Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave

HolyMan

Thy wounds are healed!
"Manachan!" Brindom yells looking up as the warrior finishes the zombie before him. The zombie falls and Brindom let's out a sigh of relief.

"Your... your bleeding. Doesn't that hurt."
the young priest asks pointing to Manachan's face.

Before the young aasimar can answer Brindom reaches up to lay a healing hand on the monk's shoulder. Divine energy channels through Brindom healing Manachan and fixing his broken lip and nose.

[sblock=Actions] Swap water walk for cure moderate 3d8+5, question: is everyone remembering that they are blessed??[/sblock]

[sblock=Stats]
HP: 48/48
AC: 19
Fort: +5
Reflex: +4
Will: +7
BAB: +3
CMB: +3
CMD: 16

WEAPONS:
longbow +9, 1d8 (arrows 20/20) - bless added
short sword +4, 1d6 - bless added

Abilities:
channel energy(3d6) 2/5
Touch of Good 6/6
Calming Touch 6/6

ITEMS:
holy water: 2/2
potions(2) clw-1d8+1
scrolls(2) cmw- 2d8+3
wand of remove disease 50/50

SPELLS:
0- light, detect magic, resistance, stabilize
1- magic weapon, entropic shield, sanctuary, shield of faith, d- bless
2- hold person, calm emotions, spiritual weapon, d- shield other
3- water walk, water breathing, d- prayer
[/sblock]
 

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Dr Simon

Explorer
The outline of the jester woman becomes visible under the flour.

"That's not fair," she pouts, and flips backwards across the landing. As she comes to her feet she raises her crossbow and fires at Dj'hân, her flour-delineated outline becomes solid once more. "You little rascal, you," she giggles, as the screaming crossbow bolt slams into the urchin. Dj'hân fights off the feeling of fear that the noise of the bolt brings out in him.

The zombies continue to shuffle onwards. On the ground floor, the blue angel zombie puts on a sudden spurt and rushes at Brindom, who fends off its attacks with his shield. The second kitchen zombie lurches towards Edmond who uses Deathwail to ward it off, slicing off one arm. Despite this, the creature keeps approaching. As the kitchen servants aren't wearing costume masks you can see the red facial blotches of Blood Veil quit evident on these walking corpses. The peacock zombie, still wreathed in Dj'hân's burning stormwind, shudders and collapses.

On the balcony, one of the zombies staggers over to where Dj'hân hovers, one moves towards the stairs and the third stays by the side of the jester woman. Dj'hân and Majenko can see that the eastern bay windows are fset out as a minstrel's gallery, with three musicians lying slumped in the chairs (although none of them is a young Varisian ocarina player that you came to find). They are also able to see that the jester woman is an elf.

[sblock=OOC]
Oops, forgot to describe the upstairs :blush:. I've not moved Majenko as the jester moved first - he can approach from the other side of you prefer.

Dj'hân - flour maneuvre works, no need to roll. Ongoing 1d6 fire damage = 4 to #5, destroyed.

Brindom - CMW on Manachan 3d8+5 = 21.

Jester - Tumbles 15 ft east, fires crossbow at Dj'hân, critical hit for 9 damage (what a waste). Dj'hân Will save 17+4=21, success.

Zombies #4 charges Brindom, miss.
The others move. #1 provokes AoO from Edmond, 5+9=14, hit for 2d6+4=10 damage.
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Ambrus

Explorer
OOC: If Majenko believes he can maintain concealment from the handrails while moving to the opposite corner of the balcony to attack the jester by surprise, then he'll do that.

Dj'hân merely winces at the shallow wounds of the bolt before knocking it free. He bows mockingly and laughs at the flour-covered jester. "Is too fair! Not fair is having too many on your side." The urchin drifts lazily away from the nearing zombie while withdrawing another pouch from his liripoop. Then, gathering the hot dry air around him, Dj'hân spins in place to gather up the wind into a narrow cyclone before unleashing it as another desiccating sirocco that envelopes the dancing dead atop the stairs and the one alongside the jester.

OOC: 5-ft step diagonally up and to the right, move action to withdraw another item from his stocking cap; standard action to unleash a 30-ft line of fire upon #7 & #8 3d6%2 damage; Ref DC 17 half, entangling exhalation feat.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan sees that the undead downstairs are all but done for, and moves quickly up to help with the upstairs foes.

[sblock=Actions]Move: to the landing adjacent to Jester
Standard: Attack (+5, 1d6+1, 20/x2)[/sblock]
 

HolyMan

Thy wounds are healed!
While Manachan goes to stop The Jestress, Brindom takes aim on one of the few remaining zombies.

