D&D 4th Edition Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g) - Page 52




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  1. #511
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    Thaumaturgist (Lvl 9)

    H.M.Gimlord's Avatar

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    Ignore H.M.Gimlord
    OOC
    Eithal slides the scourge to G15. This invalidates gnashing jaws, unless this guy's teeth have reach 2.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

 

  • #512
    ooc

    It doesn't invalidate it, it's reach increases to 2 when bloodied, but it loses the concealment aura. It's good for Grigo though as it does not have threatening reach so he should be ok


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  • #513
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    Cutpurse (Lvl 5)

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    Ignore pacdidj
    Yimayngurr throws his spear in a high arc, intending to pin the scourge to the floor, but his aim is off and the spear glances off the flagstones returning to the ranger's hand.

    Yimayngurr actions and stats
    Move:

    Minor:

    Standard: Hungry Longspear encounter power vs. scourge = miss (roll)

    statblock
    Yimayngurr Male Half-Orc Hunter Ranger 1
    PC:Yimayngurr (pacdidj) - L4W Wiki
    Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light Vision
    AC:16, Fort:15, Reflex:15, Will:12
    HP:19/27, Bloodied:13, Surge Value:6, Surges left:5/6
    Action Points: 1, Second Wind: unused
    Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Sure Shot, Hungry Longspear
    Conditions: regeneration 2 while bloodied
    L4W: Auntie Mab and Fierro | LEB: Kalimashtri

  • #514
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    Thaumaturgist (Lvl 9)

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    Ignore H.M.Gimlord
    Quote Originally Posted by renau1g View Post
    ooc

    It doesn't invalidate it, it's reach increases to 2 when bloodied, but it loses the concealment aura. It's good for Grigo though as it does not have threatening reach so he should be ok
    OOC
    Interesting cross between a Mourning Haunt and Fell Taint Thought Scourge... I like it! I've got to put something like that together for my adventures.

    BTW: Did I mention... I HATE INSUBSTANTIAL ENEMIES!!!! . Especially Fell Taints (See Can Dextyr Keep All These Strikers Alive for the reason).
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #515
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    Waghalter (Lvl 7)

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    Ignore Mewness
    One-Who-Waits once again retreats from the abomination. Knotty Virtue calls out again to Yimayngurr, whose spear strikes true this time.
    actions
    Move: OWW to D21, Knotty Virtue to E15.

    Standard: claws of the eagle on Yimayngurr again. Yimayngurr basic with CA (1d20+9=21, 1d10+5=9) is a hit. Scourge grants CA until EONT.

    Minor: activate watchful spirit totem power. (Scourge takes 2 damage when it damages any ally adjacent to Knotty Virtue until EONT.)

    Interrupt to stop Grigo from falling down if it comes to that.

    Sorry, no powers that grant saves.

    ministats
    One-Who-Waits Male Deva Shaman 2
    Initiative: +2
    Passive Perception: 21; Passive Insight: 21; Senses: Normal
    AC: 17; Fort: 14; Reflex: 15; Will: 16
    (+1 to defenses against attacks by bloodied enemies)
    Resistances: Necrotic 6, Radiant 6
    HP: 23/31; Bloodied: 15; Surge Value: 7; Surges left: 8/9
    Action Points: 1
    Powers
    Call Spirit Companion
    Spirit's Fangs
    Stalkers Strike
    Claws of the Eagle

    Healing Spirit
    Healing Spirit
    Speak With Spirits
    Twin Panthers
    Bonds of the Clan
    Memory of a Thousand Lifetimes
    Second Wind

    Spirit of the Healing Flood
    Watchful Spirit Totem daily

    Conditions: None

    Full sheet: One-Who-Waits

    Spirit Effects (IMPORTANT TO DM AND PCS)
    A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
    • Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
    • Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
    • Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
    • Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
    • Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
    • If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
    • When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
    • Knotty Virtue is unaffected by terrain and environmental phenomena.

