Adv: The God Forge (judge renau1g)

Ozymandias79

First Post
Soldier make a sweeping arc with his axe that shovels way some centipedes but misses the lava creature then he falls back to stands beside Jarel-karn and says to his elemental friend, "Nasty little critters don't you think?"

[sblock=Action Details]
Standard Action:Sweeping Blow against CS1, CS2 and MC2(hits AC31, 19 and 15 for 16 damage(Close Burst Power) and Soldier gets 4 temp HP and the targeted enemies are Marked)
Move Action:shift to M12(if possible)
Minor Action:N/A

Save against ongoing damage: 5=fail

[/sblock]
 

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Velmont

First Post
[SBLOCK=OOC]Changed my mind on my actions, so I'll post it now.[/SBLOCK]

Jarel-karn mark the fire bat, he then boost his inner energy and transmit it to his sword. He easily slash at the magma claw in front of him, his sword releasing a burst of energy toward all nearby enemies. An arc of lightning also jump to the Fire bath.

[SBLOCK=OOC]Minor: Promise Storm

Move Mark Fire Bat

Standard: Lightning Clash on Magma Claw 2, Secondary attack vs Fire Bat (1d20+11=22, 2d8+8=18, 1d20+11=15, 1d8+1d6+8=10) Hit Magma Claw for 18 lightning damages. Probably miss Fire Bat for 10 Lightning Damage.

Free Ligthning Sword (1d6=5). Magma Claw 2 and every enemy within 2 square of Magma Claw 2 (which mean both swarm and Magma Claw 1 if it has been teleported) takes 5 lightning damage. The swarm should take it full as this is not a melee attack but an effect.[/SBLOCK]
 
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Velmont

First Post
[SBLOCK=OOC]
OOC: Magma claw Will is 13. So you hit. Proper update later.

That means if the swarm have Refl 19 or less, they take ongoing 5 and are immobilized. Dimensional Vortex add 3 to the damage, but as the attack doesn't seems to make any damage at first, I doubt the swarm would get the 3 damages... Anyway, being a swarm, it would take 1 damage. Doubt it will make a difference. But Immobilized and ongoing damage are great.[/SBLOCK]
 
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Ozymandias79

First Post
[sblock=OOC- Velmont]you forgot to roll a save against the ongoing damage Jarel-karn is taking[/sblock]


[sblock=Soldier stat Line]Soldier- Male Warforged Fighter 4
Passive Perception: 14, Passive Insight: 14
AC:23, Fort:18, Reflex:15, Will:15 -- Speed:6
HP:34/57, THP:4, Bloodied:28, Surge Value:14, Surges left:13/13
Initiative +3, Action Points: 1, Second Wind: not used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Sweeping Blow(used), Warforged Resolve, Lasting Threat, Boundless Endurance
[/sblock]
 


ScorpiusRisk

First Post
Seeing Kama'zer alone, Jarel-karn ward him against the claw by trying to teleport the creature away. A vortex flash over the claw as he attacks. Suddenly he is near the center of the room and his attack sprays the swarm, covering them in lava.

[SBLOCK=OOC]Dimensional Vortex vs Will on Magma Claw 1 (1d20+7=18) If it hit, the claw is teleported at K10 and his attack is directed toward Swarm 2 and does 3 more damages.

19 hits the swarms reflex.[/SBLOCK]

Jarel-karn mark the fire bat, he then boost his inner energy and transmit it to his sword. He easily slash at the magma claw in front of him, his sword releasing a burst of energy toward all nearby enemies. An arc of lightning also jump to the Fire bath.

[SBLOCK=OOC]Minor: Promise Storm

Move Mark Fire Bat

Standard: Lightning Clash on Magma Claw 2, Secondary attack vs Fire Bat (1d20+11=22, 2d8+8=18, 1d20+11=15, 1d8+1d6+8=10) Hit Magma Claw for 18 lightning damages. Probably miss Fire Bat for 10 Lightning Damage.

