Converting Oriental Adventures creatures

freyar

Extradimensional Explorer
The lesser one has pyrotechnics, so we should add that as well.

I also think we should play up the "can't cross water" bit.
 

log in or register to remove this ad


Shade

Monster Junkie
I approve of all of the above. Maybe borrow this?

Vulnerability to Water Effects (Ex): A pyrophor takes half again as much (+50%) damage as normal from effects with the water descriptor, regardless of whether a saving throw is allowed, or if the save is a success or failure.
 


Cleon

Legend
I approve of all of the above. Maybe borrow this?

Vulnerability to Water Effects (Ex): A pyrophor takes half again as much (+50%) damage as normal from effects with the water descriptor, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Looks fine to me.

So, what have we got so far.

Fiery Eyes (Su): As a standard action, a flame spirit can shoot two rays of fire (one from each each). Each ray has a range of X ft. and does Y fire damage.

Spell-Like Abilities (Sp): X/day---pyrotechnics.

Maybe add produce flame and fire shield (warm only) to the SLAs? The fire shield will effectively negate their vulnerability to cold while it's active.

Maybe produce flame for least+ (3/day for least, at-will for lesser or greater), pyrotechnics for lesser+ (1/day for lesser, 3/day for greater) and fire shield (warm only) for greater flame spirits?
 

Shade

Monster Junkie
That summary looks good, and I like the suggested usages per day in the last paragraph.

What about fire shuriken? Since it's not core, we'll need to spell it out. Something like:

Fire Shuriken (Su): X times per day, a flame spirit can create a shuriken formed of magic fire. These fire shuriken can be thrown as a normal ranged attack with a range increment of 10 feet. Fire shuriken threaten a critical hit on a roll of 19-20, and deal 3d6 points of fire damage each on a successful hit. Any additional damage dealt by the fire shuriken (including Strength bonus) is also fire damage. The shuriken disappear when they hit, so they cannot set fire to combustibles or damage objects.
 

Cleon

Legend
That summary looks good, and I like the suggested usages per day in the last paragraph.

What about fire shuriken? Since it's not core, we'll need to spell it out. Something like:

Fire Shuriken (Su): X times per day, a flame spirit can create a shuriken formed of magic fire. These fire shuriken can be thrown as a normal ranged attack with a range increment of 10 feet. Fire shuriken threaten a critical hit on a roll of 19-20, and deal 3d6 points of fire damage each on a successful hit. Any additional damage dealt by the fire shuriken (including Strength bonus) is also fire damage. The shuriken disappear when they hit, so they cannot set fire to combustibles or damage objects.

Hmm, I'd fancy increasing the range increment (20 ft?) and reduce the damage (2d6 fire) but have the more powerful spirits throw multiple shuriken - one for least, two for lesser, three for greater?
 


Cleon

Legend
That appeals. Should we limit the uses per day, or simply add it to the attack lines?

I'm thinking 3/day but would consider at-will.

Adding it to the attack line makes sense, and we'd better do the same with the fiery eyes ray.

Speaking of which, how much damage should that do? I don't want it to be better than their melee attacks. Maybe 1d4 for least, 1d6 for lesser, 1d8 for greater?

By the way, what do you think of the idea of making their melee "fire whip" a touch attack like the flame blade spell?

Speaking of which, I think it's time to start a working draft...
 

Cleon

Legend
Flame Spirits Working Draft

Flame Spirit, Least
Small Elemental (Fire, Extraplanar)
Hit Dice: 2d8 (9 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14
Base Attack/Grapple: +1/-3
Attack: Slam +4 melee (1d4 plus 1d4 fire) or 2 fiery eyes +4 ranged touch (1d4 fire) or fire shuriken +4 ranged (2d6 fire/19-20)
Full Attack: Slam +4 melee (1d4 plus 1d4 fire) or 2 fiery eyes +4 ranged touch (1d4 fire) or fire shuriken +4 ranged (2d6 fire/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +0, Ref +5, Will +0
Abilities: Str 10, Dex 15, Con 10, Int 6, Wis 11, Cha 11
Skills: 5
Feats: 1, plus Weapon Finesse (B)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 3 HD (Small)
Level Adjustment: —

