Khorvanis, the Omega Watch
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  1. #1

    Khorvanis, the Omega Watch

    Didn't want to derail Paradox's thread, so starting a new one.

    Khorvanis is the most powerful immortal I've yet to (and very likely will) stat.

    Note that K. uses my Immortals Metamagic abilities.

    Any Transcendental Abilities in excess of those allotted by his template have added a flat +36 to his ECL.

    His 3 swords are a total estimation on my part. I haven't a clue what their actual "+ value" is, they seem relatively appropriate, and as the easily most powerful entity in my setting, I'm not terribly concerned.

    I know he should be at least Titanic, but he's Medium. Crucify me.

    He uses the Damage Reduction progression my group uses (HD * Cosmic Firmament Modifier)



    Avinion, the Eternal One, is in fact one of three dissociative identities of the Almighty, though he is doubly more powerful than his brothers, Esmeirith and Ba'auth'aal.

    However, sitting upon the Throne Beyond Eternity, Avinion, who is Steward of All Times in wake of the Almighty's mind-breaking, Schismatic suicide, has not the gift to create. He rules in impotence over a diminishing Creation shackled by an imperfectly-formed Eternity, one which is hounded on all sides by the void of Oblivion. As Time hurtles ever-more quickly into the abyss, into its own final destruction, Avinion must watch helplessly, unable to intervene lest he rupture the fragile cosmic balance that permits this last legacy of the Almighty to exist, even if ephemerally.

    Avinion knows that Creation's struggle against the void is doomed to failure, and knows that when the war is finally lost, that he will live on undying in nothingness, and that he, like his father before him, will take his own life rather than face what is to come.

    And yet, he will not permit any to hasten its already-perilous descent. Should a threat arise sufficient to grant Immortal Darkness its utter victory, Avinion will dispatch his emissary, Khorvanis, to rectify the situation.

    Khorvanis is the Omega Watch, something a son or avatar to Avinion, a separate, dissociated being empowered directly by the Eternal One to intercede where he cannot. Khorvanis is the Judge of Time's End, the Executor of Eternity's Will. Only something as catastrophic as the immanent, irreversible destruction of the known universe would be justification enough for him to intercede in Time. And, as such, he is also titled "the Sword That Has Never Been Drawn".

    Khorvanis exists at the very pinnacle of the Argent Peak of Creation, with one (spiritual) foot in the Akasha whilst his other is planted firmly within Time. He constantly wards Creation against extra-cosmic threats, such that they are never permitted to enter the body of the demiurge. His power rivals that of Time Lords of other universes, and even the mightiest inter-dimensional anomalies fall effortlessly before his three Swords of Judgment.

    Khorvanis also guards the Gates of Eternity, which open unto the Akasha, whence Avinion rests. Not even the oldest, mightiest Immortals and Sidereals have ever held knowledge of Khorvanis' existence. As a silent watcher, he has protected them from threats which, for all their glorious divinity, could see them all annihilated in an instant if the dimensional barriers were to be breached.

    Never interceding in the internecine pantheonic wars descending from the Schism of old, Khorvanis lacks his father's impulse towards despair. He is unphased by the eventual doom of time, resolute in his duty to see his charge through. Where Avinion grieves for all which has befallen, and all that which shall, in sorrow, yet befall, Khorvanis stands undaunted, the champion of an entire existence.

    Opponents (such as rival Time Lords, the greatest, the most impudent Umbrals, or Nehaschismic Dragons) daring to engage Khorvanis in combat will instantly be assaulted with an impossible barrage of attacks from his Swords of Judgment, staccatos of planet-sundering spells via his Alter Reality ability, and the ineffable doom of his awesome Astral Effect.
    Last edited by Belzamus; Monday, 7th December, 2009 at 02:52 PM.

