Wow. Fantastic update.
Big fixed things:
Pit Fighter (fighter/pf powers only)
Daggermaster (rogue/dm powers only)
Forced movement: Now works correctly in 3d. You can pull/push flying things vertically. You can push things down or up an incline!
Movement in general: clarified that special forms of movement are just movement; they can now be used when taking actions that move you.
Stealth: now usable whenever you move, not when you take a move action.
Healics: Lovely kneecapping. Healing bonuses from Healer's Lore, Healer's implement, etc now only work when you let someone spend a surge.
Hop down: you can now roll to hop down without being trained in Acrobatics (DC: 15)
Aid Another: big fix/change. DC for aiding skill checks now scales, and failure gives a -1to the base roll. Aiding attacks/defenses is now automatic.
Charge: No charging around corners
Flying: Stun now causes you to fall. Hover is not needed to shift (but stops you from falling if you're stunned)
Goblin Totem: Item bonus
Feycharger: nerfed
Enlarge Spell: wizard-only, and no dailies
Spirit of Healing : halved (plus the nerf to healing bonuses)
Sudden Call: 1/encounter
Brawler Style: now an enchancement bonus (as it should have been)
Throw and Stab: not a charge any more; have to be different targets
Intuitive Strike: now a +2 power bonus (on top of combat advantage)