Hussar
Legend
One innovation that I've seen is the idea of meta-game editorial control being used as a balancing mechanic. Instead of GM's fudging things to make the game more interesting, now players have codified mechanics which allow them to directly exert editorial control over events in the game.
Whether its something as simple as floating die roll bonuses to something like the FATE system, or even further into heavy story based games, this is one change that has spread to a lot of RPG's.
Whether its something as simple as floating die roll bonuses to something like the FATE system, or even further into heavy story based games, this is one change that has spread to a lot of RPG's.