D&D 3rd Edition / 3.5 Converting Oriental Adventures creatures - Page 7




+ Log in or register to post
Page 7 of 142 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 57 107 ... LastLast
Results 61 to 70 of 1415
  1. #61
    Monster Junkie
    Minor Trickster (Lvl 4)

    Shade's Avatar

    Join Date
    Jan 2002
    Location
    The Great Wheel
    Posts
    25,985

    ° Ignore Shade
    Added to Homebrews.

    Drop the daylight powerlessness?

    Suggested writeups for aura of despair, create replacement, and fireball form?
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

 

  • #62
    Member SILVER DEFENDER
    Waghalter (Lvl 7)

    freyar's Avatar

    Join Date
    May 2006
    Location
    Winnipeg, MB, Canada
    Posts
    18,003
    I Defended The Walls!

    ° Ignore freyar
    Yes, I think drop dayligth powerlessness.

    Ok, I know there are critters with auras that leaving and reentering requires a new save, but I can't remember which. Anyway, for tha aura of despair, I'd copy one of those and plug in the penalties from crushing despair. I think that would work.

    Does create replacement need to do anything? Maybe it's a special plane shift removing the victim's body?

    Not much idea on the fireball form. Perhaps something like lantern archons?

  • #63
    Monster Junkie
    Minor Trickster (Lvl 4)

    Shade's Avatar

    Join Date
    Jan 2002
    Location
    The Great Wheel
    Posts
    25,985

    ° Ignore Shade
    Here's an aura that works whenever something is within range...

    Mind Freeze Aura (Su): At the end of each of a frostwind virago's turns, creatures within 30 feet of her must succeed on a DC 30 Will save or be shaken for 1 round. Those who fail by 5 or more are dazed for 1 round, and those who fail by 10 or more are stunned for 1 round. The save DC is Charisma-based. A frostwind virago can suppress this ability at will as a free action. Frostwind viragos are immune to this aura.

    And another...

    Insidious Aura (Su): A remmanon emanates a telepathic aura that plays on the doubts and fears of its foes. Opponents that begin their turn within 30 feet of a remmanon must succeed on a DC 26 Will save or suffer the effect of a confusion spell for that round. An affected foe never treats a remmanon as the nearest creature for the purpose of determining the confusion effect. The save DC is Charisma-based.

    A remmanon and allies within 30 feet of it gain a +4 bonus on attack rolls against opponents affected by this aura.
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #64
    Member SILVER DEFENDER
    Waghalter (Lvl 7)

    freyar's Avatar

    Join Date
    May 2006
    Location
    Winnipeg, MB, Canada
    Posts
    18,003
    I Defended The Walls!

    ° Ignore freyar
    I don't think that's it, but those are very interesting! I think I'm remembering the phrasing, or maybe not. Maybe we should just go with something simple like those:

    Aura of Despair (Su): At the end of each of a suicide spirit's turns, creatures within 30 feet must succeed on a DC X Will save or take a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for X rounds. The save DC is Charisma-based. Suicide spirits are immune to this aura.

  • #65
    That looks good. I suggest we borrow the remmemon's ability and give suicide spirits a bonus to attack despairing victims.

    Create replacement is create spawn, only the suicide spirit then dies, right? Does the spawn form immediately, or does it take a while?
    Villain- A Haiku by Demiurge
    The heroes await.
    They have come this far only
    To die. Ha ha ha.

    Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project

  • #66
    Member SILVER DEFENDER
    Waghalter (Lvl 7)

    freyar's Avatar

    Join Date
    May 2006
    Location
    Winnipeg, MB, Canada
    Posts
    18,003
    I Defended The Walls!

    ° Ignore freyar
    Good idea about the bonus to attack victims. +2 or just +1?

    The replacement isn't a spawn, actually. It just means the body disappears with the suicide spirit. Maybe this should be a one-way plane shift where the suicide spirit takes its victim's body off to another plane, essentially meaning you need true resurrection to bring it back (or wish or miracle, I guess). What do you think?

  • #67
    Monster Junkie
    Minor Trickster (Lvl 4)

    Shade's Avatar

    Join Date
    Jan 2002
    Location
    The Great Wheel
    Posts
    25,985

    ° Ignore Shade
    Interesting idea, but is that too powerful for its probable CR?
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #68
    I don't think so. Barghests have a "die forever" ability at CR 4.
    Villain- A Haiku by Demiurge
    The heroes await.
    They have come this far only
    To die. Ha ha ha.

    Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project

  • #69
    Member SILVER DEFENDER
    Waghalter (Lvl 7)

    freyar's Avatar

    Join Date
    May 2006
    Location
    Winnipeg, MB, Canada
    Posts
    18,003
    I Defended The Walls!

    ° Ignore freyar
    It doesn't necessarily have to be fast, maybe it's a full round actio that requires Concentration, or something.

  • #70
    Quote Originally Posted by Shade View Post
    Here's an aura that works whenever something is within range...

    Mind Freeze Aura (Su): At the end of each of a frostwind virago's turns, creatures within 30 feet of her must succeed on a DC 30 Will save or be shaken for 1 round. Those who fail by 5 or more are dazed for 1 round, and those who fail by 10 or more are stunned for 1 round. The save DC is Charisma-based. A frostwind virago can suppress this ability at will as a free action. Frostwind viragos are immune to this aura.

    And another...

    Insidious Aura (Su): A remmanon emanates a telepathic aura that plays on the doubts and fears of its foes. Opponents that begin their turn within 30 feet of a remmanon must succeed on a DC 26 Will save or suffer the effect of a confusion spell for that round. An affected foe never treats a remmanon as the nearest creature for the purpose of determining the confusion effect. The save DC is Charisma-based.

    A remmanon and allies within 30 feet of it gain a +4 bonus on attack rolls against opponents affected by this aura.
    The second of those is an interesting take and could fit their modus operandi - they try to disorient and terrify their intended replacement into a life-threatening situation.

    Although from what I remember of such spirits they usually select a victim for this attack, which implies a ranged single-target power rather than an aura. Some kind of panic or short-duration confusion power would work.

    However, I also think they should have an "Aura of Despair" to demoralize (Shaken?) those around them.

  • + Log in or register to post
    Page 7 of 142 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 57 107 ... LastLast

    Similar Threads

    1. Converting Al-Qadim and Oriental Adventures creatures
      By Shade in forum General Monster Talk
      Replies: 1063
      Last Post: Tuesday, 24th November, 2009, 09:49 PM
    2. Another Oriental Adventures?
      By The Grumpy Celt in forum RPGs & Tabletop Gaming Discussion
      Replies: 48
      Last Post: Monday, 16th October, 2006, 03:20 PM
    3. Other than Oriental Adventures....
      By Melkor in forum RPGs & Tabletop Gaming Discussion
      Replies: 1
      Last Post: Saturday, 11th June, 2005, 06:27 AM
    4. Converting Oriental Adventures - Spells (Need Advice)
      By Melkor in forum D&D and Pathfinder
      Replies: 3
      Last Post: Monday, 25th August, 2003, 09:11 PM
    5. Oriental Adventures
      By IronWolf in forum Fan Reviews
      Replies: 6
      Last Post: Monday, 11th February, 2002, 05:00 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •