4E Adv: The God Forge (judge renau1g) - Page 15
  1. #141
    Soldier make a sweeping arc with his axe that shovels way some centipedes but misses the lava creature then he falls back to stands beside Jarel-karn and says to his elemental friend, "Nasty little critters don't you think?"

    Action Details

    Standard Action:Sweeping Blow against CS1, CS2 and MC2(hits AC31, 19 and 15 for 16 damage(Close Burst Power) and Soldier gets 4 temp HP and the targeted enemies are Marked)
    Move Action:shift to M12(if possible)
    Minor Action:N/A

    Save against ongoing damage: 5=fail


  2. #142
    Member
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Location
    Montreal, Qc, Canada
    Posts
    14,813
    Reviews
    Read 0 Reviews

    Block Velmont


    Friend+
    OOC
    Before doing my action, I would need to know if the Vortex have worked.

  3. #143
    Member
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Location
    Montreal, Qc, Canada
    Posts
    14,813
    Reviews
    Read 0 Reviews

    Block Velmont


    Friend+
    OOC
    Changed my mind on my actions, so I'll post it now.


    Jarel-karn mark the fire bat, he then boost his inner energy and transmit it to his sword. He easily slash at the magma claw in front of him, his sword releasing a burst of energy toward all nearby enemies. An arc of lightning also jump to the Fire bath.

    OOC
    Minor: Promise Storm

    Move Mark Fire Bat

    Standard: Lightning Clash on Magma Claw 2, Secondary attack vs Fire Bat (1d20+11=22, 2d8+8=18, 1d20+11=15, 1d8+1d6+8=10) Hit Magma Claw for 18 lightning damages. Probably miss Fire Bat for 10 Lightning Damage.

    Free Ligthning Sword (1d6=5). Magma Claw 2 and every enemy within 2 square of Magma Claw 2 (which mean both swarm and Magma Claw 1 if it has been teleported) takes 5 lightning damage. The swarm should take it full as this is not a melee attack but an effect.
    Last edited by Velmont; Thursday, 11th March, 2010 at 04:23 PM.

  4. #144
    Member
    Defender (Lvl 8)

    ScorpiusRisk's Avatar

    Join Date
    Jun 2006
    Location
    Roslindale MA 02131
    Posts
    2,497
    Reviews
    Read 0 Reviews

    Block ScorpiusRisk


    Friend+
    OOC: Magma claw Will is 13. So you hit. Proper update later.

  5. #145
    Member
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Location
    Montreal, Qc, Canada
    Posts
    14,813
    Reviews
    Read 0 Reviews

    Block Velmont


    Friend+
    OOC
    Quote Originally Posted by ScorpiusRisk View Post
    OOC: Magma claw Will is 13. So you hit. Proper update later.
    That means if the swarm have Refl 19 or less, they take ongoing 5 and are immobilized. Dimensional Vortex add 3 to the damage, but as the attack doesn't seems to make any damage at first, I doubt the swarm would get the 3 damages... Anyway, being a swarm, it would take 1 damage. Doubt it will make a difference. But Immobilized and ongoing damage are great.
    Last edited by Velmont; Thursday, 11th March, 2010 at 05:09 PM.

  6. #146
    OOC- Velmont
    you forgot to roll a save against the ongoing damage Jarel-karn is taking



    Soldier stat Line
    Soldier- Male Warforged Fighter 4
    Passive Perception: 14, Passive Insight: 14
    AC:23, Fort:18, Reflex:15, Will:15 -- Speed:6
    HP:34/57, THP:4, Bloodied:28, Surge Value:14, Surges left:13/13
    Initiative +3, Action Points: 1, Second Wind: not used
    Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Sweeping Blow(used), Warforged Resolve, Lasting Threat, Boundless Endurance

  7. #147
    Member
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Location
    Montreal, Qc, Canada
    Posts
    14,813
    Reviews
    Read 0 Reviews

    Block Velmont


    Friend+
    OOC
    Save (1d20=1) I could have forget it, it wouldn't have changed anything.

  8. #148
    Member
    Defender (Lvl 8)

    ScorpiusRisk's Avatar

    Join Date
    Jun 2006
    Location
    Roslindale MA 02131
    Posts
    2,497
    Reviews
    Read 0 Reviews

    Block ScorpiusRisk


    Friend+
    Seeing Kama'zer alone, Jarel-karn ward him against the claw by trying to teleport the creature away. A vortex flash over the claw as he attacks. Suddenly he is near the center of the room and his attack sprays the swarm, covering them in lava.

    OOC
    Dimensional Vortex vs Will on Magma Claw 1 (1d20+7=18) If it hit, the claw is teleported at K10 and his attack is directed toward Swarm 2 and does 3 more damages.

    19 hits the swarms reflex.


    Jarel-karn mark the fire bat, he then boost his inner energy and transmit it to his sword. He easily slash at the magma claw in front of him, his sword releasing a burst of energy toward all nearby enemies. An arc of lightning also jump to the Fire bath.

    OOC
    Minor: Promise Storm

    Move Mark Fire Bat

    Standard: Lightning Clash on Magma Claw 2, Secondary attack vs Fire Bat (1d20+11=22, 2d8+8=18, 1d20+11=15, 1d8+1d6+8=10) Hit Magma Claw for 18 lightning damages. Probably miss Fire Bat for 10 Lightning Damage.

