D&D 4th Edition Adv: The God Forge (judge renau1g) - Page 16





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  1. #151
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    Quote Originally Posted by Velmont View Post
    OOC
    Do you have any feat to pierce the fire resistance of the claw (if they have any, which I wouldn't be suprised.)
    OOC
    I see he has his Gloves of Piercing which would help till the end of the encounter, but that's a daily item use and we seem to be hitting them pretty hard already. Not sure if it would be worth it for 10 more points of damage to each of them. Would also help against the firebat as well though. But if we have more elemental enemies in a later fight, it could be useful there also.

 

  • #152
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    The wizard that until this point seemed like lacking any kind of energy, begins to chant in a low voice, without moving. As his chanting goes up, an arcane malestorm begins to form around him. He raises his hand up, and the mystical energies flow around it. Lightning crackles from it to the stone wall and the floor. By now his chant has become a fierce vociferation.
    A sphere of lightning takes form in the wizard's hand, and with a quick sapping movement, he hurls it amidst the clustered enemies.
    The ball explodes, hurting them all, specially the swarms of creatures!
    But that is not all, there is still residual magical energies around the githyanki. He gathers the remaining energy and with his arcane words and gestures of his hands, it becomes a crystalline sphere of pure force.
    Again, he hurls the ball towards the center of the foes, where it crashes with the swarm, and sends razor sharp blades of force which cut the nearby creatures as well.

    After such an effort, Mri'thas leans back to the wall behind him, exhausted.


    Stdr: Shock sphere vs Claws 1 & 2 Swarm 1 & 2: 22, 25, 21, 20 vs ref for 15 dmg (10 more to swarms)
    AP: Force Orb: 24 vs ref for 22 dmg to swarm 2, then 23, 31(crit, should take 19+1d6), 16 vs swarm 1, claw 1 and claw 2 for 13 dmg (added the 3 bonus from Kama'zer here, forgot to add them when rolling.)
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #153
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    Montroya seeing his allies taking care of business moves to the far side of the room and calls out a challenge to the bat creature. "Retreat or play the price. You are not a creature of nature, Apoli's light shall burn away your sins."

    Actions

    Move to Q11.
    Offering of Justice against bat. offering of justice vs bat, radiant (2d10+5=15)15 damage if it attacks until the end of it's next turn. If not it gains 5 temp hp.


    Stats

    Montroya
    Init: +8
    Passive Insight: 21 Passive Perception: 21
    AC: 20* Fort: 16* Ref: 18* Will: 18*
    HP: 36/36 Bloodied: 18 Surges: 8/8(8)
    AP: 1
    Hand of Radiance
    Vanguard's Lightning
    Wild Shape
    Memory of a thousand lifetimes
    Preserver's Rebuke
    Rebuke undead
    Blades of Astral Fire
    Offering of Justice
    Swarming Locusts
    Shroud of Warning
    Silent Malediction
    Barkskin Hide Armor
    Rod of Divinity
    * +1 to defenses against bloodied creatures

  • #154
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    ooc
    Yeah I do have the gloves but they are daily and I figure with us fighting around a forge with lava bubbling up that we are in for more fire based creatures as we go. If things take a turn for the worse here then I'll use them otherwise it'd be a waste at the moment. Really I was wanting to attack the swarms and missed both of them, the crit on one claw is just a bonus.
    Erekose13
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    Callen Stewart Human Wizard 8
    Beyrk Verkunder Hobgoblin Bard 3

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    Gogmorthak d'Tharashk Orc Barbarian 6

  • #155
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    OOC
    I was thinking of Surging Flame feat... but that's pretty usefull when you are fire oriented.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #156
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    Callen moves up in front of their ally and employer to get a line of sight to the battle. Seeing his enemies grouped together, Callen targets the largest group of opponents with a scorching burst. It misses all but the claws who may or may not be affected.

    ooc
    Actions:
    Move: to L17
    Standard: scorching burst on L10 - targeting Swarm1, Swarm2, Claw1, Claw2 (1d20+11=14, 1d20+11=17, 1d20+11=17, 1d20+11=31, 1d6+7=10) = miss, miss, hit (10 fire dmg), crit = 13 dmg + crit (2d8=11) = 24 fire dmg
    = not sure if the first one even touched the claw, the second did tho.**yup! Hit both. Claw2 is dead.**


    The wizard that until this point seemed like lacking any kind of energy, begins to chant in a low voice, without moving. As his chanting goes up, an arcane malestorm begins to form around him. He raises his hand up, and the mystical energies flow around it. Lightning crackles from it to the stone wall and the floor. By now his chant has become a fierce vociferation.

    A sphere of lightning takes form in the wizard's hand, and with a quick sapping movement, he hurls it amidst the clustered enemies.
    The ball explodes, hurting them all, specially the swarms of creatures!
    But that is not all, there is still residual magical energies around the githyanki. He gathers the remaining energy and with his arcane words and gestures of his hands, it becomes a crystalline sphere of pure force.
    Again, he hurls the ball towards the center of the foes, where it crashes with the swarm, and sends razor sharp blades of force which cut the nearby creatures as well.

