Montroya raises his rod and aims divine lightning at the bat. The electricity falls over the creature, shockwaves coursing through it's body.
The deva calls to his allies.
"Step past, if it attacks the lightning courses through again!"
[sblock=Actions]
Move: Move to O6
Standard: Vanguard's lightning. vanguard's lightning @ bat O11. (1d20+7=24, 1d6+5=6) 6 lightning damage and if it takes an OA it takes 4 more per.[/sblock]
Kama'zer, heeding the advice of his ally, moves swiftly across the battlefield, enticingly close to the fire creature. The fire bat attacks, getting shocked by lighting in the process. Jarel holds his arcane connection to the creature, absorbing the damage though he can't prevent Kama's vermin infested armor from catching alight!
Kama'zer tries to force the creature back but it stays out of reach.
Mri'thas is more successful, blasting it with cold from afar. The creature is clearly slowed, but still gets in a likely final swoop against soldier.
[sblock=ooc][sblock=ooc] Autoing Kama'zer and Mri'thas.[/sblock]Kama'zer take 5 ongoing damage.
Moves to O10, provoking an OA. Fire bat makes the attack and takes 4 damage.
OA:
19 vs Reflex, Hit, 8 fire damage. Jarel-karns Aegis absorbs all 8 points of damage. Kama'zer gains the status of 5 ongoing fire damage (save ends).
Opening Shove vs Fire Bat:
17 vs Reflex. Miss.
Saves:
Both fail
Mri'thas uses Ray of Cold.
18 vs Fort, Hits. 8 cold damage and the target is slowed TENT.
Fire bat
Fails to recharge powers.
Attacks Soldier. [url=http://invisiblecastle.com/roller/view/2449968/]17* vs Reflex. Hits. 5 fire damage and 5 ongoing fire damage (save ends). *didn't account for Jarel's mark. Hits anyway.
[/sblock]
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Initiative!
Round 4
26 - Kama'zer - @O10 - 42/51 - 5 ongoing damage (save ends), 5 ongoing fire damage (save ends) - Acted
25 - Mri'thas - @O15 - 42/42 - Acted
15 - Montroya - @O6 - 36/36 - Acted
12 - Ts'iri - @M10 - 51/51 +5 thp - Concealment - Acted
12 - Enemies - Acted
Fire Bat - @O12 - 12/120 hp -
Cursed,
Bloodied,
Marked
10 - Soldier - @N12 - 32/57 - 5 ongoing fire damage (save ends) -
7 - Jarel-karn - @K12 - 33/50 -
6 - Callen - @K18 - 45/45
Known Defenses
Fire Bat: AC 22, F 17, R 22, W 13
[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.
Benches cost 1 extra square to enter. They provide partial cover if ducking down.
The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]
[sblock=Map]
[/sblock]