D&D 4th Edition Adv: The God Forge (judge renau1g) - Page 17




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  1. #161
    Soldier shrugs in pain as the centipedes sting and the fire bat's attack lingers on but then as he focuses on the fire bat then pain leaves his body and he makes a visceral blow on the fire bat with his waraxe

    Action Details

    at the beginning at his turn:Takes 5 ongoing damage and 5 ongoing fire damage.(they are different sources of ongoing damage)

    Minor Action:warforged resolve(regains 5 hp, gains 5 thp and he saves against the untyped ongoing damage)
    Standard Action:Steel serpent strike against the fire bat(CRIT!!!, 52 damage of which 22 is Cold damage, and the fire bat can't shift and are slowed until tent)
    Move Action:shift to N13

    end of turn save: SAVES!



    Soldier stat Line
    Soldier- Male Warforged Fighter 4
    Passive Perception: 14, Passive Insight: 14
    AC:23, Fort:18, Reflex:15, Will:15 -- Speed:6
    HP:23/57, THP:5, Bloodied:28, Surge Value:14, Surges left:13/13
    Initiative +3, Action Points: 1, Second Wind: not used
    Powers: Crushing Surge, Brash Strike , Steel Serpent Strike(used), Sweeping Blow(used), Warforged Resolve(used), Lasting Threat, Boundless Endurance
    Last edited by Ozymandias79; Tuesday, 16th March, 2010 at 06:32 AM.

 

  • #162
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    Ignore Erekose13
    Callen attempts to hit the bat with a Magic Missile but misses.

    ooc
    Actions:
    Move:
    Standard: mm vs. bat refl (1d20+11=18, 2d4+7=11) = miss

    stat block
    Callen Stewart - Male Human Wizard 6
    Passive Perception: 15, Passive Insight: 20
    AC:22, Fort:18, Reflex:22, Will:21 -- Speed:6
    HP:45/45, Bloodied:22, Surge Value:11, Surges left:8/8
    Initiative +3, Action Points: 1, Second Wind: not used
    Powers: Magic Missile, Scorching Burst, Thunderwave,
    Burning Hands, Fire Shroud,
    Shield*,
    Expeditious Retreat
    Wizard's Escape, Fire Shield*
    Summon Fire Warrior, Sleep*, Flaming Sphere
    Fireball*, Phantasmal Assailant, Summon Abyssal Maw
    Healing Word

    Gloves of Piercing, Staff of Defense
    * memorized
    Erekose13
    Art by Uneide!
    PbP

    [Living 4th Edition]
    Callen Stewart Human Wizard 8
    Beyrk Verkunder Hobgoblin Bard 3

    [Living Eberron]
    Gogmorthak d'Tharashk Orc Barbarian 6

  • #163
    OOC- velmont
    did JK maintain his mark/aegis? or does he want to tag in Soldier to deal with it IE do you want soldier to mark him?

  • #164
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    Ignore ScorpiusRisk
    Jarel-karn stand back and try to lure the Fire Bat between him and Soldier but the Fire Bat easily evade the lightning throw at him.

    OOC
    Start: Take 5 more fire damage.

    Move: Shift to K12
    Standard: Ligthning Lure vs Fire Bat (1d20+8=9, 1d6+1d8+8=16) Miss.

    Save (1d20=15) Made!


    Soldier shrugs in pain as the centipedes sting and the fire bat's attack lingers on but then as he focuses on the fire bat then pain leaves his body and he makes a visceral blow on the fire bat with his waraxe

    Action Details

    at the beginning at his turn:Takes 5 ongoing damage and 5 ongoing fire damage.(they are different sources of ongoing damage)

    Minor Action:warforged resolve(regains 5 hp, gains 5 thp and he saves against the untyped ongoing damage)
    Standard Action:Steel serpent strike against the fire bat(CRIT!!!, 52 damage of which 22 is Cold damage, and the fire bat can't shift and are slowed until tent)
    Move Action:shift to N13

    end of turn save: SAVES!


    Callen attempts to hit the bat with a Magic Missile but misses.

    ooc
    Actions:
    Move:
    Standard: mm vs. bat refl (1d20+11=18, 2d4+7=11) = miss


    The centipede's continue to dig into Kama'zer's flesh.

    ooc
    At the start of Kama'zer turn she is attacked doe to being in the aura.
    26 vs Reflex, 2 damage and 5 ongoing damage


    -----------------------------------------------------------

    Initiative!

