Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave

Maidhc O Casain

Na Bith Mo Riocht Tá!
In an effort to open up the combat a bit, Manachan slips past Thorson's whirling axe and executes a neat diving roll, coming up behind the creature and laying into it with fists and elbows.

[sblock=OOC]Acrobatics: +6
Attack: 1 Flanking Attack at +5 TH/1d6 Damage[/sblock]

[sblock=Stat Block]
Code:
   HP: 28/33     AC: 20*  AC(T): 16*  AC(FF): 17*  Init: +06
                         *Includes [I]Mage Armor[/I]

                Total  Base   Mod  Misc   Special
Fort:            04     3     +1          Resist (5) Acid, Cold, Electricity
Ref:             05     3     +2          
Will:            08     5     +3          

  BAB: 01       CMB:+01     CMD: 13

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +3        1d6            20/x2     +2 Flurry of Blows
Nunchaku                +3        1d6            20/x2     +2 Flurry of Blows
                                                           +2 CMB Disarms
Crossbow (Heavy)        +3        1d10        19-20/x2     

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30') (3/7 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each)

Spells:
    Cantrips                    First Level (2/4 per Day)
    * Prestidigitation          * Chill Touch
    * Read Magic                * Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]
 

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Neurotic

I plan on living forever. Or die trying.
OOC: Maybe Dj'ahn can use his staves of power and heal and pelt the beast with acid? Every little bit counts...

"I'm going there! Brindom, I need you to be my eyes. When we approach Thorson, I'll wind up Deathwail and you'll say strike at the right moment. I can pinpoint it's location somewhat for next few heartbeats. Thorson, I'll need you to duck when you hear Brindom shout. I'll aim high from right to left slightly downward."

OOC: if Thorson has magic items on his person, tell me where they are please
 

Dr Simon

Explorer
Manachan rolls past the creature, nimbly evading a swipe from its claws, comes up swiftly onto his feet and lands a solid blow to where its kidneys would be if it were alive.

It gives a silent roar and slams its claws into Thorson again, raking him horribly. The half-orc answers with a devastating axe attack, slicing off the creature's right arm. It drops the Shoanti arm so as to bring its hippogriff claw into action.

As Brindom and Edmond move up and ready attacks, Dj'ahn's blast of air scorches the corridor but seems to have no effect on the lurching creature.
Edmond lashes out wildly with Deathwail, the blade passing close to Thorson's ear but failing to reach the creature.

[sblock=ooc]
Manachan Tumble 15+6=21, success, unarmed strike 20+5=25, (immune to criticals), damage 1d6=5
Golem attack on Thorson, hits for 13 damage (!)
Dj'ahn: entangling exhalation, immune to damage, makes save.
Thorson attack on golem, 18+9=27, hits for 1d12+12=24 damage (!!)
Brindom: readying this round.
Edmond: 25% miss chance= 24, attack roll 6.
[/sblock]
 

Attachments

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Neurotic

I plan on living forever. Or die trying.
OOC: Gah! I forgot True Strike!

Following round(s): True Strike first. No miss chance, +20 to hit. Full power attack. Channel my last (1st level that is) hm. Chill Touch vs. Sparks? Shocking Grasp into the beast +25 to attack; 2d4+12 (20/x3)+3d6 lightning

OOC: No more spells except for cantrips (Touch of Fatigue for channeling) and Arcane Attunement. Round after this one, re-cast Detect Magic
 

Ambrus

Explorer
Seeing the towering half-orc receive a mauling, Dj'hân quickly pulls his staff of currying from his cap and scurries through the tangle of legs to slap Thorson's ankle with his staff of healing.

OOC: Retrieve an object as a move equivalent action. Five foot step forward. Use Magic Device +7 as a standard action.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan follows his blow to the kidney with a one-two punch.

