A couple of questions on 4E Immortal design

Rhuarc

Explorer
Since when are Solo monsters bosses? I don't understand that idea at all.

They aren't per se. But seeing that the whole party should have a challenging fight ahead of them if they face a solo monster, it is just logical to assume that such powerful enemies aren't anything less than "bosses" in the campaign.
Of course it comes down to how the GM wants to use solos in his games, but most of us use them pretty rarely as such a fight should be a major event during the adventure, and not something the PCs have to deal with at every corner.
The simple combination of the power a solo monster possesses, and the rarity of how often the heroes will meet one of them just sparks the idea of a boss opponent for me and many other GMs.

Of course you can go ahead and throw Purple Worms, Berbalangs or other "not-very-bossy-solo-monsters" at the party, but for me those are exception to the rule that solo monsters are usually the feared, infamous, final enemy of an adventure or campaign chapter.
Such a fight should be the awesome finale and solo monsters are best fitting for it :)
 

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Hey Axolotl mate! :)

Axolotl said:
Since when are Solo monsters bosses? I don't understand that idea at all.

I just mean in the general sense not in the specific sense that anyone is forcing each solo monster to automatically become THE 'boss'.

Its very clear that WotC are incredibly wary of flaws in the Solo monster mechanics. Thats why there are only six solo monsters in Monster Manual 3 and four of those are the four most powerful L30+ monsters in the book.

My idea, which I'm simply calling 'Boss' monsters to differentiate it from the Solo Monster mechanic is an attempt to make fights with solo monsters more interesting again.

I already have the rules for this in place and they fix all the problems (in theory). However, I am still working on some examples for my book...the difficulty is in creating interesting enough lower level boss monsters - the higher level stuff is easy peasy.
 

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