Adv: The God Forge (judge renau1g)

Phoenix8008

First Post
[SBLOCK=OOC]Do you have any feat to pierce the fire resistance of the claw (if they have any, which I wouldn't be suprised.)[/SBLOCK]
[sblock=OOC]I see he has his Gloves of Piercing which would help till the end of the encounter, but that's a daily item use and we seem to be hitting them pretty hard already. Not sure if it would be worth it for 10 more points of damage to each of them. Would also help against the firebat as well though. But if we have more elemental enemies in a later fight, it could be useful there also.[/sblock]
 

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Voda Vosa

First Post
The wizard that until this point seemed like lacking any kind of energy, begins to chant in a low voice, without moving. As his chanting goes up, an arcane malestorm begins to form around him. He raises his hand up, and the mystical energies flow around it. Lightning crackles from it to the stone wall and the floor. By now his chant has become a fierce vociferation.
A sphere of lightning takes form in the wizard's hand, and with a quick sapping movement, he hurls it amidst the clustered enemies.
The ball explodes, hurting them all, specially the swarms of creatures!
But that is not all, there is still residual magical energies around the githyanki. He gathers the remaining energy and with his arcane words and gestures of his hands, it becomes a crystalline sphere of pure force.
Again, he hurls the ball towards the center of the foes, where it crashes with the swarm, and sends razor sharp blades of force which cut the nearby creatures as well.

After such an effort, Mri'thas leans back to the wall behind him, exhausted.


Stdr: Shock sphere vs Claws 1 & 2 Swarm 1 & 2: 22, 25, 21, 20 vs ref for 15 dmg (10 more to swarms)
AP: Force Orb: 24 vs ref for 22 dmg to swarm 2, then 23, 31(crit, should take 19+1d6), 16 vs swarm 1, claw 1 and claw 2 for 13 dmg (added the 3 bonus from Kama'zer here, forgot to add them when rolling.)
 

EvolutionKB

First Post
Montroya seeing his allies taking care of business moves to the far side of the room and calls out a challenge to the bat creature. "Retreat or play the price. You are not a creature of nature, Apoli's light shall burn away your sins."

[sblock=Actions]
Move to Q11.
Offering of Justice against bat. offering of justice vs bat, radiant (2d10+5=15)15 damage if it attacks until the end of it's next turn. If not it gains 5 temp hp.[/sblock]

[sblock=Stats]
Montroya
Init: +8
Passive Insight: 21 Passive Perception: 21
AC: 20* Fort: 16* Ref: 18* Will: 18*
HP: 36/36 Bloodied: 18 Surges: 8/8(8)
AP: 1
Hand of Radiance
Vanguard's Lightning
Wild Shape
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice
Swarming Locusts
Shroud of Warning
Silent Malediction
Barkskin Hide Armor
Rod of Divinity
* +1 to defenses against bloodied creatures
[/sblock]
 

Erekose13

Explorer
[sblock=ooc]Yeah I do have the gloves but they are daily and I figure with us fighting around a forge with lava bubbling up that we are in for more fire based creatures as we go. If things take a turn for the worse here then I'll use them otherwise it'd be a waste at the moment. Really I was wanting to attack the swarms and missed both of them, the crit on one claw is just a bonus.[/sblock]
 


ScorpiusRisk

First Post
Callen moves up in front of their ally and employer to get a line of sight to the battle. Seeing his enemies grouped together, Callen targets the largest group of opponents with a scorching burst. It misses all but the claws who may or may not be affected.

[sblock=ooc]Actions:
Move: to L17
Standard: scorching burst on L10 - targeting Swarm1, Swarm2, Claw1, Claw2 (1d20+11=14, 1d20+11=17, 1d20+11=17, 1d20+11=31, 1d6+7=10) = miss, miss, hit (10 fire dmg), crit = 13 dmg + crit (2d8=11) = 24 fire dmg
= not sure if the first one even touched the claw, the second did tho.**yup! Hit both. Claw2 is dead.**[/sblock]

The wizard that until this point seemed like lacking any kind of energy, begins to chant in a low voice, without moving. As his chanting goes up, an arcane malestorm begins to form around him. He raises his hand up, and the mystical energies flow around it. Lightning crackles from it to the stone wall and the floor. By now his chant has become a fierce vociferation.

A sphere of lightning takes form in the wizard's hand, and with a quick sapping movement, he hurls it amidst the clustered enemies.
The ball explodes, hurting them all, specially the swarms of creatures!
But that is not all, there is still residual magical energies around the githyanki. He gathers the remaining energy and with his arcane words and gestures of his hands, it becomes a crystalline sphere of pure force.
Again, he hurls the ball towards the center of the foes, where it crashes with the swarm, and sends razor sharp blades of force which cut the nearby creatures as well.

