YES!
Climb check (1d20-1=18)
Cyr changes hole side and finds a root he overlooked before which helps him to climb out of the pit.
OOC: this setup is terrible for my burst three. So here we go again:
Moments after he climbed up, Cyr moves a bit from the pit and scans the area, not trusting the ground anymore.
He then shoots three beams at most dangerous opponents. It is obvious that he considers casters most dangerous as Elalaran and Aurak are only illuminated by close passing beam. Both witches are hit however and holy light penetrates through shadows surrounding them.
He seems satisfied for a moment and then he flashes with holy light again.
[sblock=Actions]
Move: climb out and move to R17 (covaithe, you said I can have one move in addition to climbing out, true?)
Minor: Perception (1d20+10=21)
Standard: Hand of Radiance vs Issa ref (1d20+5=21, 1d6+5=9)
Hand of Radiance vs. Elalaran ref (1d20+5=9)
Hand of Radiance vs Myri's ref (1d20+5=20)
OOCidn't include cover for any of them, I think both warlocks have some so apply -2 to rolls. It seems that it helps to roll separately.
All hit get 9 damage (radiant) from first roll.
AP: Another round of bolts
Hand of Radiance vs Issa ref (1d20+5=21, 1d6+5=7) - if Issa dropped from previous one, hit northern most bandit.
Hand of Radiance vs. Elalaran (1d20+5=21)
Hand of Radiance vs. Myri ref (1d20+5=17)
Damage 7
[/sblock]
[sblock=OOC tactics]
I was considering dropping my daily now, but I can only affect one target with it (altough it could stun if I hit)...I'd rather wait until one melee type is free to catch her...I'll go next round toward the party with healing potion, I hope I get there in time
[/sblock]
Climb check (1d20-1=18)
Cyr changes hole side and finds a root he overlooked before which helps him to climb out of the pit.
OOC: this setup is terrible for my burst three. So here we go again:
Moments after he climbed up, Cyr moves a bit from the pit and scans the area, not trusting the ground anymore.
He then shoots three beams at most dangerous opponents. It is obvious that he considers casters most dangerous as Elalaran and Aurak are only illuminated by close passing beam. Both witches are hit however and holy light penetrates through shadows surrounding them.
He seems satisfied for a moment and then he flashes with holy light again.
[sblock=Actions]
Move: climb out and move to R17 (covaithe, you said I can have one move in addition to climbing out, true?)
Minor: Perception (1d20+10=21)
Standard: Hand of Radiance vs Issa ref (1d20+5=21, 1d6+5=9)
Hand of Radiance vs. Elalaran ref (1d20+5=9)
Hand of Radiance vs Myri's ref (1d20+5=20)
OOCidn't include cover for any of them, I think both warlocks have some so apply -2 to rolls. It seems that it helps to roll separately.
All hit get 9 damage (radiant) from first roll.
AP: Another round of bolts
Hand of Radiance vs Issa ref (1d20+5=21, 1d6+5=7) - if Issa dropped from previous one, hit northern most bandit.
Hand of Radiance vs. Elalaran (1d20+5=21)
Hand of Radiance vs. Myri ref (1d20+5=17)
Damage 7
[/sblock]
[sblock=OOC tactics]
I was considering dropping my daily now, but I can only affect one target with it (altough it could stun if I hit)...I'd rather wait until one melee type is free to catch her...I'll go next round toward the party with healing potion, I hope I get there in time
[/sblock]
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