    Free Ligthning Sword (1d6=5). Magma Claw 2 and every enemy within 2 square of Magma Claw 2 (which mean both swarm and Magma Claw 1 if it has been teleported) takes 5 lightning damage. The swarm should take it full as this is not a melee attack but an effect.

    **Works for me. Also, you take 5 ongoing damage.**


    Soldier make a sweeping arc with his axe that shovels way some centipedes but misses the lava creature then he falls back to stands beside Jarel-karn and says to his elemental friend, "Nasty little critters don't you think?"

    Action Details

    Standard Action:Sweeping Blow against CS1, CS2 and MC2(hits AC31, 19 and 15 for 16 damage(Close Burst Power) and Soldier gets 4 temp HP and the targeted enemies are Marked)
    Move Action:shift to M12(if possible)
    Minor Action:N/A

    Save against ongoing damage: 5=fail





    -----------------------------------------------------------

    Initiative!

    Round 1

    26 - Kama'zer - @M14 - 51/51 - Acted
    25 - Mri'thas - @O15 - 42/42 - Acted
    15 - Montroya - @O14 - 36/36 - Acted
    12 - Ts'iri - @L13 - 51/51 +4 thp - Concealment, 5 ongoing fire damage (save ends) - Acted
    12 - Enemies
    Centipede Swarm 1 - @M10 - 25/51 hp - Marked, Bloodied
    Centipede Swarm 2 - @L10 - 45/51 hp - 5 ongoing fire damage and is immobilized (save ends both), Marked
    Magma Claw 1 - @K10 - 18/64 - Bloodied
    Magma Claw 2 - @L11 - 21/64 - Bloodied, Marked
    Fire Bat - @K14 - -23 hp - Cursed
    10 - Soldier - @M12 - 34/57 +4 thp - 5 ongoing damage (save ends) - Acted
    7 - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) - Acted
    6 - Callen - @K18 - 45/45

    Round 2

    26 - Kama'zer -
    25 - Mri'thas -
    15 - Montroya -
    12 - Ts'iri -

    Known Defenses
    Fire Bat: F 17, W 13
    Magma Claw: AC 16, R 14, W13
    Swarm: AC 21, R 19
    Swarm Attack Aura 1: free attack vs any that start turn in aura
    Vulnerable 5 against close and area attacks

    Map Key
    Lava hurts. It's going to hurt if you enter a square of lava.

    Benches cost 1 extra square to enter. They provide partial cover if ducking down.

    The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space.


    Map
    Last edited by ScorpiusRisk; Friday, 12th March, 2010 at 04:16 AM.

  9. #149
    Callen moves up in front of their ally and employer to get a line of sight to the battle. Seeing his enemies grouped together, Callen targets the largest group of opponents with a scorching burst. It misses all but the claws who may or may not be affected.

    ooc
    Actions:
    Move: to L17
    Standard: scorching burst on L10 - targeting Swarm1, Swarm2, Claw1, Claw2 (1d20+11=14, 1d20+11=17, 1d20+11=17, 1d20+11=31, 1d6+7=10) = miss, miss, hit (10 fire dmg), crit = 13 dmg + crit (2d8=11) = 24 fire dmg
    = not sure if the first one even touched the claw, the second did tho.

    stat block
    Callen Stewart - Male Human Wizard 6
    Passive Perception: 15, Passive Insight: 20
    AC:22, Fort:18, Reflex:22, Will:21 -- Speed:6
    HP:45/45, Bloodied:22, Surge Value:11, Surges left:8/8
    Initiative +3, Action Points: 1, Second Wind: not used
    Powers: Magic Missile, Scorching Burst, Thunderwave,
    Burning Hands, Fire Shroud,
    Shield*,
    Expeditious Retreat
    Wizard's Escape, Fire Shield*
    Summon Fire Warrior, Sleep*, Flaming Sphere
    Fireball*, Phantasmal Assailant, Summon Abyssal Maw
    Healing Word

    Gloves of Piercing, Staff of Defense
    * memorized

  10. #150
    Member
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Location
    Montreal, Qc, Canada
    Posts
    14,813
    Reviews
    Read 0 Reviews

    Block Velmont


    Friend+
    OOC
    Do you have any feat to pierce the fire resistance of the claw (if they have any, which I wouldn't be suprised.)

+ Log in or register to post
Page 15 of 46 FirstFirst ... 5678910111213141516171819202122232425 ... LastLast

Quick Reply Quick Reply

Similar Threads

  1. Assassination! DM: FourMonos Judge: Renau1g
    By FourMonos in forum Living Eberron
    Replies: 543
    Last Post: Sunday, 27th January, 2013, 01:30 PM
  2. Adv: Rhapsody; Judge: renau1g
    By ScorpiusRisk in forum Living Eberron
    Replies: 1103
    Last Post: Wednesday, 7th September, 2011, 02:36 PM
  3. Until First Light (DM: TwoHeadsBarking. Judge: renau1g)
    By TwoHeadsBarking in forum Living 4th Edition
    Replies: 291
    Last Post: Wednesday, 1st September, 2010, 03:27 PM
  4. Second Day of Mourning (Part II; Judge: Renau1g)
    By Kalidrev in forum Living Eberron
    Replies: 276
    Last Post: Tuesday, 13th July, 2010, 08:16 PM
  5. [Adventure] The Second Day of Mourning (Judge: renau1g)
    By Kalidrev in forum Living Eberron
    Replies: 1003
    Last Post: Thursday, 4th March, 2010, 06:54 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •