Shade
Monster Junkie
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-16/2-16 or by weapon type +9
Slayer genies are massive genies with four arms and dark, polished skin and are usually naked to the waist. Two of their hands are human; the other two resemble lion’s paws with ivory claws.
In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons.
It's a bit misleading, but it sounds like they usually fight with weapons in their "human" hands and makes natural attacks with its lion paws. However, nothing seems to suggest they can't wield weapons at least partially in their pawed hands.
Either way, we should retain the guardian genie's Multiweapon Fighting text (similar to the marilith).
Str works out to be 2 higher than the guardian genie. Int is the same, so we can probably keep the mental scores the same. AC is 2 less, but nothing indicates them being less graceful, so I'd prefer to keep Dex the same and just lower natural armor by 2.
So...Str 28, Dex 19, Con 16, Int 14, Wis 15, Cha 15?
Slayer genies prefer to kill their targets quietly, and they are extremely well-equipped to do so, either by magical or physical means. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less.
Polymorph self becomes the typical change shape ability of genies.
At will for the other SLAs, or move a few to 3/day?
Frightful presence?