  2. #2
    What stands before you, it is of…ALMIGHTY bearing. Barely taller than a man, the figure has prismatic, shifting, ethereal skin. Its eyes are gems of infinite facets that gleam with colors you cannot even name. It wears the robes of the highest judge, diaphanous garments that absorb and reflect light of all hues. Its smoky wings extend into the very firmament, engulfing the whole of the sky. In the ground before it are planted three swords of silvery light, one fading, one steadfast, and one blindingly brilliant. The entire plane on which you stand is struck silent, rapt, for Khorvanis, the Intercessor, the Omega Watch who stands the very Gates of Eternity, has come to pass judgment.

    Khorvanis

    The Intercessor, Executor of Eternity’s Will, the Omega Watch, the Sword That Has Never Been Drawn

    Stage II Demiurge
    Medium Outsider (Extra-Planar)

    Hit Dice: 480d1000 +141,600 x32 (19,891,200 hp)
    Initiative: +399 (+295 Dexterity, +96 Divine +8 Superior Initiative), Always Acts First
    Speed: Superluminal

    Armor Class: 1,207 (+295 Deflection +295 Dexterity +295 Dodge +96 Divine +96 Luck +120 Natural)
    Flat-Footed: 912 Touch: 1,087

    Space/Reach: 5 ft. /Infinite
    Base Attack/Grapple: +480/+1,166

    Attack:

    Forever’s Lament (192 attacks) 10d1000 +51,920 +50 Permanent Ability Damage 10-20/x10

    Yesterday’s Horizon (192 attacks) 10d1000 +51,920 +10 Divine Rank Annihilation 10-20/x10

    Tomorrow’s Eclipse (192 attacks) 10d1000 +51,920 +50 Hit Dice Annihilation 10-20/x10

    Special Abilities: Alter Reality (180th Level Spells), Divine Aura (156,800 ft.), Immortality, Immunity to Natural and Supernatural Effects, Interdimensional (50%), SR 586

    Special Qualities: Divine Bonus (+96), DR 15,000/--, Integrated Class Features (Fighter)

    Saves: Fort +928 Ref +928 Will +928
    Abilities: Str 600 Dex 600 Con 600 Int 600 Wis 600 Cha 600

    Skills: Omnicompetent, all skills= 579+Relevant Ability Modifier

    Feats: Alertness, Bounding Assault, Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Great Fortitude, Greater Two Weapon Fighting, Improved Bull Rush, Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Improved Two Weapon Fighting, Iron Will, Leap Attack, Lightning Reflexes, Melee Weapon Mastery, Mobility, Power Attack, Quick Draw, Rapid Blitz, Slashing Fury, Spring Attack, Two Weapon Fighting, Weapon Supremacy, Whirlwind Attack

    Epic Feats: Combat Mastery, Dire Charge, Double Standards, Epic Fortitude, Epic Reflexes, Epic Will, Greater Sunder, Great Smiting, Greater Three Weapon Fighting, Heavy Fortification, Improved Combat Expertise, Improved Combat Reflexes, Improved Dodge, Improved Power Attack, Improved Three Weapon Fighting, Improved Whirlwind Attack, Light Eradication, Light Fortification, Moderate Fortification, Perfect Three Weapon Fighting, Perfect Two Weapon Fighting, Power Attack Mastery, Perfect Cleave, Preemptive Strike, Sixth Sense, Shadow Strike, Spellcasting Harrier, Superior Cleave, Superior Initiative, Superior Three Weapon Fighting, Superior Two Weapon Fighting, Superior Whirlwind Attack, Supreme Dodge, Three Weapon Fighting, Three Weapon Mastery, Timely Dodge, Two Weapon mastery, Uncanny Power Attack, Uncanny Two Weapon Fighting, Weapon Abatement

