Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave

Ambrus

Explorer
The double doors to the manor suddenly explode open; propelled by a violent gust of wind which ruffles the hair and loose clothing of those waiting outside. Carried out upon the wind, the panicked urchin tumbles end over end through the air before crashing into Edmond's chest. "T-t-tha dancin dead! They're coming!" Through the open doorway, six masked party-goers dressed in finery shamble across a blood-stained dance floor towards the group.
 
Last edited:

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Dr Simon

Explorer
OOC: Have a map.

Initiative order:

Manachan
Brindom
Dj'hân
Edmond
Majenko
Zombies
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan pauses for a moment as the lad comes barreling out the door. Quickly recovering his poise, he raises his hand in benediction and calls on Irori to lend his friends guidance and courage.

[sblock=Actions]Cast Bless (+1 Attack, +1 Saves vs. Fear).[/sblock]

[sblock=Stat Block]
Manachan Aingeali
Code:
   HP: 37/37     AC: 21¹  AC(T): 17  AC(FF): 18¹  Init: +06
  CMB:+03²      CMD: 17²

¹ Includes +4 for Mage Armor
² +5/19 for Grapples


                Total  Base   Mod  Misc   Special
Fort:            06     4     +1   +1¹    Resist (05) Electricity
Ref:             07     4     +2   +1¹    Resist (10) Acid, Cold
Will:            10     6     +3   +1¹

¹ Resistance Cantrip
      

Weapon                  Attack    Damage¹     Critical     Special
Empty Hand              +3/+3     1d06+2         20/x2     
Nunchaku (MW)           +4/+4     1d06+2         20/x2     +3 CMB Disarms
Crossbow (Heavy)        +4        1d10+2      19-20/x2     
Heavenly Fire           +4        1d04+2         20/x2     Ranged Touch

¹ Includes Arcane Strike Bonus


Celestial Bloodline Powers:
    * Heavenly Fire: 1d4+2 Ranged Touch Attack (30') (7/7 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each Recipient)

Spells:
    Cantrips                    First Level (5/7 per Day)
    * Daze                      * Bless
    * Prestidigitation          * Chill Touch
    * Read Magic                * Mage Armor
    * Resistance                * Magic Missile
    * Touch of Fatigue
[/sblock]
 

HolyMan

Thy wounds are healed!
Knowing that he needs to get closer Brindom cautiously steps forward into the abode. He brings forth his holy symbol and unleashes a wave of positive energy upon most of the dancing dead.

[sblock=Actions] 5'step into house and channel energy (damage undead) 3d6[/sblock]

[sblock=Stats]
HP: 48/48
AC: 19
Fort: +5
Reflex: +4
Will: +7
BAB: +3
CMB: +3
CMD: 16

WEAPONS:
longbow +9, 1d8 (arrows 20/20) - bless added
short sword +4, 1d6 - bless added

Abilities:
channel energy(3d6) 4/5
Touch of Good 6/6
Calming Touch 6/6

ITEMS:
holy water: 2/2
potions(2) clw-1d8+1
scrolls(2) cmw- 2d8+3
wand of remove disease 50/50

SPELLS:
0- light, detect magic, resistance, stabilize
1- magic weapon, entropic shield, sanctuary, shield of faith, d- bless
2- hold person, calm emotions, spiritual weapon, d- shield other
3- water walk, water breathing, d- prayer
[/sblock]
 

Dr Simon

Explorer
Brindom calls upon the power of Erastil to blast the undead, and their decaying flesh is stripped away by the surge of energy. All of them continue to stagger forwards, however, although most seem to be in a bad state.

[sblock=OOC]
Brindom channel energy 3d6=11, Will save DC 14

Zombies #1 and #6 make their save, the others fail, but none are down.
[/sblock]
 

Ambrus

Explorer
Gritting his teeth the urchin wipes a tear from his face with a sleeve, half-turns in Edmond's arms and holds out a hand towards the shambling horde of undead. In response the air around the party grows cold as motes of frost begin to swirl around them.

OOC: Readying an action to unleash a blast of frigid air upon the zombies once they shuffle into range. Aiming to strike at least four of their number, possibly more if feasible (15-ft cone or 30-ft line of cold; 3d6 damage; Ref DC 17 half)
 


Dr Simon

Explorer
The zombie collapses under the force of Edmond's attack, but the others continue to shuffle forwards.

[sblock=OOC]
Majenko to act next, then I'll adjudicate Dj'hân's attack.
[/sblock]
 


Dr Simon

Explorer
Several of the zombies become coated with frost from Dj'hân's blast of frigid air. Theyir movements seize and they topple forwards. Several fragments of frozen flesh shatter on the tiled floor.

[sblock=OOC]
I took "Readying an action to unleash a blast of frigid air upon the zombies once they shuffle into range" to mean that Dj'hân was readying an action to trigger when the zombies moved on their turn, which they hadn't yet done. If you want to act before Edmond, however, I reckoned that 2,3, and 4 were within line of effect for the, er, line effect.

3d6 damage = 12 vs. zombies #2, #3 and #4, none of whom make their saves.

Only zombies #5 and #6 are left.
[/sblock]
 

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