Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave

Maidhc O Casain

Na Bith Mo Riocht Tá!
Well, if it's not broken, don't fix it . . .

Manachan blazes away again with his Celestial Fire, targeting the sole remaining solid beast.

[sblock=Actions]Celestial Fire, Ranged Touch +4, Damage 1d4+4[/sblock]

[sblock=Stat Block]
Code:
   HP: 35/35     AC: 19  AC(T): 17  AC(FF): 16  Init: +06

                Total  Base   Mod  Misc   Special
Fort:            04     3     +1          Resist (5) Acid, Cold, Electricity
Ref:             05     3     +2          
Will:            09     6     +3          

  BAB: 02       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +4        1d6            20/x2     +2 Flurry of Blows
Bata (Nunchaku)         +4        1d6            20/x2     +2 Flurry of Blows
                                                           +2 CMB Disarms
Crossbow (Heavy)        +4        1d10        19-20/x2     
Heavenly Fire           +4        1d4+4          20/x2      Ranged Touch

Celestial Bloodline Powers:
    * Heavenly Fire: 1d4+4 Ranged Touch Attack (30') (5/8 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each Recipient)

Spells:
    Cantrips                    First Level (5/5 per Day)
    * Daze                      * Chill Touch
    * Prestidigitation          * Mage Armor
    * Read Magic
    * Resistance
    * Touch of Fatigue
[/sblock]
 

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Ambrus

Explorer
With the mist burnt away, Dj'hân pulls back his arms and the whirling winds return to envelop his tiny floating form. Laughing with childlike delight, the urchin spins to face the remaining vampire spawn and this time gestures with a single outstretched hand. As if heeding the boy's silent command, the desiccating gale whips forward once more to scorch the undead's flesh alongside the holy light of his companion.

OOC: 30-ft line of fire; 2d6 damage; Ref DC 15 half
 

HolyMan

Thy wounds are healed!
Noticing the creature's wounds healing themselves he wonders at what to do. Not sure he continues to hack at the beast hoping one good blow will help to finish it.

[sblock=OOC] Attack same as before. shortsword +3 (neg lvl not figured in). DMG 1d6 [/sblock]
 

Dr Simon

Explorer
Manachan's celestial fire again burns away the flesh of the creature, then Dj'hân's scorching winds seem almost to delicately caress the creature, and its form collapses away into dust.

Calm descends - it would seem all of the undead spawn have been destroyed. Looking around you see that you are in the workshop of a toymaker, and a bad one at that. Shelves of mis-shapen dolls, badly stuffed cloth elephants and poorly-painted wooden animals line the walls.

A door leads off to the north, and in the southeast corner is a wooden trapdoor, where the mist-form spawn was heading. In the northeast corner is the dessicated corpse of an old bald man.

[sblock=OOC]
Manachan celestial fire vs. #1; 16+4=20, hit for 1d4+4=5 points

Dj'hân line of fire vs. #1; 2d6=4, fails Reflex save.

Spawn #1 is destroyed.

Total XP 1200 each.
[/sblock]
 

HolyMan

Thy wounds are healed!
"You think they're might be more down there?" Brindom asks solemnly pointing to the trapdoor with his sword.

He looks at the dead toy maker and wanders who else has suffered the same fate because of these spawn. "May the gods protect you and welcome you home." he whispers a short prayer for his soul.
 

Ambrus

Explorer
Sighing, Dj'hân descends to alight gently amongst the misshapen toys on the shelves. For a moment he turns round and round looking at the motley collection of dolls similarly-sized to himself. He lets out a delighted laugh before cupping his hands innocently over his mouth; the undead momentarily forgotten.

Scampering in through the crack, the pseudodragon looks all around, tasting the air with his forked tongue as his scales' coloration slowly changes to match the scorched wooden floor. With a sudden downbeat of his wings, the saurian launches himself into the air and lands on a shelf near a stuffed velour dragon with only a single button eye. Majenko hisses as his misshapen doppelganger before turning and slithering up next to Dj'hân.

Growing more serious, the urchin turns to regard his silent companion before nodding and turning to address Brindom. "Majenko says that it don't much matter. We're going to have to go down and take a look either way won't we?"

Plopping himself down next to a demure porcelain princess, Dh'jân studies the doll for a moment before assuming an identical pose and vapid expression. The boy only manages to stay still for a moment before breaking out in a fit of giggles. Majenko, for his part, merely rolls his eyes at his companion's antics.
 
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Neurotic

I plan on living forever. Or die trying.
"Let's hope there aren't any more, but I'm afraid we still need to see their progenitor. We did good up here, let's press on little further. These undead cannot be allowed to spread their corruption. Imagine if they went out and offered life, such as it is to dieing victims of the plague..."
 

Dr Simon

Explorer
Beneath the trapdoor is a crawlspace under the building (same size as the room above), between the floorboards and the underying earth. Dj'hân or Majenko could fit in there no problem, anyone else would be on hands and knees. Only small cracks of light show through the gaps in the floorboards, and you cannot make out anything more than 5 ft. from the trapdoor.
 

Ambrus

Explorer
Gliding down to the trapdoor' edge, Majenko pokes his tiny wedge-shaped head through the hole to survey the crawlspace with his superior draconic sight.

OOC: 360º, blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6

Dj'hân, for his part, glides over to the closed door and tugs on its pull-ring.
 
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