D&D 4th Edition Adv: The God Forge (judge renau1g) - Page 2




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  1. #11
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    Myrmidon (Lvl 10)

    Voda Vosa's Avatar

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    Mri'Thas follows the other to the unknown, stepping into the portal.
    His slim and dark silhouette stepped out in the Drowned Man. His eye glanced over the patrons, to see if any of them presented an immediate threat.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

 

  • #12
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    Defender (Lvl 8)

    ScorpiusRisk's Avatar

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    ooc
    Moving things along then.

    The road is dirt and nothing more. Outside of the main town there was some farms and you did spot one small merchant patrol, but it doesn't take long for all that to fall out of view.

    I'd like an idea of a walking order/shape? You can easily walk four abreast.


    You move out of the drowned man and through the main port town relatively quickly. There is little love in this place and Jams seems eager to be on his way. You have a couple of hours still before nightfall and, for a dwarf, the blacksmith sets a brisk pace.

    A pleasantly warm wind blows from the north, and people begin to settle into places.
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #13
    ooc
    Walking order/shape? I don't mind being up front with the other 'defender'.

  • #14
    OOC
    Soldier would like to be up front, just in case something nasty approaches so it gotta get through him first

  • #15
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    Cutpurse (Lvl 5)

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    Ignore EvolutionKB
    Montroya walks near the back of the group, not all the way in the back, but close enough. He mind wandered back to the previous battle, the coppery taste in his mouth when he awoke after passing out.

    Stats


    Montroya
    Init: +8
    Passive Insight: 21 Passive Perception: 21
    AC: 20* Fort: 16* Ref: 18* Will: 18*
    HP: 36/36 Bloodied: 18 Surges: 8/8(8)
    AP: 1
    Hand of Radiance
    Vanguard's Lightning
    Wild Shape
    Memory of a thousand lifetimes
    Preserver's Rebuke
    Rebuke undead
    Blades of Astral Fire
    Offering of Justice
    Swarming Locusts
    Shroud of Warning
    Silent Malediction
    Barkskin Hide Armor
    Rod of Divinity
    * +1 to defenses against bloodied creatures


  • #16
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    Enchanter (Lvl 12)

    Velmont's Avatar

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    OOC
    Jarel-karn would be either on the front line or on the back line.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #17
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    Myrmidon (Lvl 10)

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    Mri'Thas walks in the middle of the group, in a steady and graceful peace. His cold demeanor keeps him silent all the way.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #18
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    Minor Trickster (Lvl 4)

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    OOC
    If we can walk 4 abreast, Kama'zer would probably prefer to be in the front row, but wouldn't complain much about being elsewhere either.

  • #19
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    Enchanter (Lvl 12)

    Velmont's Avatar

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    Ignore Velmont
    OOC
    Let's see:

    Soldier - Jarel-karn
    Mri'thas - Callen
    Jams - Montroya
    Ts'iri - Kama'zer

    We could use that formation above. Both defender on the front, the three controllers in the middle and the Warlord and Warlock as a rear guard. Jams will be in the middle. I'm not sure what is his skills in combat, so he better stay in the middle for now. If he is good in melee, he will protect the flank, while Callen might protect the other the time someone come replace him.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #20
    OOC
    OK , That sounds good

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