I have posted the 1st draft of my character here so people can comment.
Code:
[b]Name:[/b] Nydra [b]Age:[/b] 17
[b]Class:[/b] Witch [b]Height:[/b] 5'6"
[b]Race:[/b] Human [b]Weight:[/b] 140 lbs
[b]Size:[/b] Medium [b]Hair:[/b] Brown
[b]Gender:[/b] Male [b]Eyes:[/b] Yellow
[b]Align:[/b] Chaotic Good [b]Skin:[/b] Pale
[b]Deity:[/b] None
[B]Str:[/B] 11 +0 (1 pts) [B]Level:[/B] 01 [B]XP:[/B] 300/2000
[B]Dex:[/B] 14 +2 (0 pts) [B]BAB:[/B] +0 [B]HP:[/B] 11
[B]Con:[/B] 14 +2 (1 pts) [B]CMB:[/B] +0 [B]ACP:[/B] +0
[B]Int:[/B] 18 +4 (2 pts) [B]CMD:[/B] +12 [B]Spell Res:[/B] None
[B]Wis:[/B] 12 +1 (0 pts) [B]Speed:[/B] 30' [B]Spell Save:[/B] NA
[B]Cha:[/B] 10 +0 (2 pts) [B]Init:[/B] +2 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +1 13
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 10
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 0 +2 +0 +2
[B]Ref:[/B] 0 +2 +0 +2
[B]Will:[/B] 2 +1 +0 +3
[B]Weapon Attack Damage Critical Range[/B]
Crossbow, Light +2 1d8 19-20/x2 80'
Dagger +0 1d4 19-20/x2
Dagger (Thrown) +2 1d4 19-20/x2 10'
Quarterstaff +0 1d6 20/x2
[b]Languages:[/b] Abyssal, Common, Dwarven, Elven, Infernal
[B]Human Traits:[/B]
* +2 to One Ability Score (Int)
* Bonus Feat at 1st level.
* Skilled: An additional skill rank at each level
[B]Witch Abilities:[/B]
* Proficiencies: Simple Weapons
No Armor or shield.
* Spells
* Cantrip
* Hex
* Witch's Familiar
[b]Known Spells{/b]
[b]1st Level[/b]
* Burning Hands
* Cure Light Wounds
* Charm Person
* Mage Armour
* Obscuring Mist
* Sleep
* Summon Monster 1
[B]Hexes[/B]
* Evil Eye
[b]Familiar[/b]
* Toad (gain 3 hit points)
[B]Character Traits:[/B]
* Reactionary (+2 bonus on Initiative check)
* Shadow Child (Doesn't suffer the standard 20% miss chance on
attack rolls for being in the poorly lit area)
[B]Feats:[/B]
* Combat Casting (+4 bonus on concentration checks made to cast a spell)
* Dodge (+1 dodge bonus to AC)
[B]Skill Points:[/B] 07 (2/Lvl + 4/Lvl INT + 1/Lvl Human)
[B]Skills Ranks Mod Misc Total[/B]
Acrobatics 0 +2 +0 +2
Appraise 0 +4 +0 +4
Bluff 0 +0 +0 +0
Climb 0 +0 +0 +0
Craft (Untrained) 0 +4 +0 +4
Diplomacy 0 +0 +0 +0
Disguise 0 +0 +0 +0
Escape Artist 0 +2 +0 +2
Fly 0 +2 +0 +2
Heal 1 +1 +0 +2
Intimidate 1 +0 +0 +1
Knowledge (arcana) 1 +4 +0 +5
Knowledge (History) 1 +4 +0 +5
Knowledge (Planes) 1 +4 +0 +5
Perception 0 +1 +0 +1
Perform (Untrained) 0 +0 +0 +0
Ride 0 +2 +0 +2
Sense Motive 0 +1 +0 +1
Stealth 0 +2 +0 +2
Survival 0 +1 +0 +1
Swim 0 +0 +0 +0
Spellcraft 1 +4 +0 +5
Use Magic Device 1 +0 +0 +1
Money
PP: 00 GP: 15 SP: 14 CP: 8
[B]Equipment: Cost Weight[/B]
Bolts, Crossbow (10) 1gp 1 Ibs
Crossbow, Light 35gp 4 Ibs
Dagger 2gp 1 Ibs
Traveler's Outfit 0cp 5 Ibs
Pouch (Belt) 1gp 0.5 Ibs
* Chalk (1 Piece) 1cp 0 Ibs
* Chalk (1 Piece) 1cp 0 Ibs
* Flint and Steel 1gp 0 Ibs
* Sunrod 2gp 1 Ibs
* Sunrod 2gp 1 Ibs
* Sunrod 2gp 1 Ils
Pouch (Belt) 1gp 0.5 Ibs
* Familiar
Quarterstaff 0cp 4 Ibs
Spell Component Pouch 5gp 2 Ibs
Total Weight: 17 lbs
Light Medium Heavy Over Head Lift Push
Max Weight: 0-38 39-76 76-115 0-115 0-230 0-575
[sblock=Memorised Spells]
Cantrips:
* Daze
* Detect Magic
* Stabilise
1st Level:
* Burning Hands
* Mage Armour
[/sblock]
[sblock=Description]Nydra is a short, wiry human male. He has shoulder length brown hair and rather cold yellow eyes.[/sblock]
[sblock=Background]Born the youngest of 5 boys to Jaleta Barson, Nydra's childhood was not pleasant. Every pay day Jaleta's husband, a dock labourer named Arlad, came home drunk and beat his wife and children. Unlike his brothers, who are big, strong and stupid like their father, Nydra is small and highly intelligent. Although he never said so, Arlad does not believe that Nydra is his child and so, after his mother, Nydra was usually the target of his drunken rages.
As soon has he was old enough to look after himself, Nydra ran away from home and took to the streets of Westcrown. Nydra is not his birth name. However, he wants nothing to do with his previous family and has adopted a new name to symbolise his rebirth.
Nydra would probably either have become yet another thief or dead from the shadowy curse, if not for a lucky encounter with his benefactor. Exactly who or rather what his benefactor is, Nydra doesn't know. In fact his memory of the whole encounter is very hazy.
What he does remember is that it was a damp, foggy night and he had just settled down under a deserted pier, shivering with cold and trying to get to sleep. As if from nowhere a tall, well dress, man appeared in front of him. "Farlad Barson. I have need of an agent in this area. I believe that with training you will do nicely" Nydra does not remember his reply, just that it was almost incoherent such was his state of disorientation. In fact he only vaguely remembers the rest of the conversation. What he does remember is being given a pouch full of coins and been told to find some decent cloths and proper accommodation. "In due course one will be sent to you who will aid your training." Returning home a few days later he found his teacher, in a form of a toad. Nydra decided to call him Arlad after his father.
Nydra has never seen his benefactor since. However, he occasionally receives instructions/orders in his dreams. His latest task is to go to attend a secret meeting in Vizio's Tavern
[sblock=DM]Feel free to use Nydra's benefactor as your NPC.[/sblock]
[/sblock]