DWARF
First Post
I've been puttering around with the idea of a voodoo based character for a while and, given the chance to (finally) be a player instead of DM again, I finished it. It is meant to work as a replacement for the cleric in a voodoo-type culture, but also takes some aspects of wizard and druid into account. Please tell me what you think of it...
Witch Doctor
Game Rule Information
Abilities: as Cleric
Alignment: as Druid
Hit Die: d8
Class Skills
The witch doctor's class skills are Alchemy, Animal Empathy, Concentration, Craft, Heal, Knowledge (Arcana), Knowledge (Nature), Knowledge (the Planes), Knowledge(Religion), Profession, Scry, Spellcraft and Wilderness Lore.
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
Class Features
Weapon and Armor Proficiency: Witch Doctors are proficient with all simple weapons (including the blowgun in the DMG) and all types of light armor. Note that they can cast spells freely when wearing light armor, with no penalties.
Spells: Spells/day as druid
Spirits and Superstitions: All of the Witch Doctor's (WD) spells are granted by 10 spirits, each granting a specific type of spells, but each demanding a different sacrifice when spells are cast, or they are unlikely to grant the request. If the need is great (DM's discretion) the spell may be cast. Sacrifices are used up and destroyed when the spell is cast. The spirits have many names, but their 'domains' and required sacrifices are as follows:
Summoning - Fresh animal blood
Healing - Chicken egg
Protection - Small blade or metal tool
Mind - Fragrance or incense
Divination - Money, coins or small gems
Possession - Tobacco or pipeweed
Weather - Fruit, usually a melon or citrus fruit
Transformation - A piece of clothing
Emotions - Strong alcohol, usually rum
Chaotic, Evil, Good and Lawful Spells: as Cleric
Turn or Rebuke Undead: as Cleric, gained at level 1
Poison Use: as Assassin, gained at level 3
Bonus Feat: as Wizard, gained at level 5
Ex-Witch Doctors
A witch doctor who ceases to revere the spirits or who changes to a prohibited alignment loses all spells and witch doctor abilities and cannot gain levels as a witch doctor until he atones (see the atonement spell description).
Spell List:(sorry about the format, but HTML is disabled, so no tables...)
Name ----Governing Spirit
0-level
Create Water ----Weather
Cure Minor Wounds ----Healing
Dancing Lights ----Summoning
Daze ----Affliction
Detect Magic ----Mind
Detect Poison ----Divination
Flare ----Emotion
Mending ----Transformation
Read Magic ----Possession
Resistance ----Protection
1st level
Animate Rope ----Summoning
Bless Water ----Weather
Calm Animals ----Emotion
Cause Fear ----Emotion
Comprehend Languages ----Possession
Cure Light Wounds ----Healing
Detect Undead ----Divination
Endure Elements ----Protection
Expedious Retreat ----Possession
Goodberry ----Healing
Hypnotism ----Mind
Identify ----Divination
Inflict Light Wounds ----Affliction
Invisibility to Undead ----Transformation
Obscuring Mist ----Weather
Protection from C/E/G/L ----Protection
Ray of Enfeeblement ----Affliction
Sleep ----Mind
Spider Climb ----Transformation
Summon Monster I ----Summoning
2nd level
Augury ----Divination
Blindness/Deafness ----Affliction
Cure Moderate Wounds ----Healing
Darkvision ----Possession
Delay Poison ----Healing
Detect Thoughts ----Mind
Fog Cloud ----Weather
Gentle Repose ----Weather
Ghoul Touch ----Affliction
Hypnotic Pattern ----Mind
Invisibility ----Transformation
Lesser restoration ----Transformation
Locate Object ----Divination
Resist Elements ----Protection
Rope Trick ----Protection
Scare ----Emotion
Speak with Animals ----Possession
Summon Monster II ----Summoning
Summon Swarm ----Summoning
Tasha's Hideous Laughter ----Emotion
3rd level
Animate Dead ----Summoning
Bestow Curse ----Affliction
Clairaudience/Clairvoyance ----Mind
Create Food and Water ----Weather
Cure Serious Wounds ----Healing
Dispel Magic ----Weather
Fly ----Transformation
Hold Person ----Emotion
Leomund's Tiny Hut ----Protection
Magic Circle against C/E/G/L ----Protection
Neutralize Poison ----Healing
Protection from Elements ----Protection