Free Ligthning Sword (1d6=5). Magma Claw 2 and every enemy within 2 square of Magma Claw 2 (which mean both swarm and Magma Claw 1 if it has been teleported) takes 5 lightning damage. The swarm should take it full as this is not a melee attack but an effect.

**Works for me. Also, you take 5 ongoing damage.**[/SBLOCK]

Soldier make a sweeping arc with his axe that shovels way some centipedes but misses the lava creature then he falls back to stands beside Jarel-karn and says to his elemental friend, "Nasty little critters don't you think?"

[sblock=Action Details]
Standard Action:Sweeping Blow against CS1, CS2 and MC2(hits AC31, 19 and 15 for 16 damage(Close Burst Power) and Soldier gets 4 temp HP and the targeted enemies are Marked)
Move Action:shift to M12(if possible)
Minor Action:N/A

Save against ongoing damage: 5=fail

[/sblock]



-----------------------------------------------------------

Initiative!

Round 1

26 - Kama'zer - @M14 - 51/51 - Acted
25 - Mri'thas - @O15 - 42/42 - Acted
15 - Montroya - @O14 - 36/36 - Acted
12 - Ts'iri - @L13 - 51/51 +4 thp - Concealment, 5 ongoing fire damage (save ends) - Acted
12 - Enemies
Centipede Swarm 1 - @M10 - 25/51 hp - Marked, Bloodied
Centipede Swarm 2 - @L10 - 45/51 hp - 5 ongoing fire damage and is immobilized (save ends both), Marked
Magma Claw 1 - @K10 - 18/64 - Bloodied
Magma Claw 2 - @L11 - 21/64 - Bloodied, Marked
Fire Bat - @K14 - -23 hp - Cursed
10 - Soldier - @M12 - 34/57 +4 thp - 5 ongoing damage (save ends) - Acted
7 - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) - Acted
6 - Callen - @K18 - 45/45

Round 2

26 - Kama'zer -
25 - Mri'thas -
15 - Montroya -
12 - Ts'iri -

Known Defenses
Fire Bat: F 17, W 13
Magma Claw: AC 16, R 14, W13
Swarm: AC 21, R 19
Swarm Attack Aura 1: free attack vs any that start turn in aura
Vulnerable 5 against close and area attacks

[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.

Benches cost 1 extra square to enter. They provide partial cover if ducking down.

The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]

[sblock=Map]
Temple07.png
[/sblock]
 
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Erekose13

Explorer
Callen moves up in front of their ally and employer to get a line of sight to the battle. Seeing his enemies grouped together, Callen targets the largest group of opponents with a scorching burst. It misses all but the claws who may or may not be affected.

[sblock=ooc]Actions:
Move: to L17
Standard: scorching burst on L10 - targeting Swarm1, Swarm2, Claw1, Claw2 (1d20+11=14, 1d20+11=17, 1d20+11=17, 1d20+11=31, 1d6+7=10) = miss, miss, hit (10 fire dmg), crit = 13 dmg + crit (2d8=11) = 24 fire dmg
= not sure if the first one even touched the claw, the second did tho.

[sblock=stat block]Callen Stewart - Male Human Wizard 6
Passive Perception: 15, Passive Insight: 20
AC:22, Fort:18, Reflex:22, Will:21 -- Speed:6
HP:45/45, Bloodied:22, Surge Value:11, Surges left:8/8
Initiative +3, Action Points: 1, Second Wind: not used
Powers: Magic Missile, Scorching Burst, Thunderwave,
Burning Hands, Fire Shroud,
Shield*,
Expeditious Retreat
Wizard's Escape, Fire Shield*
Summon Fire Warrior, Sleep*, Flaming Sphere
Fireball*, Phantasmal Assailant, Summon Abyssal Maw
Healing Word

Gloves of Piercing, Staff of Defense
* memorized[/sblock][/sblock]
 

Velmont

First Post
[SBLOCK=OOC]Do you have any feat to pierce the fire resistance of the claw (if they have any, which I wouldn't be suprised.)[/SBLOCK]
 

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