Red Hand of Doom: Chapter II




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  1. #1
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    The Great Druid (Lvl 17)

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    Red Hand of Doom: Chapter II

    The group sets out from Drellin's Ferry after a restful night, a motley assortment of adventurer's who've banded together to help the residents of the Elsir Vale. To date your investigations have revealed the presence of a large force of hobgoblins, augmented by giants, goblins, ogres, and worst of all, dragons. You've defeated a large green dragon, although it escaped with its life in the attack. Also, the death of Wyrmlord Koth, a bugbear sorcerer, revealed a map that aided you in convincing the council of the town to evacuate.

    Now you are investigating rumours of a roadblock along the Rhest trail leading to the north of the Vale. Currently, you've been traveling for three days with rather decent weather and feel that you're not far from your destination.

    ooc

    Spot/Listen please


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    OOC: IC is still down. +0 on both for Sascha.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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    OOC: Yep, IC down for me as well.

    Listen +13, Spot +9 for Zazz!
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    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    Virashil, Hp: 33/33, AC: 17/17/14

    OOC: Spot +12, Listen +8. Mage Armor would already be active on Virashil as well. (6 hr duration)
    Characters I play


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    Scavenger, Hp: 66/66, AC: 20/13/19

    ooc

    IC still down:
    +2 on listen spot thanks to alertness from familiar.

    Familiar has:
    spot +7
    listen +7

    both have darkvision

    Stats:

    Conditions:
    - Undetectable Alignment 24h (shared with familiar)
    - Disguised Item

    AC 20, touch 13, flat-footed 19
    HP: 66/66 (7 HD) Dmg Red: 4/bludgeoning and magic
    Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

    Spells Per Day (Save DC 13 + spell level):
    1st - 6/6
    2nd - 5/6
    3rd - 5/5

    Familiar (Draxidanius)

    Conditions:
    - Undetectable Alignment 24h
    - Alternate form Raven

    AC 24, touch 15, flat-footed 21
    HP: 33/33 (7 HD) Dmg Red: 5/good or silver
    Fort:+3 Refl:+6 Will:+5, Imp qualities, Evasion, share spells

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  6. #6
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    Scavenger, Hp: 66/66, AC: 20/13/19

    Scavenger stays in the back ranks, his magic not that suitable for a rescue mission. His familiar vanishes from sight.

    ooc

    IC still down:
    +2 on listen spot thanks to alertness from familiar.

    Familiar has:
    spot +7
    listen +7

    both have darkvision

    Stats:

    Conditions:
    - Undetectable Alignment 24h (shared with familiar)
    - Disguised Item

    AC 20, touch 13, flat-footed 19
    HP: 66/66 (7 HD) Dmg Red: 4/bludgeoning and magic
    Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

    Spells Per Day (Save DC 13 + spell level):
    1st - 6/6
    2nd - 5/6
    3rd - 5/5

    Familiar (Draxidanius)

    Conditions:
    - Undetectable Alignment 24h
    - Alternate form Raven
    - Invisible

    AC 24, touch 15, flat-footed 21
    HP: 33/33 (7 HD) Dmg Red: 5/good or silver
    Fort:+3 Refl:+6 Will:+5, Imp qualities, Evasion, share spells

    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  7. #7
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    *bump*

    ooc

    Need one from Evo/Voadam


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  8. #8
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    OOC: Voadam is away temporarily. I saw a post about it somewhere.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  9. #9
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    ooc

    Ok. I'll update Monday. Sorry for the delay. Work's been kicking butt right now and I'm spoiled with my 4e adventure tools and they're monster builder... plus I've been preparing for my first RL Dm'ing session in a couple years for this weekend. I've been modifying the War of the Burning Sky for FR and it's been a lot more work than I thought

  10. #10
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    You've spent a hard day riding across the vale. Signs of war are everywhere. The horizon is littered with the twisting smoke of distant burnings, Drellin's Ferry is likely gone, and most of the farms around here are abandoned. It seems your warning's worked. The evening is nearly upon you and you'll need to bunk for the night.

    Zazz/Virashil/Hurrow

    You hear harsh shouts and crude laughter ahead through the trees. In a small clearing around a ruined farmhouse, a gang of hobgoblins and an ogre are tormenting two men who have been tied up to trees. The victims hang listlessly from their bonds, face are covered in blood. One of the hobgoblins slaps one of the men and a new chorus of laughter erupts.


    ooc

    With IC back down, please roll at the below site:
    CoCo Dice Roller

    It'll let you link to your rolls.


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