Adv: The God Forge (judge renau1g)

Ozymandias79

First Post
Soldier shrugs in pain as the centipedes sting and the fire bat's attack lingers on but then as he focuses on the fire bat then pain leaves his body and he makes a visceral blow on the fire bat with his waraxe

[sblock=Action Details]
at the beginning at his turn:Takes 5 ongoing damage and 5 ongoing fire damage.(they are different sources of ongoing damage)

Minor Action:warforged resolve(regains 5 hp, gains 5 thp and he saves against the untyped ongoing damage)
Standard Action:Steel serpent strike against the fire bat(CRIT!!!, 52 damage of which 22 is Cold damage, and the fire bat can't shift and are slowed until tent)
Move Action:shift to N13

end of turn save: SAVES!

[/sblock]

[sblock=Soldier stat Line]Soldier- Male Warforged Fighter 4
Passive Perception: 14, Passive Insight: 14
AC:23, Fort:18, Reflex:15, Will:15 -- Speed:6
HP:23/57, THP:5, Bloodied:28, Surge Value:14, Surges left:13/13
Initiative +3, Action Points: 1, Second Wind: not used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike(used), Sweeping Blow(used), Warforged Resolve(used), Lasting Threat, Boundless Endurance
[/sblock]
 
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Erekose13

Explorer
Callen attempts to hit the bat with a Magic Missile but misses.

[sblock=ooc]Actions:
Move:
Standard: mm vs. bat refl (1d20+11=18, 2d4+7=11) = miss

[sblock=stat block]Callen Stewart - Male Human Wizard 6
Passive Perception: 15, Passive Insight: 20
AC:22, Fort:18, Reflex:22, Will:21 -- Speed:6
HP:45/45, Bloodied:22, Surge Value:11, Surges left:8/8
Initiative +3, Action Points: 1, Second Wind: not used
Powers: Magic Missile, Scorching Burst, Thunderwave,
Burning Hands, Fire Shroud,
Shield*,
Expeditious Retreat
Wizard's Escape, Fire Shield*
Summon Fire Warrior, Sleep*, Flaming Sphere
Fireball*, Phantasmal Assailant, Summon Abyssal Maw
Healing Word

Gloves of Piercing, Staff of Defense
* memorized[/sblock][/sblock]
 

Ozymandias79

First Post
[sblock=OOC- velmont]did JK maintain his mark/aegis? or does he want to tag in Soldier to deal with it IE do you want soldier to mark him?[/sblock]
 

ScorpiusRisk

First Post
Jarel-karn stand back and try to lure the Fire Bat between him and Soldier but the Fire Bat easily evade the lightning throw at him.

[SBLOCK=OOC]Start: Take 5 more fire damage.

Move: Shift to K12
Standard: Ligthning Lure vs Fire Bat (1d20+8=9, 1d6+1d8+8=16) Miss.

Save (1d20=15) Made![/SBLOCK]

Soldier shrugs in pain as the centipedes sting and the fire bat's attack lingers on but then as he focuses on the fire bat then pain leaves his body and he makes a visceral blow on the fire bat with his waraxe

[sblock=Action Details]
at the beginning at his turn:Takes 5 ongoing damage and 5 ongoing fire damage.(they are different sources of ongoing damage)

Minor Action:warforged resolve(regains 5 hp, gains 5 thp and he saves against the untyped ongoing damage)
Standard Action:Steel serpent strike against the fire bat(CRIT!!!, 52 damage of which 22 is Cold damage, and the fire bat can't shift and are slowed until tent)
Move Action:shift to N13

end of turn save: SAVES!
[/sblock]

Callen attempts to hit the bat with a Magic Missile but misses.

[sblock=ooc]Actions:
Move:
Standard: mm vs. bat refl (1d20+11=18, 2d4+7=11) = miss
[/sblock]

The centipede's continue to dig into Kama'zer's flesh.

[sblock=ooc]At the start of Kama'zer turn she is attacked doe to being in the aura.
26 vs Reflex, 2 damage and 5 ongoing damage[/sblock]

-----------------------------------------------------------

Initiative!

Round 3

26 - Kama'zer - @M14 - 47/51 - 5 ongoing damage (save ends) - Acted
25 - Mri'thas - @O15 - 42/42 - Acted
15 - Montroya - @Q11 - 36/36 - Acted
12 - Ts'iri - @M13 - 51/51 +5 thp - Concealment - Acted
12 - Enemies - Acted
Centipede Swarm 2 - @L10 - 4/51 hp - 5 ongoing fire damage and is immobilized (save ends both), Marked, Bloodied
Fire Bat - @N11 - 30/120 hp - Cursed, Bloodied, Marked
10 - Soldier - @N13 - 33/57 -
7 - Jarel-karn - @K12 - 33/50 -
6 - Callen - @K18 - 45/45

Known Defenses
Fire Bat: AC 22, F 17, R 22, W 13

Swarm: AC 21, R 19
Swarm Attack Aura 1: free attack vs any that start turn in aura
Vulnerable 5 against close and area attacks

[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.

Benches cost 1 extra square to enter. They provide partial cover if ducking down.

The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]

[sblock=Map]
Temple10.png
[/sblock]
 
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ScorpiusRisk

First Post
[sblock=DM's Mistake]I did not take into account Jarel-karns mark when the fire bat hit Soldier. He was not hit. He does not take 10 fire damage or 5 fire ongoing damage.

He does not need to use warforged resolve. I am not penalizing his crit damage, because the confusion was due to my mistake.

Soldier is not bloodied. The Fire Bat is. Game on.[/sblock]
 

elecgraystone

First Post
Ts'iri and her 'sister' glare at the swarm. "You aren't going to get so lucky a second time!" Fire once again explodes, this time covering the swarm and the firebat. The swarm in fact wasn't so lucky and catches fire while the firebat is untouched. "Your next!" She points at the bat with her dagger and moves up close to it.

[sblock=OCC]
Standard Action: Scorching Burst centered on M11
Move Action: move to L12, L11 and end at M10. Gain concealment tent.

1d20+8=27, 1d20+8=15, 1d6+6=12, 1d6=1

Swarm hit for 12 fire damage (plus vulnerability), firebat missed.

[sblock=stat block]
Initiative: +4, Passive Perception: 11, Passive Insight: 17
AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6
HP: 51/51[9thp], Bloodied: 25, Surge Value: 12, Surges left:10/10
Action Points: 1
Fire Resist: 5

Powers:
1/1 Second wind
0/1 Vampiric Embrace
0/2 Scorching Burst
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience
1/1 Tyrannical Threat

Darkleaf armor (+2 AC vs first attack)[/sblock][/sblock]
 


Velmont

First Post
[SBLOCK=OOC]I keep the mark. My mrk is maintained as long as it is not mark, but Soldier doesn't need to mark the bat, Jarel-karn has seen worst than a fire bat.[/SBLOCK]
 

ScorpiusRisk

First Post
[sblock=ooc]I see I forgot to update the status section to reflect that i'ts now round 4 and the three bottom init people had acted. I assume that's why no one else has posted and I apologize.[/sblock]

Ts'iri and her 'sister' glare at the swarm. "You aren't going to get so lucky a second time!" Fire once again explodes, this time covering the swarm and the firebat. The swarm in fact wasn't so lucky and catches fire while the firebat is untouched. "Your next!" She points at the bat with her dagger and moves up close to it.

[sblock=OCC]
Standard Action: Scorching Burst centered on M11
Move Action: move to L12, L11 and end at M10. Gain concealment tent.

1d20+8=27, 1d20+8=15, 1d6+6=12, 1d6=1

Swarm hit for 12 fire damage (plus vulnerability), firebat missed.
**Swarm dies**
[/sblock]


-----------------------------------------------------------

Initiative!

Round 4

26 - Kama'zer - @M14 - 47/51 - 5 ongoing damage (save ends) -
25 - Mri'thas - @O15 - 42/42 -
15 - Montroya - @Q11 - 36/36 -
12 - Ts'iri - @M10 - 51/51 +5 thp - Concealment - Acted
12 - Enemies - Acted
Fire Bat - @N11 - 30/120 hp - Cursed, Bloodied, Marked
10 - Soldier - @N13 - 33/57 -
7 - Jarel-karn - @K12 - 33/50 -
6 - Callen - @K18 - 45/45

Known Defenses
Fire Bat: AC 22, F 17, R 22, W 13

Swarm: AC 21, R 19
Swarm Attack Aura 1: free attack vs any that start turn in aura
Vulnerable 5 against close and area attacks

[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.

Benches cost 1 extra square to enter. They provide partial cover if ducking down.

The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]

[sblock=Map]
Temple11.png
[/sblock]
 


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