Remove Curse ----Affliction
Sleet Storm ----Weather
Speak with Dead ----Possession
Speak with Plants ----Possession
Suggestion ----Mind
Summon Monster III ----Summoning
Water Breathing ----Transformation
4th level
Charm Monster ----Emotion
Contagion ----Affliction
Control Water ----Weather
Cure Critical Wounds ----Healing
Discern Lies ----Mind
Divination ----Divination
Emotion ----Emotion
Enervation ----Affliction
Fear ----Emotion
Freedom of Movement ----Possession
Giant Vermin ----Transformation
Hallucinatory Terrain ----Mind
Leomund's Secure Shelter ----Protection
Locate Creature ----Divination
Reincarnate ----Summoning
Restoration ----Healing
Rusting Grasp ----Transformation
Scrying ----Divination
Summon Monster IV ----Summoning
Tongues ----Possession
5th level
Atonement ----Protection
Awaken ----Mind
Break Enchantment ----Protection
Contact Other Plane ----Divination
Control Winds ----Weather
Death Ward ----Possession
Ethereal Jaunt ----Transformation
Hallow ----Weather
Healing Circle ----Healing
Insect Plague ----Summoning
Mark of Justice ----Affliction
Nightmare ----Emotion
Raise Dead ----Healing
Summon Monster V ----Summoning
True Seeing ----Divination
6th level
Analyze Dwoemer ----Divination
Antilife Shell ----Affliction
Banishment ----Emotion
Eyebite ----Affliction
Fire Seeds ----Transformation
Forbiddance ----Protection
Geas/Quest ----Mind
Heal ----Healing
Heroe's Feast ----Weather
Legend Lore ----Protection
Liveoak ----Mind
Repulsion ----Emotion
Stone Tell ----Protection
Summon Monster VI ----Summoning
Tenser's Transformation ----Transformation
7th level
Control Weather ----Weather
Creeping Doom ----Summoning
Destruction ----Affliction
Greater Restoration ----Healing
Greater Scrying ----Divination
Insanity ----Mind
Power Word, Stun ----Emotion
Protection from Spells ----Protection
Vision ----Possession
Wind Walk ----Transformation
8th level
Animal Shapes ----Transformation
Antimagic Field ----Protection
Mass Heal ----Healing
Otto's Irresistible Dance ----Emotion
Trap the Soul ----Mind
9th level
Foresight ----Divination
Shambler ----Summoning
Storm of Vengeance ----Weather
Time Stop ----Possession
Wail of the Banshee ----Affliction
Witch Doctor
Game Rule Information
Abilities: as Cleric
Alignment: as Druid
Hit Die: d8
Class Skills
The witch doctor's class skills are Alchemy, Animal Empathy, Concentration, Craft, Heal, Knowledge (Arcana), Knowledge (Nature), Knowledge (the Planes), Knowledge(Religion), Profession, Scry, Spellcraft and Wilderness Lore.
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
Class Features
Weapon and Armor Proficiency: Witch Doctors are proficient with all simple weapons (including the blowgun in the DMG) and all types of light armor. Note that they can cast spells freely when wearing light armor, with no penalties.
Spells: Spells/day as druid
Spirits and Superstitions: All of the Witch Doctor's (WD) spells are granted by 10 spirits, each granting a specific type of spells, but each demanding a different sacrifice when spells are cast, or they are unlikely to grant the request. If the need is great (DM's discretion) the spell may be cast. Sacrifices are used up and destroyed when the spell is cast. The spirits have many names, but their 'domains' and required sacrifices are as follows:
Summoning - Fresh animal blood
Healing - Chicken egg
Protection - Small blade or metal tool
Mind - Fragrance or incense
Divination - Money, coins or small gems
Possession - Tobacco or pipeweed
Weather - Fruit, usually a melon or citrus fruit
Transformation - A piece of clothing
Emotions - Strong alcohol, usually rum
Chaotic, Evil, Good and Lawful Spells: as Cleric
Turn or Rebuke Undead: as Cleric, gained at level 1
Poison Use: as Assassin, gained at level 3
Bonus Feat: as Wizard, gained at level 5
Ex-Witch Doctors
A witch doctor who ceases to revere the spirits or who changes to a prohibited alignment loses all spells and witch doctor abilities and cannot gain levels as a witch doctor until he atones (see the atonement spell description).
Spell List:(sorry about the format, but HTML is disabled, so no tables...)
