I might in some form. I'm doing everything I can right now to not drop any hints about it here because I know at least two of my players read this very forum.Will you be posting the stats for this cosmic parasite after the game is over?
Of course. I've mentioned in other threads that I was using that concept myself; this is how it was being used. The idea is essentially that the Reality-tearing power of the Ring is being focused carefully onto the very spot where the Ritual of Opening is taking place, giving it the extra "kick" it needs to succeed. The Ring in my game is actually a lot smaller than the one in the Baxter books, but it still impressed the hell out of the players when I described it to them. It's an artifact and home created by/for the Sidereal of their universe, whom they know by the name Eternity.Is this inspired by the Ring from Stephen Baxter's Xeelee series? IIRC that was a giant gateway made of cosmic string that was an escape-hatch from the universe.
Yes, I read Marvel comics too.
As I've stated numerous times elsewhere, I have two full tiers of godhood between Greater God and the first Sidereal level; also, we sort of jiggled the Ascension rules to allow for divine ranks between the standard set levels of the IH (so for example, Demigods can have 5 or 6 DR, Lessers can have 7 or 8, etc.). And of course, my minimum HD requirements for a given divine tier are much higher than UK's- something like 4 times higher in most cases. Greater Deities have to have at least 400 hit dice to even reach Greater Deity in my cosmos, see, and the two tiers above that start at 600 (for Elder) and 800 (for Incarnation). Elder Deity runs from DR 25-36, and Incarnation from 37-48.Clearly there's a lot of house rules involved, as normally divine rank 24 is Elder One, starting Siderealhood. Also IIRC Ascension says that 999+ HD is reserved for Time Lords+. Will we get to see these house rules after the game has been concluded? I for one would be very interested.
I've never released full data to my players regarding those, but there's little reason not to give a few details here since the game is soon ending and they'd already figured a lot of stuff out based on what I did tell them. Full Sidereals start at 1000 HD, and have both 49 or more Divine Ranks and a special thing called a "Kosmic Rank," which would effectively work out using IH rules as a further 6-DR boost. The HD requirements become prodigious as you get higher, such that an actual First One (with the proper title First One, that is, as opposed to "Relational" and "Fundamental" which are right next to it) has at least 20,000 hit dice. Relationals, First Ones, and Fundamentals are also locked at 120 DR, the hard cap for that statistic, but run from 11 to 25 KR (with First Ones, being in the middle, going from 16-20 KR).(How many HD does a full sidereal have in your game? How about *shudder* an Eternal?)
Actual Eternals, starting at Demiurge Stage I, begin at 40,000 HD, 120 DR, 26 or more KR, and 1 or more TR ("Transcendental Rank"). Time Lords have 100,000 HD, 120 DR, the hard cap of 50 KR, and 4-6 TR. Each "universe" you stack on after that adds 100,000 HD and up to 3 more TR (so a Duad has 200K hit dice and 7-9 TR, a Triad has 300K HD and 10-12 TR, etc.).
I've never actually made stats for a being above the First One range using this system but it'd be pretty ridiculous. Even a low-medium-range Sidereal (say, a 3-KR example, which would under my system have 3000+ HD and 73-84 DR) would likely be capable of curb-stomping any deity foolish enough to challenge it directly.