BlubSeabass
First Post
Hey there. I'm DMing a group of 5 players for 1.5 year now. The party consists of 5 friends. There is a dwarf fighter, a human sorcerer, a human druid, a human rogue and an elf ranger, the part level being 7. They survive everything and all, have fun, but at the end of the session they always say things went a little...clanky.
The dwarf fighter is a whirlwind fighter, and the player is the type that is silent throughout the game and lives for the fights. The human sorcerer is a debuffer/necromancer, and the player is one of the 2 who take the most initiative. The human druid is the only girl from the party who made clear from the first moment that she wouldn't be their healer and enjoys casting damage/aoe spells. She is also an initative taker. The rogue is your typical two weapon backstabber, and enjoys talking, but doesn't take initiative. The ranger is an arcane archer, with limited spells and is with his nose in the books/rules most of the time, and doesnt take much initiative. Most are pretty stubborn.
The problem seems to be that inside and outside of battle, they aren't that effective. A good example was when they where infront of a thievesguild hideout, with one barbarian and two rogues at guard. They took hours to figure out what they would do, and even then they didn't take any advantages of their element of surpise or the circumstances. In battle, its much more like there is a fighter fighting over there, a ranger over there and a sorcerer at the other side of the room.
Is this sounding familiar? Anyway to get to smooth things down? Am I as DM asking to much of them? thanks!
The dwarf fighter is a whirlwind fighter, and the player is the type that is silent throughout the game and lives for the fights. The human sorcerer is a debuffer/necromancer, and the player is one of the 2 who take the most initiative. The human druid is the only girl from the party who made clear from the first moment that she wouldn't be their healer and enjoys casting damage/aoe spells. She is also an initative taker. The rogue is your typical two weapon backstabber, and enjoys talking, but doesn't take initiative. The ranger is an arcane archer, with limited spells and is with his nose in the books/rules most of the time, and doesnt take much initiative. Most are pretty stubborn.
The problem seems to be that inside and outside of battle, they aren't that effective. A good example was when they where infront of a thievesguild hideout, with one barbarian and two rogues at guard. They took hours to figure out what they would do, and even then they didn't take any advantages of their element of surpise or the circumstances. In battle, its much more like there is a fighter fighting over there, a ranger over there and a sorcerer at the other side of the room.
Is this sounding familiar? Anyway to get to smooth things down? Am I as DM asking to much of them? thanks!
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