[PF] Age of Woe OOC


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Thanks for the XP, Mark!

I've heard of the book. I don't own it. I'm not necessarily opposed to non-PF material.

Here it is. i am not going to admitt to where I got this cut and paste, so please do not ask.

Deadly Defense
You are at your most dangerous when forced to protect yourself.
Benefit: When fighting defensively, you deal an extra
1d6 points of damage with any light weapon or with any
weapon to which the Weapon Finesse feat applies (such
as a rapier, spiked chain, or whip).
This feat’s benefit applies only when you are unarmored
or wearing light armor and not using a shield.
Special: If you have the Combat Expertise feat, you also
gain the benefit of Deadly Defense when taking a penalty
of at least –2 on your attack roll from that feat .
A fighter can select Deadly Defense as one of his fighter
bonus feats (PH 38).

Is this feat allowable, boss?
 



HolyMan

Thy wounds are healed!
I would like a spot if there is another and i ave a character that also needs playing since the thread he was in died. :erm:

Code:
Name: Wi Yiun
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: ?
 
Str: 13 +1      Level: 1        XP: 0
Dex: 17 +3     BAB: +1         HP: 13(1d10+2+1)
Con: 14 +2     CMB: +2         Dmg Red: none
Int: 12 +1     CMD: ??         Spell Res: 0%
Wis: 10 +0     Init: +3        Spell Save: n/a
Cha:  8 -1     Speed: 30'      Spell Fail: n/a
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10      +4     +0     +3   +0     +0    +0    17
Touch: 13              Flatfooted: 14 
                          Base   Mod  Misc  Total
Fort:                      2     +1          +3
Ref:                       0     +3          +3
Will:                      0     +1          +1
 
Weapon                 Attack   Damage     Critical   Range
Ranseur                 +2       2d4+1       x3       ---
Butterfly Swords(sa)    +5       1d6+1     19-20x2    ---
Butterfly Swords(fa)  +3/+3    1d6+1/1d6   19-20x2    ---
Shortbow                +4       1d6         x3       70'   
Knife(melee)            +2       1d3+1     19-20x2    ---
Knife(thrown)           +4       1d3+1     19-20x2    10' 
 
Languages: Common (but has taken a vow of silence)
Abilities: Human traits, bonus fighter feats, Favored class: Fighter
 
Feats: Weapon Finesse, Two-Weapon Fighting, Weapon Focus(short sword)
A fighter is proficient with all simple and martial weapons and with all armor
(heavy, light, and medium) and shields (including tower shields).
 
Skill Ranks/lvl: 2+2/lvl   Total Ranks: 4        
Skills                      Ranks  Mod  CSB  Misc   Total          
Acrobatics                    1    +3         -2     +2
Intimidate                    1    -1   +3           +3
Perception                    1    +1                +2
Survival                      1    +1   +3           +5
 
 
Equipment:                           Cost  Weight
Peasant's outfit                      free    0lb
Oriental Armor(chainshirt)           100gp   25lb
Ranseur                               10gp   12lb
Butterfly Swords(2)(short swords)     20gp    4lb
Shortbow                              30gp    2lb
-quiver w/20 arrows                    1gp    3lb
Knife(small dagger)                    2gp    1lb
Sack w/shoulder rope                   1sp   .5lb
-rations (2 days)                      1gp    2lb
-candles(3)                            3cp    ---
-tindertwigs(9) in small tube          9gp    ---
-meditation robe(peasant's outfit)     1sp    2lb
Bedroll (straw mat)                    1sp    5lb
Water Gourd                            1gp    4lb        
 
Total Weight:60.5lb      Money: 7sp 5cp
 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:            ????????????????????? need to redo
 
Age: 19
Height: 5'06"
Weight: 105lb
Eyes: black
Hair: black and very long
Skin: tanned
[sblock=appearance]Yuin is a very short, very muscluar human male of oriental desceant. He has all the typical traits
straight black hair dark tilted eyes, and a tanned complexion. [/sblock]
[sblock=Background]Born to a poor family Yuin was sent to the monastery at a young age because his parents could not
afford to keep him. He excelled in his training but not in philosphy, self awarness, or disipline. When the time came for
Yuin to take the test to become a monk he was forbidden and told he would never be allowed to try. Yuin stormed from the
complex and vowed to one day become a monk and to seal the vow who chose never to speak again till he was one. [/sblock]

Not sure I have everything corrected for the new stats will double check after work.
 