    After such an effort, Mri'thas leans back to the wall behind him, exhausted. His efforts well spent. The only enemies remaining are the fire creature, and a handful of centipedes.

    ooc
    Stdr: Shock sphere vs Claws 1 & 2 Swarm 1 & 2: 22, 25, 21, 20 vs ref for 15 dmg (10 more to swarms)
    AP: Force Orb: 24 vs ref for 22 dmg to swarm 2, then 23, 31(crit, should take 19+1d6), 16 vs swarm 1, claw 1 and claw 2 for 13 dmg (added the 3 bonus from Kama'zer here, forgot to add them when rolling.)


    **Ok. So Callen killed Claw 2. Shock Sphere hits the remaining three, and kills swarm 1.

    Force orb almost finishes off the remaining swarm, but does finish the other claw.**


    Montroya seeing his allies taking care of business moves to the far side of the room and calls out a challenge to the bat creature. "Retreat or play the price. You are not a creature of nature, Apoli's light shall burn away your sins."



    Actions

    Move to Q11.
    Offering of Justice against bat. offering of justice vs bat, radiant (2d10+5=15)15 damage if it attacks until the end of it's next turn. If not it gains 5 temp hp.


    -----------------------------------------------------------

    Initiative!

    Round 2

    26 - Kama'zer - @M14 - 51/51 -
    25 - Mri'thas - @O15 - 42/42 - Acted
    15 - Montroya - @Q11 - 36/36 - Acted
    12 - Ts'iri - @L13 - 51/51 +4 thp - Concealment, 5 ongoing fire damage (save ends) -
    12 - Enemies
    Centipede Swarm 2 - @L10 - 9/51 hp - 5 ongoing fire damage and is immobilized (save ends both), Marked, Bloodied
    Fire Bat - @K14 - -23 hp - Cursed, Offering of Justice
    10 - Soldier - @M12 - 34/57 +4 thp - 5 ongoing damage (save ends) -
    7 - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) -
    6 - Callen - @K18 - 45/45


    Known Defenses
    Fire Bat: F 17, W 13

    Magma Claw: AC 16, R 14, W13
    Resist 10 Fire

    Swarm: AC 21, R 19

    Swarm Attack Aura 1: free attack vs any that start turn in aura
    Vulnerable 5 against close and area attacks

    Map Key
    Lava hurts. It's going to hurt if you enter a square of lava.

    Benches cost 1 extra square to enter. They provide partial cover if ducking down.

    The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space.


    Map
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #157
    Ts'iri and her 'sister' laugh as the fire bat attacks her, the attack being drawn into the third eye. It blazes with fire and seem almost like a torch is on her forehead. Ts'iri seems unharmed by the attack.

    "Now let me use that fire!" The swarm is wreathed in fire but seems unharmed. At the same moment, the fire coming from her eye die down to it's normal level.

    OCC

    Move Action: shift to M13
    Standard Action: Scorching Burst on swarm
    End of turn save: 12

    1d20+8=12, 1d6+6=10
    1d20=12

    Sigh... another miss from IC and a save. I'd have rather had the rolls the other way since the fire doesn't bother me.

    stat block

    Initiative: +4, Passive Perception: 11, Passive Insight: 17
    AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6
    HP: 51/51[9thp], Bloodied: 25, Surge Value: 12, Surges left:10/10
    Action Points: 1

    Powers:
    1/1 Second wind
    0/1 Vampiric Embrace
    2/2 Scorching Burst
    1/1 Telekinetic Leap
    1/1 Fiery Bolt
    1/1 Armor of Agathys
    1/1 Fiendish Resilience
    1/1 Tyrannical Threat

    Darkleaf armor (+2 AC vs first attack)

    fire damage
    Ts'iri didn't take any damage from the firebat attack or the ongoing damage do to the fire resistance 5 granted her by her familiar.

  • #158
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    Ignore Phoenix8008
    OOC
    Sorry about the delay.
    Kama'zer moves north between the bench and the lava before swinging her sword at the swarm of creatures. Having the blade transformed into psychic energy changes the weight and balance of her sword though, causing her to miss the swarm badly.

    Actions/Stat block
    Start= 51/51 hps

    Free Action= n/a

    Move= Move 5 squares from H9 to I8, J8, K8, L9.

    Standard= Wolf Pack Tactics vs Swarm2 AC21 (1d20+13=15, 1d8+6=13) MISS

    Minor= n/a

    End= 51/51 hps
    stat block
    Kama'zer Anma'giduu- Female Githyanki Warlord 6
    Conditions: none
    Passive Perception: +14, Passive Insight: +14, Init: +11
    AC: 21, Fort: 19, Reflex: 18, Will: 17 -- Speed: 5
    HP: 51/51, Bloodied: 25, Surge Value: 12, Surges left: 9/9
    Action Points: 0, Second Wind: not used, Milestones: 0
    Basic Attack +2 Githyanki Silver Longsword +13 vs AC 1d8+6 damage -- Crit = 8+2d8+6 dmg
    Ranged Basic Attack Javelin +10 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown
    Powers- Opening Shove, Wolf Pack Tactics,
    Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon, Aid the Injured
    Lead the Attack, Stand the Fallen, Stand Tough
    Githyanki Silver Longsword- Foe Banishing(Daily), Exalted Armor(Daily), Cloak of Resistance(Daily), Shield of Bashing(Daily), Luckbender Gloves(Encounter), Githyanki Silver Longsword- psychic damage(At-Will)
    Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat

  • #159
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    Ts'iri and her 'sister' laugh as the fire bat attacks her, the attack being drawn into the third eye. It blazes with fire and seem almost like a torch is on her forehead. Ts'iri seems unharmed by the attack.

    "Now let me use that fire!" The swarm is wreathed in fire but seems unharmed. At the same moment, the fire coming from her eye die down to it's normal level.

    OCC

    Move Action: shift to M13
    Standard Action: Scorching Burst on swarm
    End of turn save: 12

    1d20+8=12, 1d6+6=10
    1d20=12

    Sigh... another miss from IC and a save. I'd have rather had the rolls the other way since the fire doesn't bother me.


    fire damage
    Ts'iri didn't take any damage from the firebat attack or the ongoing damage do to the fire resistance 5 granted her by her familiar.

    **Thanks for pointing this out.**


    Kama'zer moves north between the bench and the lava before swinging her sword at the swarm of creatures. Having the blade transformed into psychic energy changes the weight and balance of her sword though, causing her to miss the swarm badly.

    Actions/Stat block
    Start= 51/51 hps

    Free Action= n/a

    Move= Move 5 squares from H9 to I8, J8, K8, L9.

    Standard= Wolf Pack Tactics vs Swarm2 AC21 (1d20+13=15, 1d8+6=13) MISS

    Minor= n/a

    End= 51/51 hps


    The Centipedes continues to burn but still pursue Kama'zer. They begin clawing away at her flesh.

    The fire bat shoots another blast of ash but is still quite ineffective. It swoops low over the defenders and alights soldier.

    ooc
    Swarm takes 5 fire damage
    Attacks Kama'zer. 22 vs Reflex, 2 damage and 5 ongoing damage (save ends)

    6 Does not save. Dead swarm walking.

    Firebat. Recharges Spout of Ash, not Wisp of Smoke
    Minor: Spout of Ash vs Jarel-Karn. 15 vs Fort, Miss

    It takes 15 radiant damage from Offering of Justice

    Standard: Fiery Swoop: Shifts to K13, L12, M12, and ends at N11. Attacks Jarel-Karn and Soldier. 12 vs Reflex, MIsses Jarel-karn, 16 vs Reflex, hits Soldier, 10 fire damage and ongoing 5 fire damage (save ends)


    -----------------------------------------------------------

    Initiative!

    Round 2

    26 - Kama'zer - @M14 - 49/51 - 5 ongoing damage (save ends) - Acted
    25 - Mri'thas - @O15 - 42/42 - Acted
    15 - Montroya - @Q11 - 36/36 - Acted
    12 - Ts'iri - @M13 - 51/51 +5 thp - Concealment - Acted
    12 - Enemies - Acted
    Centipede Swarm 2 - @L10 - 4/51 hp - 5 ongoing fire damage and is immobilized (save ends both), Marked, Bloodied
    Fire Bat - @N11 - -38 hp - Cursed
    10 - Soldier - @M12 - 28/57 - 5 ongoing damage (save ends) -
    7 - Jarel-karn - @L12 - 38/50 - 5 ongoing fire damage (save ends) -
    6 - Callen - @K18 - 45/45

    Known Defenses
    Fire Bat: AC 22, F 17, R 22, W 13

    Swarm: AC 21, R 19
    Swarm Attack Aura 1: free attack vs any that start turn in aura
    Vulnerable 5 against close and area attacks

    Map Key
    Lava hurts. It's going to hurt if you enter a square of lava.

    Benches cost 1 extra square to enter. They provide partial cover if ducking down.

    The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space.


    Map
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #160
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    Jarel-karn stand back and try to lure the Fire Bat between him and Soldier but the Fire Bat easily evade the lightning throw at him.

    OOC
    Start: Take 5 more fire damage.

    Move: Shift to K12
    Standard: Ligthning Lure vs Fire Bat (1d20+8=9, 1d6+1d8+8=16) Miss.

    Save (1d20=15) Made!
    Last edited by Velmont; Tuesday, 16th March, 2010 at 12:28 PM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

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