Name ----Governing Spirit
0-level
Create Water ----Weather
Cure Minor Wounds ----Healing
Dancing Lights ----Summoning
Daze ----Affliction
Detect Magic ----Mind
Detect Poison ----Divination
Flare ----Emotion
Mending ----Transformation
Read Magic ----Possession
Resistance ----Protection
1st level
Animate Rope ----Summoning
Bless Water ----Weather
Calm Animals ----Emotion
Cause Fear ----Emotion
Comprehend Languages ----Possession
Cure Light Wounds ----Healing
Detect Undead ----Divination
Endure Elements ----Protection
Expedious Retreat ----Possession
Goodberry ----Healing
Hypnotism ----Mind
Identify ----Divination
Inflict Light Wounds ----Affliction
Invisibility to Undead ----Transformation
Obscuring Mist ----Weather
Protection from C/E/G/L ----Protection
Ray of Enfeeblement ----Affliction
Sleep ----Mind
Spider Climb ----Transformation
Summon Monster I ----Summoning
2nd level
Augury ----Divination
Blindness/Deafness ----Affliction
Cure Moderate Wounds ----Healing
Darkvision ----Possession
Delay Poison ----Healing
Detect Thoughts ----Mind
Fog Cloud ----Weather
Gentle Repose ----Weather
Ghoul Touch ----Affliction
Hypnotic Pattern ----Mind
Invisibility ----Transformation
Lesser restoration ----Transformation
Locate Object ----Divination
Resist Elements ----Protection
Rope Trick ----Protection
Scare ----Emotion
Speak with Animals ----Possession
Summon Monster II ----Summoning
Summon Swarm ----Summoning
Tasha's Hideous Laughter ----Emotion
3rd level
Animate Dead ----Summoning
Bestow Curse ----Affliction
Clairaudience/Clairvoyance ----Mind
Create Food and Water ----Weather
Cure Serious Wounds ----Healing
Dispel Magic ----Weather
Fly ----Transformation
Hold Person ----Emotion
Leomund's Tiny Hut ----Protection
Magic Circle against C/E/G/L ----Protection
Neutralize Poison ----Healing
Protection from Elements ----Protection
Remove Curse ----Affliction
Sleet Storm ----Weather
Speak with Dead ----Possession
Speak with Plants ----Possession
Suggestion ----Mind
Summon Monster III ----Summoning
Water Breathing ----Transformation
4th level
Charm Monster ----Emotion
Contagion ----Affliction
Control Water ----Weather
Cure Critical Wounds ----Healing
Discern Lies ----Mind
Divination ----Divination
Emotion ----Emotion
Enervation ----Affliction
Fear ----Emotion
Freedom of Movement ----Possession
Giant Vermin ----Transformation
Hallucinatory Terrain ----Mind
Leomund's Secure Shelter ----Protection
Locate Creature ----Divination
Reincarnate ----Summoning
Restoration ----Healing
Rusting Grasp ----Transformation
Scrying ----Divination
Summon Monster IV ----Summoning
Tongues ----Possession
5th level
Atonement ----Protection
Awaken ----Mind
Break Enchantment ----Protection
Contact Other Plane ----Divination
Control Winds ----Weather
Death Ward ----Possession
Ethereal Jaunt ----Transformation
Hallow ----Weather
Healing Circle ----Healing
Insect Plague ----Summoning
Mark of Justice ----Affliction
Nightmare ----Emotion
Raise Dead ----Healing
Summon Monster V ----Summoning
True Seeing ----Divination
6th level
Analyze Dwoemer ----Divination
Antilife Shell ----Affliction
Banishment ----Emotion
Eyebite ----Affliction
Fire Seeds ----Transformation
Forbiddance ----Protection
Geas/Quest ----Mind
Heal ----Healing
Heroe's Feast ----Weather
Legend Lore ----Protection
Liveoak ----Mind
Repulsion ----Emotion
Stone Tell ----Protection
Summon Monster VI ----Summoning
Tenser's Transformation ----Transformation
7th level
Control Weather ----Weather
Creeping Doom ----Summoning
Destruction ----Affliction
Greater Restoration ----Healing
Greater Scrying ----Divination
Insanity ----Mind
Power Word, Stun ----Emotion
Protection from Spells ----Protection
Vision ----Possession
Wind Walk ----Transformation
8th level
Animal Shapes ----Transformation
Antimagic Field ----Protection
Mass Heal ----Healing
Otto's Irresistible Dance ----Emotion
Trap the Soul ----Mind
9th level
Foresight ----Divination
Shambler ----Summoning
Storm of Vengeance ----Weather
Time Stop ----Possession
Wail of the Banshee ----Affliction