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Walking Dad

First Post
...

It's not quite general recruitment. We're salvaging a game that ran aground on the shoals of life. We've got four so far: Mowgli, SelcSilverhand, Shayuri, and Scott DeWar.

Folks: Is there anyone else from the other game that is unaccounted for?

Does this game count?:
Xenon in A Dark and Stormy Night OOC

Would be this ok, if I want to retain his race/class?
Psionic Races Alpha 2
http://dreamscarredpress.com/dragonfly/ForumsPro/viewtopic/t=716.htmlSoulknife
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Changed my mind - I REALLY like 'Slip' so I'm sticking with her!

Name Pronunciation: EHM-rayal (t)new-HAN-uch gun did-ANN

IC Posting Conventions:
"Color & Quotes" = Speech
Color & Italics = Thoughts


Code:
  Name: Emraeal Tnúthánach gan Didean ('Slip')         Age: 25
 Class: Ranger                                      Height: 5'2"
  Race: Elf                                         Weight: 90 lbs
  Size: Medium                                        Hair: Black
Gender: Female                                        Eyes: Violet
 Align: Chaotic Good                                  Skin: Light Brown
 Deity: Desna

Str: 13 +1 (03p.)     Level:  01             XP:  300/2000
Dex: 16 +3 (05p.)       BAB: +01             HP:  10
Con: 10 +0 (02p.)       CMB: +02            ACP: -01
Int: 14 +2 (02p.)       CMD: +15        Dmg Red:  0/anything
Wis: 13 +1 (03p.)     Speed:  30'     Spell Res:  None
Cha: 10 +0 (00p.)      Init: +03     Spell Save:  NA


    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
              16    10     +3    +0    +3   +0     +0    +0    +0

                  Touch AC: 13              Flatfooted AC: 13


                Total  Base   Mod  Misc   Special
Fort:             2     2     +0          Immune to Magic Sleep Effects
Ref:              5     2     +3          +2 Saves vs. Enchantments
Will:             1     0     +1     


Weapon                  Attack    Damage      Critical     Special
Falcata                 +0        1d8+1       19-20/x3     +1 D when Flanking
Kukri                   +0        1d4         18-20/x2     +1 D when Flanking
Axe (Throwing)          +2 (+4)   1d6+1          20/x2     Range: 10'
Dagger (Thrown)         +2 (+4)   1d4+1          20/x2     Range: 10'


Languages: Common, Elven, Orc, Goblin


Elf Traits:
    * +2 DEX, +2 INT, -2 CON
    * Low Light Vision (See 2x Human in Poor Illumination)
    * Keen Senses (+2 Perception, 'Passive' Secret Door Detection)
    * Elven Immunities (Immune to Magic Sleep Effects,
	+2 Saves vs. Enchantment Spells/Effects)
    * Elven Magic (+2 CL vs. SR Checks, +2 Spellcraft: ID Magic Properties)
    * Elven Weapon Proficiencies
    * Favored Class (Ranger)

Ranger Abilities:
    * Proficiencies: Simple & Martial Weapons
	Light & Medium Armor/Shields except Tower Shield
    * Favored Enemy: Evil Outsiders (+2 TH/D, Bluff, Knowledge, Perception,
        Sense Motive, Survival Checks)
    * Tracking (+½ Lvl to Survival Checks for Tracking (Min 01)
    * Wild Empathy (Improve Starting Attitude of Animals one Category)
    
