Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave


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Dr Simon

Explorer
The doors open easily, revealing the scene that Dj'hân has already seen, but is new to the others. Eight corpses are arranged around a dining table, with flies buzzing between the cold congealing food and the blank eyes of the diners.

Four of them push their chairs back and stand as the doors open, but this action may be a fatal hesitation.

[sblock=OOC]
Initiative order:

Zombies - move action to stand.
Manachan
Dj'hân
Edmond
Brindom
Majenko
[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan shrugs and fires off another volley of Magic Missiles.

OOC: As it's very unlikely to have been 5 minutes since he cast it, I'm thinking Manachan's Bless should still be in effect?

[sblock=Actions]Three missiles, damage 1d4+1. As soon as the first zombie falls (if it does), switch fire to a second.[/sblock]
 

Dr Simon

Explorer
Manachan's missiles slam into the nearest zombie, one, two, three. Each bolt rocks the undead but it doesn't go down.

[sblock=OOC]
Manachan 3 magic missiles at zombie #3 (the closest). Rubbish damage, I'm afraid - 4, 2 and 2 points.

Next:
Dj'hân
Edmond
Brindom
Majenko

The bless is still in effect, I would say. Probably about 1 minute has gone by in total.
[/sblock]
 

Ambrus

Explorer
Gritting his teeth the hovering urchin holds out a hand towards the nearest undead diners. In response the air around the party grows cold as motes of frost begin to swirl all around before coalescing into a blast of arctic wind that slams into the nearest shambling cadavers.

OOC: Aiming to strike #3 & #4 (30-ft line of cold; 3d6 damage; Ref DC 17 half)
 

Neurotic

I plan on living forever. Or die trying.
Edmond remains calm even at the sight of hated foes. He points at the lined undead and ray of briliant light shoots forth following Dj'ahn's wind.

He then steps forward preparing to cut down approaching undead.

OOC: Disrupt Undead at #3 if still standing, #4 if not (1d6 damage, no ST).
Move in front of Brindom (step 5' down and right)

Then whatever is allowed from the following: ready action to strike the one coming closer, use opportunity for every one stepping closer, total defense, aid another for Brindom AC
 

HolyMan

Thy wounds are healed!
Brindom steps over to get a clear view of the room. From the doorway he raises his holy symbol while his other holds his bow tightly.

"Erastil please send those that should be dead back to the rest they deserve." he intones respectfully.

A circle of bluish white light erupts outward from the silvery metal. It burst through the room touching and harming the undead diners.

[sblock=Actions] 5'step to the west (assuming top of map is north of course) and channel energy (damage undead) 3d6[/sblock]

[sblock=Stats]
HP: 48/48
AC: 19
Fort: +5
Reflex: +4
Will: +7
BAB: +3
CMB: +3
CMD: 16

WEAPONS:
longbow +9, 1d8 (arrows 20/20) - bless added
short sword +4, 1d6 - bless added

Abilities:
channel energy(3d6) 3/5
Touch of Good 6/6
Calming Touch 6/6

ITEMS:
holy water: 2/2
potions(2) clw-1d8+1
scrolls(2) cmw- 2d8+3
wand of remove disease 50/50

SPELLS:
0- light, detect magic, resistance, stabilize
1- magic weapon, entropic shield, sanctuary, shield of faith, d- bless
2- hold person, calm emotions, spiritual weapon, d- shield other
3- water walk, water breathing, d- prayer
[/sblock]
 

Dr Simon

Explorer
The zombies, and the dining table, get a coating of hoar-frost courtesy of Dj'hân. The nearest one gives out a groan and drops to its knees where it remains, inert. The second keeps coming, but Edmond's magic rips a hole in its chest and it, too, topples over, face down in the dried-up hors d'oeuvres.

Brindom calls downt he power of his god, and the remaining two zombies falter in their approach, then press forwards towards Edmond, the only person in the room. They are confined by the table and the walls. Edmond pushes one back with Deathwail, the second one grasping towards him past its companion.

Suddenly there is a sound like the shrieking of dismayed spirits, and a crossbow bolt slams into Manachan's shoulder. The screaming sound of the bolt gives him a frisson of fear, but he fights it down with iron discipline. Up on the balcony above the main hall, a woman dressed in a harlequin jester's outfit gives a wave and an insane giggle before backing away out of sight.

[sblock=OOC]
Dj'hân - line of cold, 3d6 damage = 9. Zombies fail saves, #3 destroyed.

Edmond - disrupt undead on #4 touch attack 19+7=26, hit for 1d6=3 damage. #4 destroyed.

Brindom - channel energy 3d6=8, zombies make Will save.

Zombies - move forwards, only #1 can attack. Edmond AoO 2+9=11, miss. Zombie #1 attack on Edmond, miss.

Jester Woman (Harley Quin?) attacks Manachan with crossbow, hit for a total of 17 damage. Manachan Will save vs. screaming bolt 19+9=28, save.
[/sblock]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan (Monk 2/Sorcerer 3; AC: 21/17/18; HP: 23/40)

OOC: Sorry guys!

Manachan winces as the bolt slams home into his shoulder, then shouts, "Ware the balcony!" He scans the field of battle and notes that the others seem to have the remaining zombies well in hand. Turning his attention to the balcony, he prepares a nasty little surprise for the odd looking woman's reappearance.

[sblock=Actions]Ready Heavenly Fire (+5/1d4+2) for use when Jester reappears.[/sblock]
 

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