Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave - Page 32




  1. #311
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    "Hey Edmond look there," Brindom says.

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    Sorry, bit swamped...didn't notice the update

    Edmond gives thumbs up and turns toward his companions:
    "Any suggestions? I'm still ready to storm the gates. I will try to talk to them first, but talking isn't really my strong suit. Unless one of you angel people can talk to the mob and disperse it or Dj'ahn knows..." he trails off
    "Hmm, I just might now of Concealed entrance/sewers into the temple (1d20+9=22) if it isn't boarded up in the meantime. I wasn't here for several years..."

    OOC: unless diplomatic types can disperse the mob, Edmond asks nicely to let him through and explains peacefully there is no healing to be had inside the temple until WE get inside and resolve the issue. Then he starts spamming earthquakes (boots of stomping) and color sprays.

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    At Edmond's words, Manachan shrugs enigmatically and begins trying to 'blaze a trail' through the crowds with his winning ways.

    OOC
    Diplomacy +4, with Sense Motive +9 to Aid (not sure if it's possible to Aid yourself this way, but it makes sense to me that his ability to 'read' the crowd should help with his ability to know the right things to say to them).
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    Dj'hn and Majenko remain perched atop a pew a safe distance from the doors in case the anxious crowd outside riots and rushes inside.
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    Thorson does his level best to look intimidating and follows Edmond at a distance of a few paces while keeping an eye out for heads that need to be cracked.
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    With a few firm but warmly spoken words from Manachn, the crowd moves aside, almost involuntarily. Edmond and Thorson are then able to use their muscle to keep the gap open until you all reach the temple. Once inside, the guards slam the door shut again. You hear renewed shouting from outside.

    "Poor wretches," says Julius. "There are so many of them, and so few of us. All who are able have used our curative magic already. We need more time and resources, and the few of us here aren't as big as the Bank of Abadar. I understand that the Queen is trying to organise funding for wands, any option to increase the number of spells at our disposal, but amazingly there are some amongst the nobility who protest at the thought of public money being spent on the sick." He shrugs. "Edmond, I need to speak to Marshal Kroft. Can you get me to the Citadel?"

    OOC

    I think that the "Aid Self" concept is covered by the synergy bonus.
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    "The Marshal?" Brindom says questionly. "'What can the Marshal do for all of them?"
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    "Quarantine? Priest escort?" Edmond offers to Brindom

    Answering the priest:
    "We can escort you there, but we would need to go out different route or we'll have to fight the crowd."

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    Quote Originally Posted by Dr Simon View Post
    OOC

    I think that the "Aid Self" concept is covered by the synergy bonus.
    OOC
    Used to be - but PF did away with Synergy Bonuses . . . A shame, and one of their few mis-steps IMHO.
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    "You saw what's going on outside, Brindom of Erastil" says the Prelate. "And that's just a week after this disease started to show itself. Both of what Edmond suggests are part of what I need to see that Marshall about. All parts of Korvosan authority need to coordinate our efforts to minimise harm to the people."

    He pauses at Edmond's question.

    "Well, there is a side entrance, but we'll need to be quick."

    Mowgli

    Ah, that must be one of those changes that I hadn't spotted. Hmm. Whilst I think the synergy bonuses got a bit out of hand in 3.5 they made sense. I quite like the variant in Babylon 5 2nd ed., where you need 8 ranks in a skill to get a synergy bonus rather than 5, which means you need to be that much more focussed to gain them. I sense a house-rule....
    Last edited by Dr Simon; Thursday, 24th June, 2010 at 04:02 PM.
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