[sblock=Actions]Flurry of Blows: 2 Attacks, +2 TH, 1d6 Damage[/sblock]

[sblock=Stat Block]
Code:
   HP: 28/33     AC: 16  AC(T): 16  AC(FF): 13  Init: +06

                Total  Base   Mod  Misc   Special
Fort:            04     3     +1          Resist (5) Acid, Cold, Electricity
Ref:             05     3     +2          
Will:            08     5     +3          

  BAB: 01       CMB:+01     CMD: 13

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +3        1d6            20/x2     +2 Flurry of Blows
Nunchaku                +3        1d6            20/x2     +2 Flurry of Blows
                                                           +2 CMB Disarms
Crossbow (Heavy)        +3        1d10        19-20/x2     

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30') (3/7 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each)

Spells:
    Cantrips                    First Level (2/4 per Day)
    * Prestidigitation          * Chill Touch
    * Read Magic                * Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]
 

HolyMan

Thy wounds are healed!
Round 3 I think?

Seeing the the terrible assault on Thorson, Brindom again prays to Erastil for help. The divine energy burst forth, helping the warrior. But Brindom knows he cannot call on Erastil further. Even the gods have their limit when it comes to helping, he does have other followers prayers to listen to.

"Dj'hân grab the arm and let's get out of here!" he says in fustration.

[sblock=action]
Standard Action: Channel Energy 2d6 (heal living). Note: Last One In case the Use Magic Device fails.
Move action: none

Terrible bottle neck wish I had taken spiritual weapon :p
[/sblock]


[sblock=stats]
HP: 36/41
AC: 20 T: 13 FF: 17
CMB: +1
Speed: 20'
Fort: +4 Ref: +3 Will: +5

[/sblock]




[sblock=Spells]Orisons: Mending, Detect Magic, Create Water, Read Magic
1st lvl: Remove Fear, Cure Light Wounds, Bless, + Protection from Evil
2nd lvl: Restoration,Lesser, Hold Person, + Shield Other
Abilities:
Channel Energy(living): 0/5 (2d6)
Calming Touch: 5/5
Touch of Good: 4/5 [/sblock][/QUOTE][/quote][/quote][/QUOTE][/QUOTE]
 

Valthosian

First Post
Despite the abominations savage blows, the adrenalin surging through Thorson's body keeps him on his feet and roaring his rage. Feeling cramped in the corridor he takes two quick steps to flank the creatures missing arm and tries to open the wound further.

[sblock=action]5 foot step to Thorson's left, Enraged melee attack +7 to hit, 1d12+12 (Crit 20 x 3)[/sblock]

[sblock=stats]HP: 10/32 (12 + 16 con + 3 from con mod + 1 favored class)
Enraged HP: 36
AC: 15 (4 from armor, 1 from dex), Touch: 11, FF: 14
Enraged AC: 13
BAB: 1
CMB: 5 (1 BAB + 4 Str)
Saves: Fort: +5 (2 from barbarian, 3 con) Will: -1, Reflex +1
Melee Attack: Greataxe +5 to hit, 1d12+8 (Crit 20 x 3)
Enraged Melee Attack: +7 to hit, 1d12+12 (Crit 20 x 3)
Ranged Attack: Throwing Axe(2) +2 to hit, 1d6 +4 (Crit 20 x 2)
Speed: 30 (30 base + 10 barbarian -10 Scale Armor)
Rage Points: 7 (4 + 3 con)
Initiative: +1 (1 dex)[/sblock]
 

Dr Simon

Explorer
Manachan slams his fists into the back of the beast in rapid succession, hearing the snapping of bone and jolting the creature at the last minute as it aims a swing at Thorson. The hippogriff claws whistle past the half-orc's face, missing by a whisker.

As Dj'hân boldly steps forwards he tries in vain to get the wand to activate, then Thorson take a step to the side, winds up his swing and slices the torso of the creature in twain. Inside the creature has stuffing instead of entrails. Its legs buckle, then the ruined creation collapses to the floor, spilling sawdust everywhere.

[sblock=ooc]
Manachan flurry of blows (plus flank) 5+4=9, misss; 17+4=21, hit for 1d6=6 damage.
Dj'hân UMD 3+7=10, no effect.
Thorson axe attack 13+7=20, hits for 1d12+12=15 damage.

The carrion golem is destroyed.

So, you now have all the parts of Gaekhen, the Shoanti brave, plus three derro prisoners.
[/sblock]
 


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