D&D 4th Edition Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g) - Page 11





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  1. #101
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    Acolyte (Lvl 2)

    Fragsie's Avatar

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    Ignore Fragsie
    OOC: I'll leave my actions as they are.

 

  • #102
    Well, you bunched them up right proper, but you are in the blast area too, so that won't work. I'll go get the ugly wizard while you sort that mess out. Grigo will keep the same action.

  • #103
    Well, you bunched them up right proper, but you are in the blast area too, so that won't work. I'll go get the ugly wizard while you sort that mess out.

    Grigo moves along the north wall of the room until he has a clear shot at the necromancer, then casts a spell. The necromancer's own shadow suddenly rears up behind him, grows long claws and reaches for his throat. The evil human is distracted by this threat from an unexpected direction.


    Psais stride resolutely forward toward the centre of the room, his staff tapping on the flagstones in a regular rhythm. Taking stock of all that is going on he decides that his fellow deva had the right idea; pinning the distant enemies down would allow his companions time to deal with the closer foes.
    He briefly closes his eyes as the divine markings upon his body begin to writhe and and rise from him into the air, the rich blue wisps float across the chamber and coalesce into the form of a large raven that settles it's beady eyes upon the necromancer.



    Actions and OOC

    Ok, guys, thanks, I'll post monsters moves as soon as Mewness posts, or in the morning if he doesn't soon.

    18: OWW 31/31
    17: Zombie Soldier 1 ; dead
    17: Zombie Soldier 2 ; Yimayngurr's Quarry
    13: Yimayngurr 17/22
    07: Necromancer ; 19 damage. -2 attack till r2i1
    07: Zombie Rotter 1
    07: Zombie Rotter 2
    07: Zombie Rotter 3 ; marked by Eithal
    07: Zombie Rotter 4 ; marked by Eithal
    02: Jade 32/32
    02: Eithal 26/35+4
    2*: Grigo 28/28 <=== Your up
    01: Psais 26/26

    Stats

    Necro AC 18; Fortitude 15, Reflex 16, Will 17
    Soldier AC 18; Fortitude 15, Reflex 13, Will 13
    Rotter AC 13; Fortitude 13, Reflex 9, Will 10

    Attached Thumbnails Attached Thumbnails s-1-1e.jpg  
    Last edited by DarwinofMind; Wednesday, 13th January, 2010 at 03:46 AM.

  • #104
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    Ignore Fragsie
    OOC: You forgot to move Psais *pokes DM*

  • #105
    Grasping Winds
    I think I see where the confusion came from now that I read the power. It only damages 1 target but pulls all enemies within 3 squares.

  • #106
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    Thaumaturgist (Lvl 9)

    H.M.Gimlord's Avatar

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    Ignore H.M.Gimlord
    Quote Originally Posted by DarwinofMind View Post
    ACtions and OOC
    H.M. The compendium says that Grasping Winds targets 1 creature, not all in burst...

    None of the judges I have on IM are online right now so for now I'm going with the compendium... Zombie Soldier is dead, Rotters untouched.
    DoM
    Quite right. I've retconned my actions to reflect a legal move. Sorry
    Quote Originally Posted by elecgraystone View Post
    OCC
    LOL The only way I can hit both of them with you in the middle is to hit you for 12 damage too. I'll stick with just killing the soldier.
    elecgraystone
    I say go for it. Take out the soldier and one more rotter. Especially since all three are still alive. I've got 4 temp HP, a second wind, and enough HP to absorb the rest. In fact, if you draw and OA from the Rotter you don't target, and I'll use my Warden's fury on it. It's either that or I take the damage from the two rotters .
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #107
    ooc
    status report should include that the necromancer is -2 to attack until end of Grigo's next turn.

  • #108
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    Waghalter (Lvl 7)

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    Ignore Mewness
    ooc
    Am I up? The big initiative arrow is still pointing to someone else.

    Edit: OK, there do seem to be actions posted for everyone. Very confusin' though.
    Last edited by Mewness; Wednesday, 13th January, 2010 at 04:34 AM.
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #109

  • #110
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    Waghalter (Lvl 7)

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    Ignore Mewness
    One-Who-Waits appears to observe the combat passively as the shimmering blue serpent moves between a zombie and its master in a flash, striking once again. This time, it passes insubstantially through its target, and the spirit appears to grow slightly dimmer and hazier.

    actions
    Minor: dismiss Knotty Virtue.

    Free: call Knotty Virtue to H18.

    Standard: Stalker's Strike against necromancer. attack vs. fort; damage (1d20+6=12, 1d10+5=8) is a miss.

    Move > minor: dismiss Knotty Virtue.

    Free: call Knotty Virtue to H17 (where it was before).

    Interrupt: as before, OWW will use Bonds of the Clan if he can stop a friend from dropping without dropping himself.


    ministats
    One-Who-Waits Male Deva Shaman 2
    Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal
    AC:17, Fort:14, Reflex:15, Will:16
    (+1 to defenses against attacks by bloodied enemies)
    Resist Necrotic 6, Radiant 6
    HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
    Action Points: 1
    Powers:
    Call Spirit Companion
    Spirit's Fangs
    Stalker's Strike
    Claws of the Eagle

    Healing Spirit
    Healing Spirit
    Speak with Spirits
    Twin Panthers
    Bonds of the Clan
    Memory of a Thousand Lifetimes
    Second Wind

    Spirit of the Healing Flood

    Conditions:

    Full sheet: One-Who-Waits


    Spirit Effects (IMPORTANT TO DM AND PCS)

    A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
    • Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
    • Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
    • Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
    • Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
    • Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
    • If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
    • When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
    • Knotty Virtue is unaffected by terrain and environmental phenomena.

    Last edited by Mewness; Wednesday, 13th January, 2010 at 04:54 AM. Reason: adding ministats etc
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

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