Character Traits:
    * Dirty Fighter (+1 Damage when Flanking, multiplied for Crit)
    * Conspiracy Hunter (+1 KS: Local checks, KS: Local is Class Skill)    

Feats:
    * Exotic Weapon Proficiency (Falcata)
    

Skill Points: 09 (6/Lvl + 2/Lvl INT + 1/Lvl FC)

Skills                Total   Rank     CS   Ability  Misc
Acrobatics              2                      3     -1  
Appraise                2                      2     
Bluff                   0                      0     
Climb                   4       1       3      1     -1  
Craft                   2                      2      
Diplomacy               0                      0     
Disguise                0                      0     
Escape Artist           2                      3     -1  
Handle Animal           4       1       3      0     
Heal                    1                      1     
Intimidate              4       1       3      0     
Knowledge (Dngnrng)     6       1       3      2     
Knowledge (Local)       7       1       3      2      1
Perception              7       1       3      1      2
Perform                 0                      0     
Ride                    2                      3     -1  
Sense Motive            2       1              1     
Stealth                 6       1       3      3     -1
survival                5       1       3      1     
Swim                    0                      1     -1


Money
PP: 00     GP: 64      SP: 29     CP: 00

Equipment                      Cost    Weight
Explorer's Outfit                       8 lb
Studded Leather Armor            25gp  20 lb
Falcata                          16gp   4 lb
Kukri                             8gp   2 lb
Throwing Axe (2)                 16gp   4 lb
Dagger (2)                        4gp   2 lb
Rope (Silk, 50')                 10gp   5 lb
Grappling Hook                    1gp   4 lb
Beltpouch (2)                     2gp   1 lb
  Flint & Steel                   1gp   
  Parchment (5 Sheets)            1gp   
  Charcoal (10 Sticks)            1sp  

Carafir (Guard Dog - See SBlock) 25gp
  
                        Total Weight:  50 lb

            Light  Medium   Heavy    Over Head  Lift    Push
Max Weight: 0-50   51-100   101-150  0-150      0-300   0-750

[sblock=Carafir]
'Dog' stats, trained for GP 'Guard' (Attack, Defend, Down, Guard)

Carafir is Slip's best friend and constant companion. The Ranger rescued the dog as a very young pup. Carafir is now a year old and about half grown, and the two have been learning to work and fight together.
[/sblock]

[sblock=Stat Block]
Code:
   HP: 10/10     AC: 16   AC(T): 13   AC(FF): 13
 Init: +03    ST(F):+02   ST(R):+05    ST(W):+01

  BAB: 01       CMB: 02     CMD: 15

Weapon                  Attack    Damage      Critical     Special
Falcata                 +2        1d8+1       19-20/x3     +1 D when Flanking
Kukri                   +2        1d4         18-20/x2     +1 D when Flanking
Axe (Throwing)          +2 (+4)   1d6+1          20/x2     Range: 10'
Dagger (Thrown)         +2 (+4)   1d4+1          20/x2     Range: 10'
[/sblock]

[sblock=Background]The Parego Dospera is hard. Brutally hard. Despair’s Altar took everything meaningful from my life, left me alone and helpless. But if you can make it, if you can survive and come out the other side, there’s hope here as well. There’s a toughness, a determination in the dregs who live here, that’s worth fighting for.

My name is Slip, and Dospera is my home.

I roam the rubble strewn alleys and ruined buildings, hunting the hunters of the youth of my home. I teach the kids how to protect themselves, how to survive and maybe make it out. But all the time I’m looking for my real prey – the bastards that took my life from me. A devil spawn killed my parents when I was just a little, and left me alone. I don’t remember much about them now; I don’t know why they were here or what they were doing. I’ve been advised to let it go, for my own good. I’ve been told that it was random, that it meant nothing. But I know better. There’s some guiding force behind the evil of this city, I know it. Not the devil worshippers, those effete snobs on the island. Something behind the scenes. They sent the Tiefling; my parents were a threat to them, so they got snuffed. I know this. I’ll find them.

