One-Who-Waits appears to observe the combat passively as the shimmering blue serpent moves between a zombie and its master in a flash, striking once again. This time, it passes insubstantially through its target, and the spirit appears to grow slightly dimmer and hazier.
[sblock=actions]Minor: dismiss Knotty Virtue.
Free: call Knotty Virtue to H18.
Standard:
Stalker's Strike against necromancer.
attack vs. fort; damage (1d20+6=12, 1d10+5=8) is a miss.
Move > minor: dismiss Knotty Virtue.
Free: call Knotty Virtue to H17 (where it was before).
Interrupt: as before, OWW will use
Bonds of the Clan if he can stop a friend from dropping without dropping himself.[/sblock]
[sblock=ministats]
One-Who-Waits Male Deva Shaman 2
Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal
AC:17, Fort:14, Reflex:15, Will:16
(+1 to defenses against attacks by bloodied enemies)
Resist Necrotic 6, Radiant 6
HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
Action Points: 1
Powers:
Call Spirit Companion
Spirit's Fangs
Stalker's Strike
Claws of the Eagle
Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Bonds of the Clan
Memory of a Thousand Lifetimes
Second Wind
Spirit of the Healing Flood
Conditions:
Full sheet:
One-Who-Waits[/sblock]
[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)]
A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
- Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
- Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
- Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
- Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
- Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
- If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
- When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
- Knotty Virtue is unaffected by terrain and environmental phenomena.
[/sblock]