    Divine Abilities: Apport, Enlarge Aura, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Moderate Eradication, Perfect Disarm, Perfect Initiative, Perfect Sunder, Perfect Trip, Perfect Weapon Focus, Perfect Weapon Specialization, Spell Abatement (10), Spell Absorption (10), Spell Reflection, Superior Combat Expertise, Superior Power Attack, Superior Smiting, Sure-Footed, Sure-Handed, Sure-Minded, True Seeing, True Strike, Uncanny Cleave, Uncanny Dodge, Uncanny Whirlwind Attack, Uncanny Weapon Focus, Uncanny Weapon Specialization

    Cosmic Abilities: Alter Reality, Apostasy, Cogency, Cosmic Consciousness, Cosmic Firmament, Heavy Eradication, Numinous, Perfect Charisma, Perfect Constitution, Perfect Dexterity, Perfect Intelligence, Perfect Smiting, Perfect Strength, Perfect Wisdom, Slipstream, Spell Amplification, Time Dilation, Uncanny Smiting, Unearthly Combat Expertise, Unearthly Power Attack, Unearthly Weapon Focus, Unearthly Weapon Specialization

    Transcendental Abilities: Astral Effect (6), Dead Zone, Perfect Defense, Rectify, Transcorporeal, Transversal, Utter Eye, Ultimate Power Attack, Ultimate Weapon Focus, Ultimate Weapon Specialization, Unreal,

    Metamagic Abilities: Annihilating Spell, Automatic Metamagic Capacity (171), Cataclysmic Spell, Devastating Spell, Dire Spell, Dolorous Spell, Doomsday Spell, Empower Spell, Energy Admixture (4), Energy Substitution (4), Enlarge Spell, Heighten Spell, Masterful Spell, Maximize Spell, Metamagic Freedom, Prodigious Spell, Quicken Spell, Quintessential Spell, Repeat Spell, Resonating Spell, Split Ray, Surpassing Spell, Theurgic Spell, Telluric Spell, Transient Spell, Twin Spell, Ultima Spell, Widen Spell

    Alignment: Beyond Alignment
    Environment: The Crystalline Eyrie of the Akasha
    ECL: 1,449
    CR: 966
    Possessions:

    The Three Swords of Judgment

    Khorvanis tri-wields these three almighty swords. They appear as little more than rings of light orbiting his form. They have a base damage of 10d1000 damage and threaten a critical on a 10-20, dealing x10 damage. Khorvanis’ number of attacks doubles when he wields all three together. They deal an extra 1d1000 damage for every Divine Rank possessed by the target and quadruple damage to anything with a non-neutral alignment.

    Forever’s Lament

    The first of Khorvanis’ three swords of light, Forever’s Lament strikes with the sorrow of what shall always be. It deals 5 points of Permanent Damage to each of the target’s ability scores with each strike.

    Yesterday’s Horizon

    The second of Khorvanis’ three swords of light, Yesterday’s Horizon strikes with the glory of what once was. It annihilates a single Divine Rank from the target with each strike.

    Tomorrow’s Eclipse

    The third of Khorvanis’ three swords of light, Tomorrow’s Eclipse strikes with the implacability of what is to come. It annihilates 5 of the target’s Hit Dice with each strike.

    Combat

    Khorvanis has infinite reach and perceives the entirety of the dimension in which he currently exists.

    Khorvanis may make a Full Attack against everyone he can perceive as a Full Attack Action. He receives an additional attack against everyone he can perceive every time he drops an opponent. Every attack he makes counts as a Disarm, Sunder, and Trip Attack; he Sunders for triple damage.

    Khorvanis Power Attacks at an 8:1 ratio and may Power Attack for a total of 480 points. He Power Attacks at a 16:1 ratio on a charge, on which he receives a Full Attack. All damage he deals is multiplied by his Critical Multiplier (x10). Khorvanis never misses. He uses Combat Experitse at a 4:1 ratio.

    Khorvanis may use Alter Reality to duplicate the effect of any spell of 180th level or below or an Epic Spell with a DC of 874 or lower. He may freely apply any of his Metamagic feats to these spells. These effects have a DC of 497+Spell Level

    Khorvanis’ spells have no cap and deal use d100s in the place of any variable numeric effect. All Khrovanis’s damage from spells is considered Divine Damage (Thus, a basic Fireball cast by Khorvanis deals 480d100 Divine Damage.)