[sblock=Actions] Shoot at Zombie in the corner.( +9 to hit for 1d8 dmg) - hoping for a x3 crit. Roll High DR. Si :D[/sblock]

[sblock=Stats]
HP: 48/48
AC: 19
Fort: +5
Reflex: +4
Will: +7
BAB: +3
CMB: +3
CMD: 16

WEAPONS:
longbow +9, 1d8 (arrows 20/20) - bless added
short sword +4, 1d6 - bless added

Abilities:
channel energy(3d6) 2/5
Touch of Good 6/6
Calming Touch 6/6

ITEMS:
holy water: 2/2
potions(2) clw-1d8+1
scrolls(2) cmw- 2d8+3
wand of remove disease 50/50

SPELLS:
0- light, detect magic, resistance, stabilize
1- magic weapon, entropic shield, sanctuary, shield of faith, d- bless
2- hold person, calm emotions, spiritual weapon, d- shield other
3- water walk, water breathing, d- prayer
[/sblock]
 

Dr Simon

Explorer
Manachan moves up the stairs but finds his way blocked by a zombie. He punches it hard, to little effect, and ducks under its clumsy counterswing. Hovering over the grand hall, Dj'hân unleashes burning air, catching the zombie before Manachan and another behind it. Although neither is finished off, both are wreathed in flames.

The jester skips around the balcony. Majenko catches her ankle with his sting as she passes and she gives a squeak of surprise.

"Ooh! A tiny dragon! You'll make a cute zombie," she giggles. "But first..." She raises her hand and fires a ray of dark green energy at Manachan, who feels his strength leave him. "We have guests, your ladyship," she calls over her shoulder. The doors to the north of the balcony open and yet tow more zombies stagger out onto the landing, one in a pearl-studded gown with the elaborate powdered wig of a Quadirian princess, the other dressed as a maid. Both bear the marks of blod veil.

Meanwhile, on the ground floor Edmond finishes off the kitchen zombie. Brindom steps back from the zombie beside him and looses an arrow, but misses. The zombie shambles after him, striking him with its fists.

[sblock=OOC]
Manachan - attack zombie #7 15+5=20, hit for 1d6+1=2 damage.

Edmond - glaive attack on #1, 4+9=13, hits for 2d4+6=11 damage. Destroyed.

Dj'hân - fire 3d6=11 -> 5 damage vs. #7 and #8, both fail save.

Brindom - 5 ft. step, bow attack on #4, 1+9=10, miss (sorry HM!)

Jester - move, ray of enfeeblement on Manachan, hits. Manachan Fort save 20+5=25, save, lose 2 Str.

Majenko - tail attack on jester, 15+6=21, hits for 1d3-1=1 damage. Jester makes save.

Zombie #7 attack Manachan, miss.
Zombie #4 attack Brindom, hit for 6 damage.
Other zombies move only.

I forgot to move #4 on the last map, it was in fact adjacent to Brindom.
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Ambrus

Explorer
A stray thought crosses the jester's mind as the pseudodragon hisses while deftly scurrying along the guardrail towards her. I already am cute, but your prattle grows tiresome. Initially snapping his tiny jaws menacingly as a feint, Majenko tries to discreetly hook the elven woman's bare flesh with his barbed tail.

OOC: 5-ft step towards the jester, standard action to attack with his tail (sting +6; 1d3–2 plus poison) As a reminder: "each dose of poison increases the DC to resist the poison by +2. This increase is cumulative."

Dj'hân gets a maniacal gleam in his eyes and begins to laugh as he spins in place; the hot dry air gusting around the room along with him before slamming into the two newly revealed zombies. "I can keep this up all day lady. But how many dancin dead and bolts you got left there, eh?

OOC: standard action to unleash a 15-ft cone of fire upon #3 & #5, 3d6%2 damage; Ref DC 17 half, entangling exhalation feat.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan staggers as a portion of his strength leaves his body, then rallies to dodge the attacks of the newly arrived zombie. He counter-attacks as well as his weakened condition will allow.

[sblock=Actions]Flurry of Blows vs. Zombie 7 (+3/+3; 1d6 Damage)[/sblock]
 

Dr Simon

Explorer
Manachan's fists pound the burning zombie, as it's dead flesh burns, but he lacks the strength to do it serious damage. Meanwhile, Dj'hân directs his sirocco winds onto the latest zombie arrivals, and they too stagger under the onslaught.

[sblock=OOC]
Waiting until Brindom and Edmon act (up next) before adjudicating on Majenko's action.

Manachan - flurry of blows 5+3=8, miss, 15+3=18, hit. 1d6 damage = 5.

Dj'hân - 3d6 fire damage = 11 -> 5 on zombies #3 and #4. Both fail Reflex saves.
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