Kermit-D-Frog
First Post
Please let me know if you see any issues with the following logic.
This feat combination grants an 11th level fighter, making a full round attack action (not moving more than a 5 foot step), 6 melee attacks and 3 bull rush combat maneuvers each round!
Two Weapon Fighting/Improved Two Weapon Fighting/Greater Two Weapon Fighting (effectively granting 3 attacks with off hand weapon)
Improved Shield Bash
Shield Slam (granting "Free" bull rush when they hit on a shield bash attack)
Power Attack
Improved Bull Rush
Greater Bull Rush
Example:
Tartann the 11th level dwarven fighter is surrounded by 3 hobgoblins.
The Hobgoblin's AC is 17 (+5 Armor, +2 Dex). Their Combat Maneuver Defense is 20 (10 +2 Dex +2 STR, +6 BAB).
It is Tartann's turn to attack. He hits each one of them with his dwarven axe then hits each of them with his shield.
Here are his total rolls for his shield attacks: Hobgoblin 1 attack roll of 25, Hobgoblin 2 attack roll of 27, Hobgoblin 3 attack roll of 17. Tartann gets a FREE bull rush on each of these Shield Bash hits because of the feat Shield Slam. He uses his attack roll to calculate the combat maneuver check and adds +4 because of the feats Improved and Greater Bull Rush he has taken.
Hobgoblin 1 flies 5 feet for the combat maneuver succeeding plus an extra 5 feet for every 5 points over his combat maneuver defense (CMD). CMC 29 - CMD 20 = 9 points over his CMD. The total distance he is moved back is 10 feet.
Hobgoblin 2. CMC 31 - CMD 20 = 11. The total distance he is moved back is 15 feet. He hits a wall and falls prone.
Hobgoblin 3. CMC 21 - CMD 20 = 1. The total distance he is moved back is 5 feet.
Now it is the Hobgoblin's turn to act in the round
Hobgoblin 1 has 3 attacks per round, 2 with his long sword and one with a short sword, if he takes a full round attack action. The problem is that now he has to make a move action of 20 feet to get close enough to attack again. He can only make a single attack action in his turn!
Hobgoblin 2 has to use his move action on his turn to get up from prone. He can either use his 2nd move action to draw a ranged weapon or move the 20 feet to be close enough to engage melee combat again but he does not get to attack!
Hobgoblin 3 makes a move action and an attack action but loses his 2nd and 3 attacks as well.
This feat combination grants an 11th level fighter, making a full round attack action (not moving more than a 5 foot step), 6 melee attacks and 3 bull rush combat maneuvers each round!
Two Weapon Fighting/Improved Two Weapon Fighting/Greater Two Weapon Fighting (effectively granting 3 attacks with off hand weapon)
Improved Shield Bash
Shield Slam (granting "Free" bull rush when they hit on a shield bash attack)
Power Attack
Improved Bull Rush
Greater Bull Rush
Example:
Tartann the 11th level dwarven fighter is surrounded by 3 hobgoblins.
The Hobgoblin's AC is 17 (+5 Armor, +2 Dex). Their Combat Maneuver Defense is 20 (10 +2 Dex +2 STR, +6 BAB).
It is Tartann's turn to attack. He hits each one of them with his dwarven axe then hits each of them with his shield.
Here are his total rolls for his shield attacks: Hobgoblin 1 attack roll of 25, Hobgoblin 2 attack roll of 27, Hobgoblin 3 attack roll of 17. Tartann gets a FREE bull rush on each of these Shield Bash hits because of the feat Shield Slam. He uses his attack roll to calculate the combat maneuver check and adds +4 because of the feats Improved and Greater Bull Rush he has taken.
Hobgoblin 1 flies 5 feet for the combat maneuver succeeding plus an extra 5 feet for every 5 points over his combat maneuver defense (CMD). CMC 29 - CMD 20 = 9 points over his CMD. The total distance he is moved back is 10 feet.
Hobgoblin 2. CMC 31 - CMD 20 = 11. The total distance he is moved back is 15 feet. He hits a wall and falls prone.
Hobgoblin 3. CMC 21 - CMD 20 = 1. The total distance he is moved back is 5 feet.
Now it is the Hobgoblin's turn to act in the round
Hobgoblin 1 has 3 attacks per round, 2 with his long sword and one with a short sword, if he takes a full round attack action. The problem is that now he has to make a move action of 20 feet to get close enough to attack again. He can only make a single attack action in his turn!
Hobgoblin 2 has to use his move action on his turn to get up from prone. He can either use his 2nd move action to draw a ranged weapon or move the 20 feet to be close enough to engage melee combat again but he does not get to attack!
Hobgoblin 3 makes a move action and an attack action but loses his 2nd and 3 attacks as well.
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