After such an effort, Mri'thas leans back to the wall behind him, exhausted. His efforts well spent. The only enemies remaining are the fire creature, and a handful of centipedes.

[Sblock=ooc]Stdr: Shock sphere vs Claws 1 & 2 Swarm 1 & 2: 22, 25, 21, 20 vs ref for 15 dmg (10 more to swarms)
AP: Force Orb: 24 vs ref for 22 dmg to swarm 2, then 23, 31(crit, should take 19+1d6), 16 vs swarm 1, claw 1 and claw 2 for 13 dmg (added the 3 bonus from Kama'zer here, forgot to add them when rolling.)


**Ok. So Callen killed Claw 2. Shock Sphere hits the remaining three, and kills swarm 1.

Force orb almost finishes off the remaining swarm, but does finish the other claw.**[/sblock]

Montroya seeing his allies taking care of business moves to the far side of the room and calls out a challenge to the bat creature. "Retreat or play the price. You are not a creature of nature, Apoli's light shall burn away your sins."



[sblock=Actions]

Move to Q11.
Offering of Justice against bat. offering of justice vs bat, radiant (2d10+5=15)15 damage if it attacks until the end of it's next turn. If not it gains 5 temp hp.[/sblock]

-----------------------------------------------------------

Initiative!

Round 2

26 - Kama'zer - @M14 - 51/51 -
25 - Mri'thas - @O15 - 42/42 - Acted
15 - Montroya - @Q11 - 36/36 - Acted
12 - Ts'iri - @L13 - 51/51 +4 thp - Concealment, 5 ongoing fire damage (save ends) -
12 - Enemies
Centipede Swarm 2 - @L10 - 9/51 hp - 5 ongoing fire damage and is immobilized (save ends both), Marked, Bloodied
Fire Bat - @K14 - -23 hp - Cursed, Offering of Justice
10 - Soldier - @M12 - 34/57 +4 thp - 5 ongoing damage (save ends) -
7 - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) -
6 - Callen - @K18 - 45/45


Known Defenses
Fire Bat: F 17, W 13

Magma Claw: AC 16, R 14, W13
Resist 10 Fire

Swarm: AC 21, R 19

Swarm Attack Aura 1: free attack vs any that start turn in aura
Vulnerable 5 against close and area attacks

[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.

Benches cost 1 extra square to enter. They provide partial cover if ducking down.

The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]

[sblock=Map]
Temple08.png
[/sblock]
 

elecgraystone

First Post
Ts'iri and her 'sister' laugh as the fire bat attacks her, the attack being drawn into the third eye. It blazes with fire and seem almost like a torch is on her forehead. Ts'iri seems unharmed by the attack.

"Now let me use that fire!" The swarm is wreathed in fire but seems unharmed. At the same moment, the fire coming from her eye die down to it's normal level.

[sblock=OCC]
Move Action: shift to M13
Standard Action: Scorching Burst on swarm
End of turn save: 12

1d20+8=12, 1d6+6=10
1d20=12

Sigh... another miss from IC and a save. I'd have rather had the rolls the other way since the fire doesn't bother me.

[sblock=stat block]
Initiative: +4, Passive Perception: 11, Passive Insight: 17
AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6
HP: 51/51[9thp], Bloodied: 25, Surge Value: 12, Surges left:10/10
Action Points: 1

Powers:
1/1 Second wind
0/1 Vampiric Embrace
2/2 Scorching Burst
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience
1/1 Tyrannical Threat

Darkleaf armor (+2 AC vs first attack)[/sblock][/sblock]
[sblock=fire damage]Ts'iri didn't take any damage from the firebat attack or the ongoing damage do to the fire resistance 5 granted her by her familiar.[/sblock]
 

Phoenix8008

First Post
[sblock=OOC]Sorry about the delay.[/sblock]Kama'zer moves north between the bench and the lava before swinging her sword at the swarm of creatures. Having the blade transformed into psychic energy changes the weight and balance of her sword though, causing her to miss the swarm badly.

[sblock=Actions/Stat block]Start= 51/51 hps

Free Action= n/a

Move= Move 5 squares from H9 to I8, J8, K8, L9.

