I'm thinking of running a one player campaign in order to help me and a fellow player maximize our understanding of the rules, so that both of us -- the only ones with a more active investment in 4e than the rest of our gaming group -- can DM and play better.
My question is, has anybody had any experience doing this? I don't mean in 3.5 or GURPs or TSR-MSH or any other system, but 4e itself as a single player game.
I don't really want to delegate my player with multiple characters, but rather use NPCs and roleplay them as if they were hirelings from Jagged Alliance 2 or Mech Commander, with unique personalities whose combat abilities are run by me, with some intervention by my player.
I don't intend to run this as a pure combat game, either, but a serious campaign with the story hooks revolving around the player's central character. I guess it would probably resemble a CRPG like Planescape: Torment... but without the computer.
My question is, has anybody had any experience doing this? I don't mean in 3.5 or GURPs or TSR-MSH or any other system, but 4e itself as a single player game.
I don't really want to delegate my player with multiple characters, but rather use NPCs and roleplay them as if they were hirelings from Jagged Alliance 2 or Mech Commander, with unique personalities whose combat abilities are run by me, with some intervention by my player.
I don't intend to run this as a pure combat game, either, but a serious campaign with the story hooks revolving around the player's central character. I guess it would probably resemble a CRPG like Planescape: Torment... but without the computer.