[Pathfinder] The Forgotten Terror - OOC

Mithral·Dragon

First Post
re: changing information...
- WHAT!? And alter the age old concept of Grandfathering a Rule?! No. We're going with what you choose now, for better or worse, should there be such drastic changes. If we find that in the course of the game something doesn't seem right or fit well and needs adjusting; then we DM rule it forward. It should be noted that I DO allow minor modifications upto the initial encounter. In the course of initial RP, I find that in a PBP there are things forgotten, etc.

Also, because it may come up:
Die Rolls: I don;t need verification, but I will note trends! I do want them posted whenever applicable. Othewise, it's not a roll playing game here.


Kinen: Welcome aboard.

I'm closing recruitment at this time. I have 6.
 

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Shayuri

First Post
Hmm...seems like the spellcaster slots have been filling up...

I have some ideas though. A barbarian/sorceror/dragon disciple, perhaps...or a sneaky ranger, or rogue...

Perhaps we could summarize what people are interested in and/or developing now that we have our cast finalized. I realize we haven't all chosen specific race/class combos, but it seemed like most of us had a general idea of what we were interested in.
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
OK, back to my original idea. I'm going to play a Half-Elf Monk/Sorcerer/Dragon Disciple (Gold). Lawful Good alignment.

Shayuri, I saw your post regarding a potential Barbarian/Sorcerer/DD - I think we'll be fine with two warrior/caster combos, don't you? The Chaotic/Lawful interaction should be fun as well. (I PM'd you about this as well).

This is my final answer . . .

I'll post details as soon as I get them tuned up.
 


Walking Dad

First Post
Question:

4d6drop/reroll-ones
means:

a) roll 6 times 4d6 and drop lowest die each roll.
b) roll and keep 6 times 4d6 and re-roll 1s.
c) roll 7 times 4d6 and drop lowest total.

???

84 point buy would be:

Alchemist

[sblock=stats]
Elf

Str 12
Dex 20
Con 14
Int 20
Wis 10
Cha 14

Including racial boni (dex & int +2 bonus) & level bonus (4 & 8) to dex.

Feats:
1 Toughness
Bonus: Throw Anything
3 Dodge
5 Agile Maneuvers
7 Brew Potion
9 Windstance


Discoveries:
Acid Bomb
Feral Mutagen

Formula Known:
1 (5)
Comprehend Languages
Cure light Wounds
Enlarge Person
Identify
Shield

2 (5)
Barkskin
Darkvision
False Life
Resist Energy
Restoration, lesser

3 (4)
Arcane Sight
Displacement
Heroism
Remove Disease

4 (2)
Air Walk
Elemental Body 1

Skills (all max):
Appraise
Craft Alchemy
Heal
Know (arcane)
Know (nature)
Perception
Spellcraft
Survival
Use Magic Device

[/sblock]
 
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Mithral·Dragon

First Post
Attribute Determination:

- 4d6-drop/rerollones
Roll 4d6, re-roll any 1's. drop the lowest die. add 3 remaining for a single stat. Complete for each stat / arrange as desired.

- 84 Points, 1:1
Each attribute starts at 0, increase each attribute by 1 for each 1 point spent.

In either case: 8 minimum and 18 maximum before other modifications (Race, Age, level, Equipment, etc.). Neither method accounts for the Level Increases gained every 4 character levels.

I recommend attempting the Die-roll first and if the results are less than 84/6 or otherwise undesirable, go with the point-buy.
 

f00lb0y

First Post
Smitty Smithson

I went with the roll method. No 18's but still a sweet set! B-)


Smitty Smithson, Dwarf Jeweler and Gem of Moradin. Not at all gruff, Smitty has glittering eyes and a strong sense of confidence. He is a proud dwarf but not arrogant. He has a love of all things sparkly, gems and jewelry that is. Smitty is loyal to his friends and never afraid to offer protection to the downtrodden.

