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  1. #591
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    Does this look good?

    Inspire Troops (Ex): As a move action, a warmonger genie can use displays of military prowess to inspire courage in its allies and followers, bolstering them against fear and improving their combat abilities. The effect lasts for as long as the ally can see or hear the warmonger genie and for 5 rounds thereafter. An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage rolls. Should the ally see the warmonger genie be defeated or slain, the morale bonus from this ability changes into a -2 morale penalty that lasts for 10 rounds. Inspire troops is a mind-affecting ability.

    A warmonger genie can inspire allies of up to 7 HD. It can inspire a number of allies totalling 10 times its Hit Dice (150 HD for a standard warmonger genie).
    - Shade

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  • #592
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    ø Ignore Number 6
    I like the look of that ability, pally.

  • #593
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    Updated.

    For battle, warmonger genies wear the heaviest armor they can find and are generally found at the rear of their troops, observing from horseback or seated on a ridge overlooking the field.
    They are also canny enough to play on their lord’s vanity. They will always assure him that bringing more land under his rule will serve the interests of others as well because of his enlightened and wise policies.
    In their hearts, warmonger genies see political figures as foolish and incapable of understanding the glories of soldiering. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie.
    In addition to their purely strategic and tactical skills, they are administratively and politically skilled enough to understand how to create a climate of fear and suspicion conducive to turning entire nations into armed camps. They will ruthlessly carry out plans to bring all the reins of power under military control and then make every citizen of their nation as efficient as possible in contributing to the war effort.
    Skills: 11 at 10 ranks (-6 armor check penalty)
    Bluff, Concentration, Diplomacy, Intimidate, Listen, Knowledge (history), Knowledge (nobility and royalty), Profession (siege engineer), Ride, Sense Motive, Spot?

    Feats: Improved Initiative (B), 3 more
    Mounted Combat seems a no-brainer. What else? Remember, Leadership is not really a feat intended for monsters.
    - Shade

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    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

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    ø Ignore Number 6
    Is Knowledge (tactics) only a d20 Modern skill?

  • #595
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    Yep. I'm afraid so.
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

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    ø Ignore Number 6
    Hmmm... feats.

    ~ Alertness, Iron Will, Quick Draw
    ~ Combat Expertise, Improved Disarm, Improved Trip
    ~ Mounted Combat, Ride-By Attack, Spirited Charge
    ~ Power Attack, Cleave, Improved Shield Bash

    Any of those appeal?

  • #597
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    Definitely Mounted Combat, and any of the following you listed: Cleave, Combat Expertise, Improved Disarm, Power Attack, Ride-By Attack, Spirited Charge
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #598
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    ø Ignore Number 6
    We might want to add in the flavor text that Warmongers who do not ride out on the field of battle on a mount may alternatively select feats from a common list.

    Otherwise, their feats should be Mounted Combat, Ride-By Attack, and Spirited Charge.

  • #599
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    Sounds good. Updated.

    Organization: Solitary or x

    Challenge Rating: 5? They are about on par with djinn.

    Advancement: 8–9 HD (Medium); 10–21 HD (Large)?
    This follows the janni progression.

    Warmonger genies speak Common, Ignan, and Infernal?
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #600
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    ø Ignore Number 6
    Quote Originally Posted by Shade View Post
    Sounds good. Updated.
    Organization:
    They should never be encountered as Solitary creatures... they should only be encountered with at least a squad, if not a company.

    Challenge Rating:
    Looks fine.

    Advancement:
    That looks good, too.

    Languages:
    We might want to add in the flavor text that Zakharan Warmongers speak Jannti... at least I would expect that they often work in conjunction with Jann armies. I just can't see a sha'ir wanting to summon a genie general and not take advantage of the huge (potential) wealth of military might that is in the High Desert and the Haunted Lands.

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