    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #516
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    Acolyte (Lvl 2)

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    Ignore Fragsie
    Psais takes a step back away from the scourge and levels his staff at the monstrousity once more. A ring of golden light forms around the creature, but it's tentacles shatter the light as if it were made of glass.
    Actions
    Move - >D,16
    Standard - Avenging Light vs Scourge; 1d20+5+2(CA)= 11 vs Fort, miss.
    Rolls

    Ministats: Psais

    Deva Invoker 1
    Character Sheet,
    Initiative: +0
    Senses: Normal
    P-Perception: 16 P-Insight: 19
    HP: 21/26 SurgeValue: 6 Surges: 7/9
    AC:15 Fort:14 Ref:13 Will:15

    Action Points: 0
    Resist: Radiant 5, Necrotic 5
    Speed:6
    Languages: Allarian, Primordial, Draconic

    Avenging Light +5 vs. Fortitude; 1d10 + 5 radiant damage; if a bloodied ally is adjacent + 3 radiant damage.
    Quarterstaff +1 vs. AC; 1d8 - 1 damage.

    Combat Notes

    Astral Majesty - +1 to all defences against bloodied foes.
    Covenant of Wrath - +1 damage per target for divine encounter and daily powers.
    Staff of the Warmage - +1d6 on a crit [Implement]

    Skills

    Acrobatics +0
    Arcana +7
    Athletics -1
    Bluff +0
    Diplomacy +0
    Dungeoneering +4
    Endurance +3
    Heal +4
    History +9
    Insight +9
    Intimidate +0
    Nature +9
    Perception +6
    Religion +9
    Stealth +0
    Streetwise +0
    Thievery +0

    Powers

    Avenging Light
    Grasping Shards
    Call Spirit Companion

    Memory of a Thousand Lifetimes
    CD: Armour of Wrath
    CD: Rubuke Undead
    Raven's Claw
    Thunder of Judgement


    The Lady's Aid
    Invocation of Ice and Fire
    ITEM Staff of the Warmage


  • #517
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    Thaumaturgist (Lvl 9)

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    Ignore H.M.Gimlord
    Eithal attempts to pull the scourge away from Girgo, but can't manage to hook her axe around the thing's tentacles. Seeing this as futile, she carefully approaches from behind and taps the thing on the... er... shoulder (?) to get its attention, "Skews me. Ovah heyah!"
    Actions
    Standard: Thorn Strike
    Target: Who else?
    Attack: 1d20+8+1(FOTRP bonus)+2(CA) = 16 Miss.
    Move: Shift to G16
    Free: Mark the scourge, smile big, and get ready to get hit . Note that she is next to Knotty Virtue.
    Last edited by H.M.Gimlord; Friday, 28th May, 2010 at 11:48 PM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #518
    Reeling from the shock of the scourge's attack, Grigo tries to move but finds his legs will not obey him. He calls his floating disk to him, takes the healing potion from it and swigs it down. As his head clears a bit, he creates an illusion of a second scourge to attack the first one. The illusion is only in the mind of the scourge; the heroes can't see it, but the scourge winces in pain, then reacts angrily, swiping at the air with its tentacles.

    Actions
    Start of turn: take 5 damage (now 5)
    Move: call tenser's floating disk to me.
    Free: grab healing potion from disk
    Minor: drink potion (now 15 hp)
    Standard: Illusory Ambush on ugly thing: hit for 11 psychic (is it vulnerable to psychic?) and scourge gets -2 to attacks til end of my next turn.
    End of turn: saving throw fails; still immobilized and taking ongoing 5.




    statblock
    Initiative +0
    Passive Insight 12 Passive Perception 12; Senses low light
    Current HP 15/28, temp HP 0. Bloodied at 14
    Surge Value 7; Surges remaining 7/7; Second wind: available Orb of Deception: available
    AC 15 Fortitude 11 Reflex 15 Will 14
    Speed 5
    Current status effects: immobilized and ongoing 5 damage (save ends)
    Action Points remaining: none
    Illusory Ambush: R10, 1target, +5 vs Wil. hit: 1d6+5, and tgt -2 to atk til EOMNT
    Thunderwave: CBL3, all creatures, +5 vs Fort. hit: 1d6+5 and push 2.
    Grasping Shadows: BR1 within 10, all creatures, +5 vs Wil. hit: 1d8+5 and slowed til EOMNT. effect: creature entering area takes 5 dmg and slowed til EOitsNT.
    Fade Away: self, ImR, trigger: I take damage. effect: I am invisible til I attack or EOMNT.
    Flaming Sphere: +5 vs Ref. hit: 2d6+5. Creatures starting adjacent to sphere take 1d4+5. Minor: sustain. Move: move sphere 6. Standard: attack with sphere.
    Orb of deception: If an illusion spell misses a target, I can choose a new target within 3 squares of the missed target and repeat the attack with +1 atk.
    Basic attacks: Basic attacks are for lesser minds; they are beneath Grigo's dignity.
    Last edited by On Puget Sound; Saturday, 29th May, 2010 at 04:35 AM.

