Shin Okada
Explorer
Ok, I will likely to play a 1st-level 4e game next month. As no other players are likely to play controller (most of them are quite new to 4e), I will likely to play one.
My current plan is a Human Orb Wizard
Str 8, Con 14, Dex 13, Int 18, Wis 14, Cha 10
AC 14, Fort 13, Ref 15, Will 15
HP: 24, Bloodied: 12, Healing Surge: 6 hp, 8/day
Move: 6
Initiative +1
Skill: Arcana +9, Dungeoneering +9, History +9, Nature +7, Religion +9
Feats: Enlarge Spell, Implement Expertise (Orb), Ritual Caster (Bonus)
Powers:
At-Will: Magic Missile, Phantom Bolt, Scorching Burst
Encounter: Orbmaster's Incendiary Detonation
Daily: Acid Arrow, Freezing Cloud
Rituals: Brew Potion, Comprehend Language, Gentle Repose
Pretty orthodox build, I guess. After killing minions, he will just continue to use Phantom Bolt for moving opponents a bit.
I am afraid of that in encounters with less or no minions, he will end up being just a weak ranged attacker. It may be OK. But are there any way to complement this?
My current plan is a Human Orb Wizard
Str 8, Con 14, Dex 13, Int 18, Wis 14, Cha 10
AC 14, Fort 13, Ref 15, Will 15
HP: 24, Bloodied: 12, Healing Surge: 6 hp, 8/day
Move: 6
Initiative +1
Skill: Arcana +9, Dungeoneering +9, History +9, Nature +7, Religion +9
Feats: Enlarge Spell, Implement Expertise (Orb), Ritual Caster (Bonus)
Powers:
At-Will: Magic Missile, Phantom Bolt, Scorching Burst
Encounter: Orbmaster's Incendiary Detonation
Daily: Acid Arrow, Freezing Cloud
Rituals: Brew Potion, Comprehend Language, Gentle Repose
Pretty orthodox build, I guess. After killing minions, he will just continue to use Phantom Bolt for moving opponents a bit.
I am afraid of that in encounters with less or no minions, he will end up being just a weak ranged attacker. It may be OK. But are there any way to complement this?