Standard= Wolf Pack Tactics vs Swarm2 AC21 (1d20+13=15, 1d8+6=13) MISS

Minor= n/a

End= 51/51 hps
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 6
Conditions: none
Passive Perception: +14, Passive Insight: +14, Init: +11
AC: 21, Fort: 19, Reflex: 18, Will: 17 -- Speed: 5
HP: 51/51, Bloodied: 25, Surge Value: 12, Surges left: 9/9
Action Points: 0, Second Wind: not used, Milestones: 0
:bmelee:Basic Attack +2 Githyanki Silver Longsword +13 vs AC 1d8+6 damage -- Crit = 8+2d8+6 dmg
:branged: Ranged Basic Attack Javelin +10 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown
Powers- Opening Shove, Wolf Pack Tactics,
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon, Aid the Injured
Lead the Attack, Stand the Fallen, Stand Tough
Githyanki Silver Longsword- Foe Banishing(Daily), Exalted Armor(Daily), Cloak of Resistance(Daily), Shield of Bashing(Daily), Luckbender Gloves(Encounter), Githyanki Silver Longsword- psychic damage(At-Will)
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

ScorpiusRisk

First Post
Ts'iri and her 'sister' laugh as the fire bat attacks her, the attack being drawn into the third eye. It blazes with fire and seem almost like a torch is on her forehead. Ts'iri seems unharmed by the attack.

"Now let me use that fire!" The swarm is wreathed in fire but seems unharmed. At the same moment, the fire coming from her eye die down to it's normal level.

[sblock=OCC]
Move Action: shift to M13
Standard Action: Scorching Burst on swarm
End of turn save: 12

1d20+8=12, 1d6+6=10
1d20=12

Sigh... another miss from IC and a save. I'd have rather had the rolls the other way since the fire doesn't bother me.

[/sblock]
[sblock=fire damage]Ts'iri didn't take any damage from the firebat attack or the ongoing damage do to the fire resistance 5 granted her by her familiar.

**Thanks for pointing this out.**[/sblock]

Kama'zer moves north between the bench and the lava before swinging her sword at the swarm of creatures. Having the blade transformed into psychic energy changes the weight and balance of her sword though, causing her to miss the swarm badly.

[sblock=Actions/Stat block]Start= 51/51 hps

Free Action= n/a

Move= Move 5 squares from H9 to I8, J8, K8, L9.

Standard= Wolf Pack Tactics vs Swarm2 AC21 (1d20+13=15, 1d8+6=13) MISS

Minor= n/a

End= 51/51 hps
[/sblock]

The Centipedes continues to burn but still pursue Kama'zer. They begin clawing away at her flesh.

The fire bat shoots another blast of ash but is still quite ineffective. It swoops low over the defenders and alights soldier.

[sblock=ooc]Swarm takes 5 fire damage
Attacks Kama'zer. 22 vs Reflex, 2 damage and 5 ongoing damage (save ends)

6 Does not save. Dead swarm walking.

Firebat. Recharges Spout of Ash, not Wisp of Smoke
Minor: Spout of Ash vs Jarel-Karn. 15 vs Fort, Miss

It takes 15 radiant damage from Offering of Justice

Standard: Fiery Swoop: Shifts to K13, L12, M12, and ends at N11. Attacks Jarel-Karn and Soldier. 12 vs Reflex, MIsses Jarel-karn, 16 vs Reflex, hits Soldier, 10 fire damage and ongoing 5 fire damage (save ends)
[/sblock]

-----------------------------------------------------------

Initiative!

Round 2

26 - Kama'zer - @M14 - 49/51 - 5 ongoing damage (save ends) - Acted
25 - Mri'thas - @O15 - 42/42 - Acted
15 - Montroya - @Q11 - 36/36 - Acted
12 - Ts'iri - @M13 - 51/51 +5 thp - Concealment - Acted
12 - Enemies - Acted
Centipede Swarm 2 - @L10 - 4/51 hp - 5 ongoing fire damage and is immobilized (save ends both), Marked, Bloodied
Fire Bat - @N11 - -38 hp - Cursed
10 - Soldier - @M12 - 28/57 - 5 ongoing damage (save ends) -
7 - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) -
6 - Callen - @K18 - 45/45

Known Defenses
Fire Bat: AC 22, F 17, R 22, W 13

Swarm: AC 21, R 19
Swarm Attack Aura 1: free attack vs any that start turn in aura
Vulnerable 5 against close and area attacks

[sblock=Map Key]Lava hurts. It's going to hurt if you enter a square of lava.

Benches cost 1 extra square to enter. They provide partial cover if ducking down.

The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space. [/sblock]

[sblock=Map]
Temple09.png
[/sblock]
 


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