at the last moment.

Jax
Jax calls over his shoulder, "Meepo, Ingot! How are things on your end?" He does not pause his combat routine while waiting for an answer, of course. The rogue uses Crag as cover to approach the wraith and then quickly slides in and out to stab at his target. Although, since the ghostly wraith is somehow screaming into Jax's mind, he figures his warforged shield will not be of much use. Jax covers his ear sockets with his palms in preparation for the next attack.

[sblock=Combined actions]Crag
Free: mark Wraith 1.

Standard: Earth Shield Strike vs Wraith 1 misses AC 17. So close!

Jax
Move: walk to D9.

Standard: Clever Strike vs Wraith 1 hits AC 26 for 28 damage. Almost max damage, ouch. Jax is on fire lately (and my paladin too).

Minor: Shifty to E8.[/sblock]
[sblock=Crag's Stats][http://www.enworld.org/wiki/index.php/L4W:PC:Crag_(Kalidrev) Crag] - Warforged Warden 3
Passive Perception 16, Passive Insight 11
AC 21, Fort 18, Reflex 14, Will 14
HP 43/56 + 5 THP, Bloodied 28, Surge Value 14, Surges 9/14
Speed 6, Initiative +1

Action Points: 0, Second Wind

Warden's Fury
Warden's Grasp
Strength of Stone
Earth Shield Strike
Roots of Stone
Earthgrasp Strike
Warforged Resolve
Form of the Winter's Herald (Form of the Winter's Herald Attack)

[/sblock][sblock=Jax's Stats]PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 2
Passive Perception: 18, Passive Insight: 17
AC:17, Fort:15, Reflex:18, Will:13 -- Speed:6
HP:17/33, Bloodied:16, Surge Value:8, Surges left:1/9
Initiative +5
Action Points: 0, Second Wind

Conditions

Powers
Shifty
Clever Strike
Piercing Strike
Sly Lunge
Sneak in the Attack
Press the Advantage
[/sblock]
 

nerdytenor

First Post
"Time to fight fire with fire," Dorn mutters to himself. He hustles closer to Meepo and Ingot (move to H2), and lets fire roll out of his fingertips. The wraith manages to avoid the flames, but the flamespiker is not so lucky. Dorn's fire is arcane flame, and the elemental cannot fully resist it. (Burning spray misses wraith, hits fire elemental for 11 fire damage. Dorn's wild soul allows him to ignore the first 5 fire resistance, so in effect the fire elemental has resist 5 fire, bringing the damage down to 6.)

Rats - was hoping to clear the flamespiker from the field. At any rate, he is doomed due to ongoing damage.

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 3
Passive Perception 10, Passive Insight 10
AC 18, Fort 12, Reflex 15, Will 17 (base defenses)
HP 22/32 Bloodied 16 Surge Value 8, Surges 7/7
Speed 6, Initiative +8
Action Points: 0

Current Effects
Wild Soul: Fire (resist 5, ignore 5 enemy resistance)
Repulsion Armor Activated

Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
Half-Orc Resilience
Second Wind
USED Use Action Point

Daily Resources
USED Ice Javelins
USED Deep Shroud
USED Deathstalker Dagger
USED Repulsion Leather Armor

1x potion of healing
[/sblock]
 

duhexenhase

First Post
[sblock=action]
Standard: Commander's Strike ingot on flamestriker. (1d20+9=10, 1d12+8=16)
AP:
AP: Commander's Strike ingot on flamestriker. (1d20+9=13, 1d12+8=19)
Move: Stay put
[/sblock]

Meepo felt miserable. What a failure he was turning out to be. "Vallegurlz! Aid my might," he called, thrashing his whip at the rock monster infront of him, but none of his lashings were strong enough to force the beast to drop its guard. "Ingot, am I doing it wrong?"

[sblock=stats]
No longer Bloodied, and, by end of turn, no longer stunned.

Meepo the Brave Male Kobold Warlord 1
Initiative: +4
Passive Perception: 16, Passive Insight: 11, Senses: Normal
AC:17, Fort:14, Reflex:14, Will:12
HP:11/27, Bloodied:13, Surge Value:6, Surges left:5/8
Action Points: 1
Powers:
Shifty
Wolf Pack Tactics
Commander's Strike
Diabolic Stratagem
Second Wind
Inspiring Word
Fearless Rescue
[/sblock]
 

ryryguy

First Post
"Your tactics seem sound," Ingot replies. "But your execution needs work."