    Round 3

    26 - Kama'zer - @M14 - 47/51 - 5 ongoing damage (save ends) - Acted
    25 - Mri'thas - @O15 - 42/42 - Acted
    15 - Montroya - @Q11 - 36/36 - Acted
    12 - Ts'iri - @M13 - 51/51 +5 thp - Concealment - Acted
    12 - Enemies - Acted
    Centipede Swarm 2 - @L10 - 4/51 hp - 5 ongoing fire damage and is immobilized (save ends both), Marked, Bloodied
    Fire Bat - @N11 - 30/120 hp - Cursed, Bloodied, Marked
    10 - Soldier - @N13 - 33/57 -
    7 - Jarel-karn - @K12 - 33/50 -
    6 - Callen - @K18 - 45/45

    Known Defenses
    Fire Bat: AC 22, F 17, R 22, W 13

    Swarm: AC 21, R 19
    Swarm Attack Aura 1: free attack vs any that start turn in aura
    Vulnerable 5 against close and area attacks

    Map Key
    Lava hurts. It's going to hurt if you enter a square of lava.

    Benches cost 1 extra square to enter. They provide partial cover if ducking down.

    The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space.


    Map
    Last edited by ScorpiusRisk; Tuesday, 16th March, 2010 at 11:38 PM.
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #165
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    Ignore ScorpiusRisk
    DM's Mistake
    I did not take into account Jarel-karns mark when the fire bat hit Soldier. He was not hit. He does not take 10 fire damage or 5 fire ongoing damage.

    He does not need to use warforged resolve. I am not penalizing his crit damage, because the confusion was due to my mistake.

    Soldier is not bloodied. The Fire Bat is. Game on.
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #166
    Ts'iri and her 'sister' glare at the swarm. "You aren't going to get so lucky a second time!" Fire once again explodes, this time covering the swarm and the firebat. The swarm in fact wasn't so lucky and catches fire while the firebat is untouched. "Your next!" She points at the bat with her dagger and moves up close to it.

    OCC

    Standard Action: Scorching Burst centered on M11
    Move Action: move to L12, L11 and end at M10. Gain concealment tent.

    1d20+8=27, 1d20+8=15, 1d6+6=12, 1d6=1

    Swarm hit for 12 fire damage (plus vulnerability), firebat missed.

    stat block

    Initiative: +4, Passive Perception: 11, Passive Insight: 17
    AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6
    HP: 51/51[9thp], Bloodied: 25, Surge Value: 12, Surges left:10/10
    Action Points: 1
    Fire Resist: 5

    Powers:
    1/1 Second wind
    0/1 Vampiric Embrace
    0/2 Scorching Burst
    1/1 Telekinetic Leap
    1/1 Fiery Bolt
    1/1 Armor of Agathys
    1/1 Fiendish Resilience
    1/1 Tyrannical Threat

    Darkleaf armor (+2 AC vs first attack)

  • #167
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    Ignore ScorpiusRisk
    ooc
    That will kill the swarm.
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #168
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    Ignore Velmont
    OOC
    I keep the mark. My mrk is maintained as long as it is not mark, but Soldier doesn't need to mark the bat, Jarel-karn has seen worst than a fire bat.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #169
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    Ignore ScorpiusRisk
    ooc
    I see I forgot to update the status section to reflect that i'ts now round 4 and the three bottom init people had acted. I assume that's why no one else has posted and I apologize.


    Ts'iri and her 'sister' glare at the swarm. "You aren't going to get so lucky a second time!" Fire once again explodes, this time covering the swarm and the firebat. The swarm in fact wasn't so lucky and catches fire while the firebat is untouched. "Your next!" She points at the bat with her dagger and moves up close to it.

    OCC

    Standard Action: Scorching Burst centered on M11
    Move Action: move to L12, L11 and end at M10. Gain concealment tent.

    1d20+8=27, 1d20+8=15, 1d6+6=12, 1d6=1

    Swarm hit for 12 fire damage (plus vulnerability), firebat missed.
    **Swarm dies**



    -----------------------------------------------------------

    Initiative!

    Round 4

    26 - Kama'zer - @M14 - 47/51 - 5 ongoing damage (save ends) -
    25 - Mri'thas - @O15 - 42/42 -
    15 - Montroya - @Q11 - 36/36 -
    12 - Ts'iri - @M10 - 51/51 +5 thp - Concealment - Acted
    12 - Enemies - Acted
    Fire Bat - @N11 - 30/120 hp - Cursed, Bloodied, Marked
    10 - Soldier - @N13 - 33/57 -
    7 - Jarel-karn - @K12 - 33/50 -
    6 - Callen - @K18 - 45/45

    Known Defenses
    Fire Bat: AC 22, F 17, R 22, W 13

    Swarm: AC 21, R 19
    Swarm Attack Aura 1: free attack vs any that start turn in aura
    Vulnerable 5 against close and area attacks

    Map Key
    Lava hurts. It's going to hurt if you enter a square of lava.

    Benches cost 1 extra square to enter. They provide partial cover if ducking down.

    The ceiling is 12 feet up. The flamebat is flying, but do to the low ceiling is always in melee. You can share the same square without sharing the same space.


    Map
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #170

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