Smitty Smithson
I went with the roll method. No 18's but still a sweet set!
Smitty Smithson, Dwarf Jeweler and Gem of Moradin. Not at all gruff, Smitty has glittering eyes and a strong sense of confidence. He is a proud dwarf but not arrogant. He has a love of all things sparkly, gems and jewelry that is. Smitty is loyal to his friends and never afraid to offer protection to the downtrodden.
[sblock=Smitty]
Smitty Smithson
18/+4 STR [14base, +4Enhancement]
14/+2 DEX [14base]
17/+3 CON [15base, +2race]
14/+2 INT [14base]
24/+7 WIS [17base, +2race, +1level, +4Enhancement]
20/+5 CHA [17base, -2race, +1level, +4Enhancement]
Speed: 30' (Unhindered by Load)
Initiative: +2
Vision: Normal & Darkvision 60'
F +13 [7base, +3CON, +3Resist]
R +08 [3base, +2DEX, +3Resist]
W +17 [7base, +7WIS, +3Resist]
AC: 23 [10base, +7Armor, +2Shield, +2DEX, +2Natural]
HP: 92 [8+6*9+CON]
CLASS FEATURES - CLERIC (10) [+7B, +7F, +3R, +7W, 2+int, d8's]
- Aura (Good): Spontaneously Convert spells to Cure-spells
- Channel Energy (5d6): 8/day, 30' burst of positive energy
- Domain: Healing (Healer's Blessing / Rebuke Death)
- Domain: Protection (Aura of Protection / Resistant Touch)
- Orisons: 4 known, each usable at will
- Spellcasting: 4+2+d / 4+2+d / 3+2+d / 3+1+d / 2+1+d
LEVEL ADVANCEMENT FEATURES
- Ability Score Increase (+1 Wisdom, +1 Charisma)
- Favored Class (Cleric, +10 Skill Ranks)
- Feats (5)
- Selective Channeling (upto 5 Targets excluded from Channel Energy)
- Dodge
- Mobility
- Spring Attack
- Craft Wondrous Item
RACIAL FEATURES - DWARF
TRAITS
- Agent of Dusk (10% Cost Reduction on all purchases)
- Hedge Magician (5% Cost Reduction on Magic Item crafting)
SKILLS [50]
+05 Acrobatics [3Ranks, +2DEX]
+10 Appraise [5Ranks, +2INT, +3Class]
+11 Concentration [5Ranks, +3CON, +3Class]
+10 Craft, Jewelsmithing [5Ranks, +2INT, +3Class]
+10 Disable Device [8Ranks, +2DEX]
+14 Heal [2Ranks, +7WIS, +3Class, +2Competence]
+10 Knowledge (Arcana) [5Ranks, +2INT, +3Class]
+10 Knowledge (Religion) [5Ranks, +2INT, +3Class]
+10 Perception [3Ranks, +7WIS]
+15 Sense Motive [5Ranks, +7WIS, +3Class]
+10 Spellcraft [5Ranks, +2INT, +3Class]
EQUPMENT [50,000gp]
Axe of Ancestral Virtue (MIC 46) [7.5k]
Belt of Priestly Might +2/+4 (MIC74) [5.5k]
Boots of Striding, Springing, and Swift Passage (MIC78) [4.5k]
Breastplate (+1 Enhancement) [1.2k]
Cloak of Charisma +4 [5.6k]
Handy Haversack [.7k]
Headband of Wisdom +4 [5.6k]
Ring of Sustenance [2.2k]
Restful Crystal (MIC26) [.2k]
Scarab of Protection [13.3k]
Shield, Large Steel (MW) [.1k]
Wand of Cure Light Wounds (50 Charges) [.7k]
Wand of Restoration, Lesser (10 Charges) [.8k]
- Mundane equipment, spell components, etc [2k]
- Cash on Hand [100gp]
-----
Standardized Spell List
0th
- Detect Magic
- Guidance
- Light
- Read Magic
1st [6]
(d) Sanctuary
- Bless
- Bless
- Bless Water
- Comprehend Languages
- Divine Favor
- Shield of Faith
2nd [6]
(d) Shield Other
- Augury
- Find Traps
- Find Traps
- Restoration, Lesser
- Spiritual Weapon
- Status
3rd [5]
(d) Protection from Energy
- Bestow Curse
- Bestow Curse
- Bestow Curse
- Dispel Magic
- Magic Vestment
4th [4]
(d) Spell Immunity
- Divine Power
- Freedom of Movement
- Holy Smite
- Restoration
5th [3]
(d) Breath of Life
- Break Enchantment
- Righteous Might
- True Seeing
---------
COMBAT BLOCK
F+13 R+08 W+17 AC:23 HP:92
- Axe: +12 @ 1d10+5 (Adamantine/Keen/Magic)
- Full +12/+7 @ 1d10+5 each
[/sblock]