    Khorvanis maximizes all die rolls, while all his opponents minimize theirs.

    Khorvanis cannot be hit by any effect requiring an Attack Roll.

    Khorvanis is immune to damage from all weapons (save Cataclysm).

    Khorvanis is immune to the effects of any spell (save the Convocation of the Elder Lords)

    Khorvanis is surrounded by a 156,800 ft. Dead Magic Zone which does not impede him.

    Any opponent Khorvanis slays with his Astral Effect is erased from having ever existing.

    Khorvanis is immune to time-based attacks and acts twice in every given round.

    Khorvanis absorbs any spell cast at him, and is able to release it as a Free Action, amplified by his Automatic Metamagic.

    Astral Effect: Khorvanis’ Astral Effect checks 4 times each time a target is struck



    • Beam: 19,600 ft. Ranged Touch, 25% chance for annihilation
    • Blast: 19,600 ft. Range, 1,225 ft. burst, 12.5% chance for annihilation, a Reflex Save (DC 726) halves the percentage.
    • Blood: 5% chance for annihilation when struck in melee, a Reflex Save (DC 726) halves the percentage.
    • Breath: 1,225 ft. Cone or 4,900 ft. Line, 25% chance for annihilation, a
    • Reflex Save (DC 726) halves the percentage.
    • Hand: Melee Touch, 50% chance for annihilation
    • Immolation: 156,800 ft. Burst, 50% chance for annihilation, a Reflex Save (DC 726) halves the percentage.
    • Storm: 5% chance for annihilation each round, 156,800 ft. Emanation, a Reflex Save (DC 726) halves the percentage.
    • Strike: 5% chance for annihilation on each melee strike
    • Wrath: 1,225 ft. Gaze, 12.5% chance for annihilation, a Will Save (DC 726) halves the percentage.
    Last edited by Belzamus; Monday, 7th December, 2009 at 09:52 PM.

  3. #3
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    Howdy Belzamus mate!

    Just wanted to say awesome stuff. I'll post more thoughts on it in a day or so (last night tonight of work this week). I can't help thinking to myself a 4th Edition version would be even better.

  4. #4
    Wow, that's powerful... what kind of monsters does this guy face? Seems like he would take down a nehaschimic dragon in one round. You mentioned Umbrals ... they get up to Eternal level? The Epic Bestiary (IIRC) mentioned them appearing when an Immortal dies; so I had assumed they were Immortal type power. Or do they appear when Sidereals & Eternals die, too?

    I really like the three swords, cool names and cool imagery with the rings of light thing.

    And all the titles are awesome, makes him sound like an actual mythological figure...

    {nitpicks} Shouldn't it be "Astro Effect" not "Astral Effect"?

    Why do the swords do +10 Divine Ranks, +50 permanent ability damage, etc. in the statblock, but 1/10 of that (1 Divine Rank, 5 permanent ability damage, etc.) in their descriptions?

    EDIT: Never mind, this is probably because of "All damage he deals is multiplied by his Critical Multiplier (x10). " {/nitpicks}

    What Divine/Cosmic/Transcendental Ability gives him the no-spell-caps/d100 spell damage thing? That's pretty scary ... a 480d100 basic Fireball is bad enough, and metamagic'd up ... I can see where he gets "planet-sundering spells" from.


    Who is this Avinion? Is he meant to be MORE powerful than Khorvanis???
    Last edited by Khisanth the Ancient; Monday, 7th December, 2009 at 08:39 AM.

  5. #5
    Quote Originally Posted by Khisanth the Ancient View Post
    Wow, that's powerful... what kind of monsters does this guy face? Seems like he would take down a nehaschimic dragon in one round. You mentioned Umbrals ... they get up to Eternal level? The Epic Bestiary (IIRC) mentioned them appearing when an Immortal dies; so I had assumed they were Immortal type power. Or do they appear when Sidereals & Eternals die, too?