In the mean time, I’ll content myself with hunting their errand boys, and doing what I can to give a little back to this town that gave me my life.


~~~~~~~~~~~~~~~

“You want to do what? And you want me to help? Are you crazy? And what do you know about me anyway?”

“Slip, we’ve been keeping an eye on you. You came to our . . . attention . . . when one of your younglings came to a friend of mine for help with a, um, personal problem. She told us about all the things you do for the street kids up here. We’d like to see you - to help you - do more.”

“Look, lady, much as I appreciate your help back there – you really saved my arse from the shadows – I don’t need any more trouble than I’ve got. There’s more than I can do already, without taking on another lost cause.”

“That’s what I’m trying to tell you. You’re doing all you can by yourself. We want to organize something bigger, a movement that supports each other, that can really make a difference around here. Think what you could do for your kids with a team of twenty or thirty . . . And I can offer you something else as well.”

“OK, you got my attention; I’m listening.”

“When we heard about what you’re doing up here, we started asking around. I know about your parents. I may have a solid piece of information about their killers – the real ones, the one’s behind the killing, as well as the Tiefling that wielded the blade.”

“Lady, you better not be playing me. If you are, I swear by all that’s holy I’ll . . .”

“I’m not . . . I’m not! We think there’s a noble family behind your parents’ deaths, an old one. We can’t do anything right now except try to find out more, but if you’ll meet with my friends, if you’ll work with us, you’d have our help for your cause as well when the time is right.”

“Where and when? I'll be there.”

“We’re meeting at the . . .”[/sblock]

[sblock=Appearance/Personality]
Slip is a very small specimen of her race - malnourishment took its toll early, and she never fully recovered. Her hair is raven black, her skin a rich creamy brown. Her violet eyes drink in the light. She dresses in mottled black and gray leathers.

She radiates a subtle air of menace as well - a survival trait on the streets where she was raised. She can come across as gruff, but in fact she has somehow survived her brutal childhood with her soul intact and with a strong determination to 'do what is right' - even when what is right flies in the face of Westcrown's rigid laws.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Mark, Malvoisin and I had a plan for Slip's dog Carafir:

When Slip gains 4th level and can have an animal companion, Carafir will be assumed to have reached full growth, and will gain Wolf statistics. (Basically, I'd take a Wolf animal companion, but cosmetically he'd still be Carafir).

It seemed to us that this would provide a richer background and role play, and a large dog seemed more appropriate to the AP setting than a wolf.

Is this all still OK with you?
 

Mark Chance

Boingy! Boingy!
Had some Interweb glitches earlier this week. Very bothersome, but all seems fine now.

First, let's sum up our Dramatis Personae:

[sblock=The Westcrown Adventurer's Guild]
Marcus Dubois, human fighter 1
[IMaGer]http://i614.photobucket.com/albums/tt222/nrfc49/Council%20of%20Thieves/32_House-Jeggare-Noble.jpg[/IMaGer]

?, human witch 1

Merotabahn "Mero" Trabant, gnome sorcerer 1

Wi Yiun, human fighter 1

Xenon, xeph soulknife 1

Emraeal Tnúthánach gan Didean ('Slip'), elf ranger 1
[sblock=Carafir]
'Dog' stats, trained for GP 'Guard' (Attack, Defend, Down, Guard)

Carafir is Slip's best friend and constant companion. The ranger rescued the dog as a very young pup. Carafir is now a year old and about half grown, and the two have been learning to work and fight together.
[/sblock]
[/sblock]

Now, an unanswered question:

When Slip gains 4th level and can have an animal companion, Carafir will be assumed to have reached full growth, and will gain Wolf statistics. (Basically, I'd take a Wolf animal companion, but cosmetically he'd still be Carafir). Is this all still OK with you?

Works for me. :)

ghostcat: If you want in, you're in as the last player. A human witch sounds fine to me.

Everyone: Once I've heard from ghostcat, I'll get the IC thread up and running.

RG here.
 
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