Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave - Page 47




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  1. #461
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Quote
    Quote Originally Posted by HolyMan View Post

    Actions
    Channel energy (hey it effects them all and doesn't miss LOL) then 5'step NE please.
    .
    I don't think the current map shows that last 5' step (unless NE was impossible and you just move Brindom N), if that is so I should be above the spawn right now and wish to get behind it. If not he will move NE now.
    .


    "Once more noble Erastil, protect those whose faith is placed in me." Brindom prays holding his holy symbol out before him. The divine light burst forth once more against the spawn.

    Actions
    Channel Energy (2d6 - DC14), it is the same day right - that would be three - and then the move described above, thanks


    Stats

    HP: 43/48
    AC: 20
    Fort: +5
    Reflex: +4
    Will: +6
    BAB: +3
    CMD: 16

    WEAPONS:
    longbow +8, 1d8 (arrows 20/20)
    short sword +3, 1d6

    Abilities:
    channel energy(2d6) 2/5
    Touch of Good 6/6
    Calming Touch 6/6

    ITEMS:
    holy water: 2/2
    potoins(2) clw-1d8+1
    scrolls(2) cmw- 2d8+3
    wand of remove disease 50/50

    SPELLS:
    0- create water, guidance, purify food&drink, stabilize
    1- protection from evil, deathwatch, cure light wounds, shield of faith, d- bless
    2- status, lesser restoration, cure mod. wounds, d- shield other
    My UPDATED Signature is here

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  • #462
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    Waghalter (Lvl 7)

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    Fire and holy power scorch the flesh of the vampire spawn, but the evil creatures withstand the onslaught. The one facing Brindom marks his movement, stopping the cleric from getting around him, and pummels with its claws, the dead flesh already beginning to grow back on its skeletal hand. Brindom blocks the attack with his shield.

    The other spawn, near Edmond, dissolves into a pool of misty vapour, which seeps across the floor to the far corner of the room.

    OOC

    Dj'hn entangling exhalation 1d6=4 against #3, makes Ref save.

    Brindom channel energy 2d6=8, both make save.

    #1 attack Brindom, miss.
    #3 assume gaseous form and move.

    Next, Edmond, Manachan, Dj'hn, [new round] Brindom.
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  • #463
    the peaceful
    Defender (Lvl 8)

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    Edmond moves forward changing the grip on Deathwail and lightning dances on the blade. He swings Deathwail in low arc attempting to trip the beast, but grip changing wasn't quite complete and the handle slips out of his leading hand, the blade sparking against the floor.

    "Brindom get away from it, we'll get it from range."

    Move 5' NE
    Attack: with channel shocking grasp
    Trip attack; lightning damage (with -1 level) (1d20+10-1=10, 3d6=16)
    - hold the charge for next attack
    Step back 5' south (so he ends up is Brindom's column, but out of reach of 5' step, opportunity attack if it moves toward him

  • #464
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    Lama (Lvl 13)

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    Intent on his quarry, the Celestial Monk moves into the room even as he's targeting the Spawn once more with his Fire.

    OOC
    Move to the SE corner of the room.
    Attack Spawn 01 (again) with Heavenly Fire (Ranged Touch +4 TH, 1d4+4 Damage)


    Stat Block
    Code:
       HP: 35/35     AC: 19  AC(T): 17  AC(FF): 16  Init: +06
    
                    Total  Base   Mod  Misc   Special
    Fort:            04     3     +1          Resist (5) Acid, Cold, Electricity
    Ref:             05     3     +2          
    Will:            09     6     +3          
    
      BAB: 02       CMB:+02     CMD: 14
    
    Weapon                  Attack    Damage      Critical     Special
    Empty Hand              +4        1d6            20/x2     +2 Flurry of Blows
    Bata (Nunchaku)         +4        1d6            20/x2     +2 Flurry of Blows
                                                               +2 CMB Disarms
    Crossbow (Heavy)        +4        1d10        19-20/x2     
    Heavenly Fire           +4        1d4+4          20/x2      Ranged Touch
    
    Celestial Bloodline Powers:
        * Heavenly Fire: 1d4+4 Ranged Touch Attack (30') (5/8 per Day)
            (Damage vs. Evil, Heal Good 1/Day Each Recipient)
    
    Spells:
        Cantrips                    First Level (5/5 per Day)
        * Daze                      * Chill Touch
        * Prestidigitation          * Mage Armor
        * Read Magic
        * Resistance
        * Touch of Fatigue
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    Legacy of Fire
    OOC IC

  • #465
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    Waghalter (Lvl 7)

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    The group press into the room steadily, Edmond edging fowards, followed by Manachan, then Dj'hn and Majenko. With holy fire, Manachan drives the remaining (solid) vampire spawn back. The creature looks in a bad way, but it still standing.