[sblock=Smitty]
Smitty Smithson


18/+4 STR [14base, +4Enhancement]
14/+2 DEX [14base]
17/+3 CON [15base, +2race]
14/+2 INT [14base]
24/+7 WIS [17base, +2race, +1level, +4Enhancement]
20/+5 CHA [17base, -2race, +1level, +4Enhancement]

Speed: 30' (Unhindered by Load)
Initiative: +2
Vision: Normal & Darkvision 60'

F +13 [7base, +3CON, +3Resist]
R +08 [3base, +2DEX, +3Resist]
W +17 [7base, +7WIS, +3Resist]

AC: 23 [10base, +7Armor, +2Shield, +2DEX, +2Natural]
HP: 92 [8+6*9+CON]



CLASS FEATURES - CLERIC (10) [+7B, +7F, +3R, +7W, 2+int, d8's]
- Aura (Good): Spontaneously Convert spells to Cure-spells
- Channel Energy (5d6): 8/day, 30' burst of positive energy
- Domain: Healing (Healer's Blessing / Rebuke Death)
- Domain: Protection (Aura of Protection / Resistant Touch)
- Orisons: 4 known, each usable at will
- Spellcasting: 4+2+d / 4+2+d / 3+2+d / 3+1+d / 2+1+d


LEVEL ADVANCEMENT FEATURES
- Ability Score Increase (+1 Wisdom, +1 Charisma)
- Favored Class (Cleric, +10 Skill Ranks)
- Feats (5)
- Selective Channeling (upto 5 Targets excluded from Channel Energy)
- Dodge
- Mobility
- Spring Attack
- Craft Wondrous Item


RACIAL FEATURES - DWARF


TRAITS
- Agent of Dusk (10% Cost Reduction on all purchases)
- Hedge Magician (5% Cost Reduction on Magic Item crafting)


SKILLS [50]
+05 Acrobatics [3Ranks, +2DEX]
+10 Appraise [5Ranks, +2INT, +3Class]
+11 Concentration [5Ranks, +3CON, +3Class]
+10 Craft, Jewelsmithing [5Ranks, +2INT, +3Class]
+10 Disable Device [8Ranks, +2DEX]
+14 Heal [2Ranks, +7WIS, +3Class, +2Competence]
+10 Knowledge (Arcana) [5Ranks, +2INT, +3Class]
+10 Knowledge (Religion) [5Ranks, +2INT, +3Class]
+10 Perception [3Ranks, +7WIS]
+15 Sense Motive [5Ranks, +7WIS, +3Class]
+10 Spellcraft [5Ranks, +2INT, +3Class]


EQUPMENT [50,000gp]
Axe of Ancestral Virtue (MIC 46) [7.5k]
Belt of Priestly Might +2/+4 (MIC74) [5.5k]
Boots of Striding, Springing, and Swift Passage (MIC78) [4.5k]
Breastplate (+1 Enhancement) [1.2k]
Cloak of Charisma +4 [5.6k]
Handy Haversack [.7k]
Headband of Wisdom +4 [5.6k]
Ring of Sustenance [2.2k]
Restful Crystal (MIC26) [.2k]
Scarab of Protection [13.3k]
Shield, Large Steel (MW) [.1k]
Wand of Cure Light Wounds (50 Charges) [.7k]
Wand of Restoration, Lesser (10 Charges) [.8k]

- Mundane equipment, spell components, etc [2k]
- Cash on Hand [100gp]


-----
Standardized Spell List

0th
- Detect Magic
- Guidance
- Light
- Read Magic


1st [6]
(d) Sanctuary
- Bless
- Bless
- Bless Water
- Comprehend Languages
- Divine Favor
- Shield of Faith


2nd [6]
(d) Shield Other
- Augury
- Find Traps
- Find Traps
- Restoration, Lesser
- Spiritual Weapon
- Status


3rd [5]
(d) Protection from Energy
- Bestow Curse
- Bestow Curse
- Bestow Curse
- Dispel Magic
- Magic Vestment


4th [4]
(d) Spell Immunity
- Divine Power
- Freedom of Movement
- Holy Smite
- Restoration


5th [3]
(d) Breath of Life
- Break Enchantment
- Righteous Might
- True Seeing


---------
COMBAT BLOCK
F+13 R+08 W+17 AC:23 HP:92
- Axe: +12 @ 1d10+5 (Adamantine/Keen/Magic)
- Full +12/+7 @ 1d10+5 each
[/sblock]
 
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