Flame Spirit, Lesser

Medium Elemental (Fire, Extraplanar)
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +3/+4
Attack: Slam +6 melee (1d6+1 plus 1d6 fire) or 2 fiery eyes +6 ranged touch (1d6 fire) or fire shuriken +6 ranged (2d6+1 fire/19-20)
Full Attack: Slam +6 melee (1d6+1 plus 1d6 fire) or 2 fiery eyes +6 ranged touch (1d6 fire) or 2 fire shuriken +6 ranged (2d6+1 fire/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +3, Ref +7, Will +1
Abilities: Str 12, Dex 17, Con 14, Int 6, Wis 11, Cha 11
Skills: 7
Feats: 2 plus Weapon Finesse (B)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 5-7 HD (Medium)
Level Adjustment: —

Flame Spirit, Greater
Large Elemental (Fire, Extraplanar)
Hit Dice: 8d8+24 (60 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 17 (-1 size, +4 Dex, +4 natural), touch 14, flat-footed 13
Base Attack/Grapple: +6/+12
Attack: Slam +9 melee (1d10+2 plus 1d6 fire) or 2 fiery eyes +9 ranged touch (1d8 fire) or fire shuriken +9 ranged (2d6+2 fire/19-20)
Full Attack: Slam +9 melee (1d10+2 plus 1d6 fire) or 2 fiery eyes +9 ranged touch (1d8 fire) or 3 fire shuriken +9 ranged (2d6+2 fire/19-20)
Space/Reach: 10 ft./10 ft.
Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities
Special Qualities: Damage reduction 5/--, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +5, Ref +10, Will +2
Abilities: Str 14, Dex 19, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +6
Feats: 3 plus Weapon Finesse (B)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 9-15 HD (Large)
Level Adjustment: —

Stuff

Combat
Tactics

Burn (Ex): A flame spirit’s slam attack deals bludgeoning damage plus fire damage from the spirit’s flaming body. Those hit by a flame spirit’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the spirit’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.

Creatures hitting a flame spirit with natural weapons or unarmed attacks take fire damage as though hit by the spirit’s attack, and also catch on fire unless they succeed on a Reflex save.

Fiery Eyes (Su): As a standard action, a flame spirit can shoot two rays of fire (one from each eye). Each ray has a range of 200 ft.? and does 1d4 fire damage for least flame spirits, 1d6 fire damage for lesser flame spirits and 1d8 fire damage for greater flame spirits.

Fire Shuriken (Su): Flame spirits can create shuriken formed of magic fire. A least flame spirit can create up to 3 such shuriken per day, a lesser flame spirit can create up to 6 and a greater flame spirit up to 9 fire shuriken. These fire shuriken can be thrown as a normal ranged attack with a range increment of 20 feet. Fire shuriken threaten a critical hit on a roll of 19-20, and deal 2d6 points of fire damage each on a successful hit. Any additional damage dealt by the fire shuriken (including Strength bonus) is also fire damage. A flame spirit can throw a single fire shuriken as a standard action; a lesser flame spirit can also throw 2 fire shuriken as a full attack, while a greater flame spirit can throw up to 3 fire shuriken as a full attack. The shuriken disappear when they hit, so they cannot set fire to combustibles or damage objects.

Spell-Like Abilities (Sp): The spell-like abilities of a flame spirit are as follows, the save DCs are Charisma-based:
Least Flame Spirit: 3/day---produce flame. Caster level 2nd?
Lesser Flame Spirit: At-will---produce flame; 1/day---pyrotechnics. Caster level 4th?
Greater Flame Spirit: At-will---produce flame; 3/day---pyrotechnics; 1/day---flame shield (warm only). Caster level 8th?
 
Last edited:

Remove ads

Top