  • #519
    Yimayngurr throws his spear in a high arc, intending to pin the scourge to the floor, but his aim is off and the spear glances off the flagstones returning to the ranger's hand.

    One-Who-Waits once again retreats from the abomination. Knotty Virtue calls out again to Yimayngurr, whose spear strikes true this time.

    Psais takes a step back away from the scourge and levels his staff at the monstrousity once more. A ring of golden light forms around the creature, but it's tentacles shatter the light as if it were made of glass.

    Eithal attempts to pull the scourge away from Girgo, but can't manage to hook her axe around the thing's tentacles. Seeing this as futile, she carefully approaches from behind and taps the thing on the... er... shoulder (?) to get its attention, "Skews me. Ovah heyah!"

    Reeling from the shock of the scourge's attack, Grigo tries to move but finds his legs will not obey him. He calls his floating disk to him, takes the healing potion from it and swigs it down. As his head clears a bit, he creates an illusion of a second scourge to attack the first one. The illusion is only in the mind of the scourge; the heroes can't see it, but the scourge winces in pain, then reacts angrily, swiping at the air with its tentacles.

    The scourge shrieks an ear-splitting noise, the language is foreign to you, but the message seems clear, it's in pain. The creature flies away at full speed towards the portal, but Eithal manages to slam his greataxe into the departing enemy. The spirit companion and Psais are less effective as the creature moves to the portal and with a flare of light and an explosion of force it disappears through the structure. The force sends you onto your backs. The portal begins to crack as the arcane energies holding it together are no longer functioning and the cracks spread, widening and the whole structure collapses in a heap, dirt and dust flying everywhere.

    You all hold your breath for a moment, but nothing further appears. The "ceiling" begins to ... melt might be the best way to describe it. Pieces of the flesh-y ...thing... begin to fall onto you, but they quickly dissolve into vapour.

    It all is over within a few seconds, and suddenly a calm quiet falls over the area.

    Actions

    ***Combat is over..you win!

    Scourge moves to the portal draws OA's from Eithal, Knotty, and Psais

    Eithal - vs ac; dmg (1d20+7=25, 1d12+5=16) hits for 16

    OWW - vs ref; dmg (1d20+8=9, 1d10+5=13) miss

    Psais - vs ac; dmg (1d20+3=7, 1d8-1=6) miss



    Stats

    Scourge - AC: 17, F/R/W: 17/16/16 - Reactive Swipe - if is hit by melee attack +6 vs Ref; 1d6+4 dmg; teleport 3 (i'll determine location)


    ooc


    Status:
    Yimayngurr - 19/27 hp - regeneration 2 while bloodied
    Eithal - 20/35 hp - +2 to Reflex, +1 to attacks on marked targets UEOE
    Psais - 21/26 - prone - regeneration 2 while bloodied
    Grigo - 15/28 - bloodied,
    Scourge - 22/196 - resist 5 thunder, grants CA until EONT, bloodied, used 2 AP's, Scourge takes 2 damage when it damages any ally adjacent to Knotty Virtue until EONT, -2 to attacks til end of my next turn.
    OWW - 23/31 - regeneration 2 while bloodied

    Close the Portal Skill Challenge - 4/4 successes

    Initiative:

    Bad guys - 16
    Good guys < - you're up

    init (1d20+5=16)


    Terrain

    The light sources are torches on the map, 5 square illumination.
    Last edited by renau1g; Saturday, 29th May, 2010 at 04:09 PM.


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  • #520
    Grigo should be at 15 hp, not 10, which may be important if ongoing damage continues after combat.

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