    OOC

    Manachan heavenly fire 1d20+4 attack = 14, hit for 1d4+4=7 damage.

    Spawn #1 looks on its last legs, spawn #3 is over in the SE corner in gaseous form.

    Next,
    Dj'hn
    Majenko
    Brindom
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    Last edited by Dr Simon; Tuesday, 23rd November, 2010 at 09:56 AM.
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  • #466
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    Cutpurse (Lvl 5)

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    Bringing the storm winds along with him, Dj'hn flies in through the crack and rises up to the ceiling. Looking at the vampiric mist in the corner, the urchin merely shakes his tear streaked face. "Nah. That won't do you any good." The tumultuous wind surrounding Dj'hn whips everyone's loose clothing harmlessly about as he once more motions towards the mist cloud, unleashing a violent gust of dessicating heat to burn away the monstrous vapor.

    OOC: 30-ft line of fire; 2d6 damage; Ref DC 15 half
    Last edited by Ambrus; Tuesday, 23rd November, 2010 at 01:59 PM.
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  • #467
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    If his opponent was a living man Brindom would offer quarter, but facing an unholy monster such as this is choice of actions are clear. He steps up drawing his blade prepared to send this poor soul back into the darkness of oblivion.

    Actions
    Move to attack (don.t have the map up sorry) My attack with a short sword is +3 without neg. lvl adjustments - Roll high Dr. Si


    Stats

    HP: 43/48
    AC: 20
    Fort: +5
    Reflex: +4
    Will: +6
    BAB: +3
    CMD: 16

    WEAPONS:
    longbow +8, 1d8 (arrows 20/20)
    short sword +3, 1d6

    Abilities:
    channel energy(2d6) 2/5
    Touch of Good 6/6
    Calming Touch 6/6

    ITEMS:
    holy water: 2/2
    potions(2) clw-1d8+1
    scrolls(2) cmw- 2d8+3
    wand of remove disease 50/50

    SPELLS:
    0- create water, guidance, purify food&drink, stabilize
    1- protection from evil, deathwatch, cure light wounds, shield of faith, d- bless
    2- status, lesser restoration, cure mod. wounds, d- shield other
    My UPDATED Signature is here

    And come join in the creation of a new living world here: Living Pathfinder

  • #468
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    Waghalter (Lvl 7)

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    Dj'hn's heat burns away the mist, which dissipates with the hint of a mournful cry. Meanwhile, Brindom hides behind his shield, making jabbing attacks with his shortsword against the remaining spawn. Both combatants duck and swing, neither landing a telling blow on the other. But the spawn's burned hand is almost back to normal.

    OOC

    Dj'hn fire damage 2d6=7, fails Ref save. Spawn #3 is down.

    Brindom shortsword attack vs. spawn #1, 1d20+2=7, miss.

    Spawn #1 against Brindom, miss.

    Next, Edmond, Manachan, Dj'hn, Brindom.
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  • #469
    the peaceful
    Defender (Lvl 8)

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    Edmond steps toward the combatants, swings Deathwail and retreats again, weapon's lighting charge crawling across undead flesh.

    "We got them! Focus fire! Bravo Dj'ahn. Hold on, Brindom."

    [sblock=Actions]
    Move: step 1 square NE (not 5' step)
    Attack: Deathwail vs vampire spawn AC; damage; shocking grasp (1d20+9-1=19, 2d4+6=9, 3d6=9) - assumed hit in the description
    Move: step south 1 square

  • #470
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    Waghalter (Lvl 7)

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    Deathwail strikes the vampire spawn but doesn't do as much damage as Edmond would expect from such an attack - the blade almost seems to skate across the undead's flesh. It ignores the lightning arcing over it.
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