    I really like the three swords, cool names and cool imagery with the rings of light thing.

    And all the titles are awesome, makes him sound like an actual mythological figure...

    {nitpicks} Shouldn't it be "Astro Effect" not "Astral Effect"?

    Why do the swords do +10 Divine Ranks, +50 permanent ability damage, etc. in the statblock, but 1/10 of that (1 Divine Rank, 5 permanent ability damage, etc.) in their descriptions?

    EDIT: Never mind, this is probably because of "All damage he deals is multiplied by his Critical Multiplier (x10). " {/nitpicks}

    What Divine/Cosmic/Transcendental Ability gives him the no-spell-caps/d100 spell damage thing? That's pretty scary ... a 480d100 basic Fireball is bad enough, and metamagic'd up ... I can see where he gets "planet-sundering spells" from.


    Who is this Avinion? Is he meant to be MORE powerful than Khorvanis???
    Let's see...

    Canonically, he's never actually fought anything (lol), I was just brainstorming things that might nab his attention. (Hard to come up with, I admit. ) I thought the idea of an Eternal-level Umbral would be interesting, considering how my Time Lord (Avinion) is contemplating suicide.

    Thanks about the swords, they're my favorite part of him too.

    And yes, it should be Astro, I just like the sound of Astral better. (Unless someone's already come up with an Astral Effect...?)

    Honestly, I'm not sure his swords' bonus damage should be multiplied by x10, it's a little absurd. Dropping it down would be a lot less game-breaking (yes, even at this level.) Ultimate Weapon Specialization is just worded so poorly, it gives no insight into what does and doesn't get multiplied. Still, I think a reduction might be in line.

    As for he metamagic, all the abilities are in my Immortals Metamagic thread...[URL=http://www.enworld.org/forum/eternity-publishing-hosted-forum/265703-immortals-metamagic.html] here /url]. Doomsday Spell raises (a Trans) the die-size to d100s and Surpassing Spell (a Cosmic) removes the cap. Of course, I don't allow Empower to stack anymore, since it gets ludicrously out of hand. Still, his spell damage is (in a lot of cases) worse than his melee damage. (Twinned, 4xAdmixed, Split-Ray'd, Empowered Polar Ray whose base damage is 480d100.)

    I'm honestly not sure he still needs Metamagic Freedom, since Resonating Spell increases his spells' area to his Divine Aura (who needs Widen?) and Empower no longer stacks. Extend is the only other one that works, I believe, which isn't all that big of a deal at this level.

    Oh, and Avinion is the Time Lord, and his stats are actually quite boring, in all honestly. He just has 3 Omnifics, a handful a Trans's, and a small smattering of only the most essential Divines (Perfect Initiative, etc...). His whole write-up, minus flavor, is noly about a page and a half long. Plus, even Khorvanis would have a tough time effecting him in any way, Time Lord's are so far above even the mightiest Demiurge, they really almost ought to remain statless, I think.

    Thanks for the feedback, Khisanth. Much appreciated,

  6. #6
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    I'll chime in here with an observation that Khorvanis here is actually the first-ever Eternal-level NPC we've ever seen, unless one counts the Mortiverse (and that was statted up as a monster so doesn't properly count). Even if the higher being's stats are boring, it could be interesting to compare the two. Khorvanis is meticulously done and has a flavorful description and context; I for one am intrigued about what else you have at his level or above him.

    Even if I can't use him directly due to my game Reality being very different in actual statwise rules, who's to say I won't do something in another Reality someday? Also, my PCs are presently hoping to be able to get some Eternal help against their Demiurge when it finally wakes up, since it's increasingly clear that even their First Ones are badly outclassed (partly by their own habits and hands, but that's another story), so perhaps having an idea what an actual Time Lord can do will be useful.

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