The campaign lasted until level 18 in 3.5. I liked the overall style of 3.5 and I'm interested in Pathfinder, but I found 3.5 to be a bear to prepare for as a DM once you got past the lower levels. Every monster or NPC had a whole slew of skills, powers, feats, spells and/or spell-like abilities, class/race abilities, etc that I found almost impossible to remember when you combined it with magic items. Not to mention calculating bonuses from various "buffing" spells and then recalculating things when de-buffing occurs.
That is what makes me hesitant about Pathfinder - even if I keep to just the core book, it seems like there is even more complexity with the base classes and new powers added to them and more things for me to forget when running monsters and NPCs.
So, I have a few questions
1) Is there something like Heroforge for Pathfinder? I would not have survived 3.5 without it. If not, is something coming soon along those lines?
2) Besides consolidating some skills and creating Combat Maneuvers, what else has been done to make a DM's life easier?
3) What are some of the bigger positives that I can promote to my group?
Thanks
That is what makes me hesitant about Pathfinder - even if I keep to just the core book, it seems like there is even more complexity with the base classes and new powers added to them and more things for me to forget when running monsters and NPCs.
So, I have a few questions
1) Is there something like Heroforge for Pathfinder? I would not have survived 3.5 without it. If not, is something coming soon along those lines?
2) Besides consolidating some skills and creating Combat Maneuvers, what else has been done to make a DM's life easier?
3) What are some of the bigger positives that I can promote to my group?
Thanks