[sblock=ooc]That was the right move to try to finish the spiker...

I can't find a sheet for Meepo, did he not move over to the new wiki? I am about to spend an action point and want to see if he gives a bonus and what it is.[/sblock]
 

duhexenhase

First Post
[sblock=ryry]
I never moved to the new wiki. I don't see where I can add myself to it.


  • +1 Fortitude, +1 Will
  • Combat Leader: You and each ally within 10 who can see you gain +2 initiative.
  • Commanding Presence (Tactical Presence): When an ally you can see spends an action point to make an attack, the ally gains a bonus to the attack roll equal to one half your Intelligence modifier (+3). The bonus is +1
  • Inspiring Word: Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement

Meepo the Brave Player duhexenhase Kobold Warlord (unaligned) Level 1 (XP 0) Initiative +4 Passive Insight 11 Passive Perception 16; Senses Normal HP 27 Bloodied 13 Surge Value 6; Surges Per-Day 9 AC 17 Fortitude 14 Reflex 14 Will 12 Immune n/a; Resist n/a Saving Throws n/a Speed 6 Size Small Str 16 (+3) Dex 14 (+2) Wis 12 (+1) Con 15 (+2) Int 16 (+3) Cha 8 (-1) Racial Abilities Shifty, Trap Sense Class Features Combat Leader, Tactical Presence, Inspiring Word Basic Attack +6 v AC, 1d4+3, Whip Ranged Basic Attack +5 v AC, 1d4+2, Dagger Feats Whip Training Skills skill Acrobatics +1, Athletics +2, Endurance +1, Heal +6, History +8, Intimidate +4, Perception +6, Stealth +3, Thievery +3 Languages Common, Draconic Rituals n/a Powers Shifty (At Will Minor Action Personal ) Kobold Racial Power Effect: You shift 1 square. Wolf Pack Tactics (At Will Standard One Creature ) Warlord Power Attack: +6 vs AC Hit: 1d4+3 damage Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. Commander's Strike (At Will Standard Melee weapon ✦ Martial, Weapon) Target: One creature Attack: An ally of your choice makes a melee basic attack against the target. Hit: Ally's basic attack damage + 3 Inspiring Word (Encounter Minor Close burst 5 ✦ Martial, Healing) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. Special: You can use this power twice per encounter, but only once per round. Diabolic Stratagem (Encounter Standard Melee weapon ✦ Martial, Weapon) Target: One creature Attack: +6 vs. Reflex Hit: 1d4+3 and the target is marked until the end of your next turn. Effect: You grant the target of this attack combat advantage until the start of your next turn. The first attack the target makes against you before the start of your next turn provokes opportunity attacks from you and your allies. Fearless Rescue (Daily Standard Melee weapon ✦ Martial, Weapon) Target: One creature Trigger: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer. Attack: +7 vs. AC Hit: 2d4+3 damage. Effect: The ally can spend a healing surge and regains an additional 1d6 hit points for every opportunity attack you provoke while moving to the target.
[/sblock]
 


ryryguy

First Post
// The thing is, it has Ingot marked (and might have some power to punish a marked target who attacks someone else). :(

Ingot twirls its fullblade and slices the badly wounded spiker, a weak blow but enough to finish it off. It turns towards the wraith, and holds its blade still for a moment. Its holy symbol makes a full rotation and clicks; fire leaps to cover the warforged's weapon from hilt to tip. "Be purged in Vulkar's flame!" it shouts as it steps forward and swings. The fiery blade connects with the shadowy form, drawing a bright line across its torso, which continues to glow with painful heat.

[sblock=Actions]Standard: Righteous Brand vs. Spiker (1d20+9=21, 1d12+5=6)
Move: to J1
Free: Divine Fortune for +1 to next attack
Action Point, Standard: Avenging Flame vs Wraith (+1 Divine Fortune; +1 Veteran's Armor; +1 from Meepo) (1d20+9+3=29, 2d12+5=9) That should hit! Although, crappy damage... 9 fire damage, plus ongoing 5 damage (save ends); if it attacks on its turn it cannot attempt a save against the ongoing damage.[/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 3
Passive Perception: 14, Passive Insight: 14
AC:19 (20), Fort:15 (16), Reflex:12 (13), Will:17 (18) (+1 from Veteran's Armor) -- Speed:5
HP:28/37, Bloodied:18, Surge Value:9, Surges left: 6/9
Initiative 0
Action Points: 0, Daily Item Uses: 2, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand,
Healing Word(x2)
Healing Strike, Split the Sky, Warforged Resolve, Channel Divinity (Divine Fortune/Turn Undead)
Avenging Flame, Armor of Faith
Acidic Fullblade, Acidic Fullblade
[/sblock]
 

renau1g

First Post
Crag raises his longsword and drives it down deep into the earth. A jagged pillar of rock immediately bursts out of the ground in the path of the wraith, but the screeching creature manages to slide out of the way at the last moment.

Jax calls over his shoulder, "Meepo, Ingot! How are things on your end?" He does not pause his combat routine while waiting for an answer, of course. The rogue uses Crag as cover to approach the wraith and then quickly slides in and out to stab at his target. Although, since the ghostly wraith is somehow screaming into Jax's mind, he figures his warforged shield will not be of much use. Jax covers his ear sockets with his palms in preparation for the next attack.

"Time to fight fire with fire," Dorn mutters to himself. He hustles closer to Meepo and Ingot , and lets fire roll out of his fingertips. The wraith manages to avoid the flames, but the flamespiker is not so lucky. Dorn's fire is arcane flame, and the elemental cannot fully resist it.


Meepo felt miserable. What a failure he was turning out to be. "Vallegurlz! Aid my might," he called, thrashing his whip at the rock monster infront of him, but none of his lashings were strong enough to force the beast to drop its guard. "Ingot, am I doing it wrong?"

Ingot twirls its fullblade and slices the badly wounded spiker, a weak blow but enough to finish it off. It turns towards the wraith, and holds its blade still for a moment. Its holy symbol makes a full rotation and clicks; fire leaps to cover the warforged's weapon from hilt to tip. "Be purged in Vulkar's flame!" it shouts as it steps forward and swings. The fiery blade connects with the shadowy form, drawing a bright line across its torso, which continues to glow with painful heat.

[sblock=Enemy Actions]

Wraith 27 - shifts 1 and uses Maddening Whispers -
vs will (Dorn, Ingot, Meepo, VEneficus) (1d20+5=24, 1d20+5=19, 1d20+5=13, 1d20+5=15) hits all but Veneficus for psychic (1d6+4=8), slide iNgot to I3

Wraith 1 uses Maddening Whisper - vs will (jax, crag); psychic (1d20+5=19, 1d20+5=19, 1d6+4=7) two hits for 7, slide Crag to E7 & Jax to E8. "Run" to K7 [/sblock]

[sblock=Enemy Stats]
Flamespiker
HP 48; Bloodied 24
AC 19; Fortitude 15; Reflex 14; Will 14
Immune disease; petrification; poison; Resist 10 fire

"Wraith"
HP 55; Bloodied 27
AC 18; Fortitude 15; Reflex 15; Will 17
Immune gaze
Blindsight
[/sblock]

[sblock=ooc]

Status:
Jax : 10/33 - 1/9 surges
Dorn: 14/32 - Repulsion Armor active
Crag: 41/56
Ingot: 20/37 -
Meepo: 3/27 -
Flamespiker 1: 9/48 -
Flamespiker 2: 48/48 <- wowzers
Flamespiker 3: 48/48
Wraith 1: 23/55 - marked (Crag)
Wraith 27: 46/55 - ongoing 5 damage (save ends)
[/sblock]
 

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nerdytenor

First Post
Dorn recoils from the Wraith's psychic onslaught (Move to E2).. Come on, Dorn - don't forget you are half orc. (Dorn gains 5 tmp hp from half-orc resilience).

"Hang in there, Meepo- this is almost over!" Dorn tries to conjure his lightning again, but it fizzles pathetically (Lightning strike misses badly). I just hope it isn't over for us...

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 3
Passive Perception 10, Passive Insight 10
AC 18, Fort 12, Reflex 15, Will 17 (base defenses)
HP 14/32, +5TMP Bloodied 16 Surge Value 8, Surges 7/7
Speed 6, Initiative +8
Action Points: 0

Current Effects
Wild Soul: Fire (resist 5, ignore 5 enemy resistance)
Repulsion Armor Activated
Bloodied

Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
USED Half-Orc Resilience
Second Wind
USED Use Action Point

Daily Resources
USED Ice Javelins
USED Deep Shroud
USED Deathstalker Dagger
USED Repulsion Leather Armor

1x potion of healing
[/sblock]
 

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