Converting Al-Qadim creatures

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Shade

Monster Junkie
Serpent Lord
CLIMATE/TERRAIN: Tropical/Hills and ruins
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Genius (17-18)
TREASURE: A, S, T
ALIGNMENT: Lawful good
NO. APPEARING: 1
ARMOR CLASS: - 2
MOVEMENT: 6
HIT DICE: 16
THAC0: 5
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4-24
SPECIAL ATTACKS: Constriction, spells
SPECIAL DEFENSES: Spells
MAGIC RESISTANCE: 70%
SIZE: G (50' long)
MORALE: Champion (16)
LEVEL/XP VALUE: 15,000

Serpent lords, who resemble giant white cobras with human faces, are renowned healers and sages. They have a kind and compassionate nature.

The body of a serpent lord resembles that of a snow-white, hooded cobra, up to 50 feet in length. They have a human face and a warm, friendly smile.

They can communicate in their own language and that shared by all serpents. They can also speak Midani.

Combat: Serpent lords regard themselves as healers and scholars, not fighters. They are always protected by at least four giant constrictor snakes with maximum hit points. It is not uncommon for a serpent lord to be attended by an additional 2-12 giant poisonous snakes and 2-8 spitting snakes (cobras). These guardians will fight to the death in order to protect their king or queen.

The serpent lord is endowed with strong magical powers. Each has the abilities of a 16th-level cleric with an 18 Wisdom, able to turn undead, and memorize the following number of spells: nine 1st level, nine 2nd level, eight 3rd level, seven 4th level, four 5th level, three 6th level, and one 7th level. They typically choose spells from the healing, necromantic, divination, protection, and charm spheres, but have been known to memorize combat spells as well. Their strong magical resistance protects them from the effects of most spells used against them.

Should their spells and guardians fail them, serpent lords can attack by coiling their serpentine body around an opponent and constricting for 4-24 points of damage. They can entangle up to eight man-sized opponents in their steel-like coils. Once a constriction attack has been successful, the victim takes damage automatically on subsequent rounds until freed. It requires a combined total of 70 Strength points to extricate a man-sized victim from a serpent lord.s crushing embrace.

Habitat/Society: Serpent lords live in large, secluded caves in the wilderness, far from civilized lands. Their caves are typically found in barren, stony hills favored by snakes or in longabandoned ruins.

Serpent lords are powerful monarchs. As king or queen of the snakes in a 20-mile radius of their lair, they can summon 10-20 normal and giant constrictors, 10-60 normal and giant poisonous snakes, and 10-40 spitting snakes to their defense if given enough time (1-4 days). The reptiles normally found in the serpent lord’s company are regarded as his friends and family as well as his guardians. They will not be sacrificed in combat foolishly or haphazardly. The serpent lord will personally protect his lesser cousins against powerful adversaries and predators.

Perhaps the biggest concern for the serpent lord and his protecting snakes is the acquisition of food. They are primarily carnivores, preferring lamb or beef; chickens and other birds will suffice, but fish is definitely out of the question. Serpent lords prefer their meat cooked whenever possible. Anyone bringing meat to a serpent lord will earn a -4 bonus on the reaction roll; anyone offering roasted or cooked meat to a serpent lord will earn a -10 on the reaction roll.

Serpent lords are widely sought after for their healing powers. Over the years, they tend to accumulate a considerable hoard, consisting mainly of gifts left behind in gratitude by cured patients. Serpent lords are not greedy or avaricious creatures, however, and will often bestow a precious jewel or jar of gold to a needy supplicant or a favored guest. Of those unable to afford luxuriant gifts in exchange for healing, a serpent lord might require that they start a fire, catch a wild pig or herd animal, and cook it for the serpent lord’s dinner.

Serpent lords are sages as well as powerful healers. They are specialized in the the lore of herbalism, magical potions, and clerical magic in general. They are sometimes the guardians of a powerful clerical or religious magical item (like a Book of Exalted Deeds or a Sword + 5, Holy Avenger), yielding it up to whoever can perform a preordained quest.

Ecology: Serpent lords are the champions and protectors of snakes in the wild. They devote almost all of their attention to the practice of healing.

A wide variety of powerful potions can be made from the brain of a serpent lord. The right half of the brain is extremely toxic and can be used to make poisons. The left half of the brain is nourishing and life-giving. It is a prime ingredient in elixirs of life and potions of longevity.

Originally appeared in Monstrous Compendium Al-Qadim Appendix (MC13)(1992).
 

demiurge1138

Inventor of Super-Toast
OK, giant snake monster, sixteenth level cleric casting, some sort of snake empathy? Domains I'm recommending right off the bat are Good, Law, Healing, Protection and Scalykind.
 

freyar

Extradimensional Explorer
OK, giant snake monster, sixteenth level cleric casting, some sort of snake empathy? Domains I'm recommending right off the bat are Good, Law, Healing, Protection and Scalykind.
I'm right with you. Also thinking: NAGA!
 

Shade

Monster Junkie
Agreed, but I'm not sure about naga. While there are similarities, they strike me more as an equivalent to the sabu lords we did earlier. I believe there are a few more "animal lord" creatures out there.
 

demiurge1138

Inventor of Super-Toast
We should say something about how some sages suspect them of having ties to the naga, but the serpent lords aren't saying anything on the subject.

Aberration (like a naga) or magical beast?
 



Cleon

Legend
Flavor ties and magical beast is ok by me.

Yes, I like Magical Beast over Aberration too, although we can crib some stats from nagas.

So, do we want to keep them Gargantuan? A typical Giant Constrictor Snake is probably about 40 feet long, so I'll argue for reducing them to Huge size, since 50 feet isn't that much longer.

As for ability scores ...

Medium Constrictor Snake: Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Giant (Huge) Constrictor: Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Huge Viper: Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Guardian Naga (Large): Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18

Take the Guardian Naga's mental stats and upsize it by one step, bump up Int and Wis by 1 apiece, and increase Dex to 15 (since Huge snakes have better Dexterity than the Dex 12 a standard Huge-sized Guardian Naga would have.)

That would give us:

Serpent Lord: Str 29, Dex 15, Con 23, Int 17, Wis 20, Cha 18
 

freyar

Extradimensional Explorer
For snake-like things, 50 ft is kind of borderline between Huge and Gargantuan, right? So I'm happy to go either way. Proposed abilities seem fine to me.
 

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