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  1. #31
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    Quote Originally Posted by demiurge1138 View Post
    They're torturers, so I get more of an Intimidate vibe from them as well. I don't think we should invest two feats into social skills, though. Multiattack I would favor.
    Fair enough. They really don't have enough skill ranks to spread 'em around so much, and I agree that they shouldn't be so socially-focused on the feats.

    Quote Originally Posted by demiurge1138 View Post
    Perhaps light spells and searing light should deal lethal damage and deal damage as if it were undead?
    Great idea!
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  • #32
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    Agreed!

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    Updated.

    Organization: Solitary?

    Alignment: Always neutral evil?

    Advancement: 4ľ6 HD (Medium); 7ľ9 HD (Large)?

    Celestial stags are x feet long and weigh x pounds.
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  • #34
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    Not sure on alignment, but the rest looks good. (I can't decide if they're crazily lawful with regard to the surface thing or what.)

    5 ft long and 150 lb?

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    Quote Originally Posted by freyar View Post
    I'm going to say Diplomacy 3, Intimidate 3, Listen 2, Sense Motive 2, Spot 2. Then give them Negotiator and Skill Focus (Intimidate).
    Quote Originally Posted by freyar View Post
    Hmm, I thought of the harassment they do as more like Intimidation, but I can see Bluff. Or we could add Bluff, go with 2 ranks for everything, and take Persuasive insteand of SF (Intimidate).
    I like the idea of Bluff and Intimidate, but don't see Diplomacy or Sense Motive as fitting very well. (To begin with, they're not that great at persuading miners to lead them out, and they can be tricked into dead ends and sealed up, which implies they're not much cop at persuasion and sensing deception).

    So, I'd prefer something like Bluff 2, Intimidate 3, Listen 2, Spot 2, with Persuasive rather than Negotiator as the social feat.

    Also, they're supposed to be nigh impossible to see in mines - maybe give them Shadow Blend or massive racial bonuses to Hide when in shadows?

    Quote Originally Posted by demiurge1138 View Post
    Perhaps light spells and searing light should deal lethal damage and deal damage as if it were undead?
    Definitely.

  • #36
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    Quote Originally Posted by Shade View Post
    Updated.

    Organization: Solitary?

    Alignment: Always neutral evil?

    Advancement: 4–6 HD (Medium); 7–9 HD (Large)?

    Celestial stags are x feet long and weigh x pounds.
    How about the size of a Giant Muntjac Deer or a Fallow Deer (~100 pounds, 5 feet long, 2 foot tall at shoulder)

  • #37
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    I'll agree with that logic for the skills, feats, and size.

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    Neutral evil seems the right alignment to me.
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  • #39
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    Quote Originally Posted by demiurge1138 View Post
    Neutral evil seems the right alignment to me.
    I agree. Their propensity for torture indicates an Evil alignment, and I can't see any leaning toward Law or Chaos. Besides I feel there's something rather elemental (Earth & Shadow) about them, with tilts me towards Neutral as far as their philosophy goes.

  • #40
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    Updated.

    CR 2?
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

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