D&D 4th Edition Adv: The God Forge (judge renau1g) - Page 8


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  1. #71
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    Ts'iri looks around and sees most of the wolves are dead. Seeing one pretty far off she hops into the air and her third eye pops open and glares at the wolf, causing it to glow a silvery color. As she lands, she holds out her dagger and a dark bolt flies out but she catches the outcropping with it.

    OCC

    Move Action: Telekinetic Leap to K12
    Minor Action: Curse wolf
    Standard Action: Eldritch Blast on last Wolf

    1d20+8=14, 1d10+5=15, 1d6=2

    Total miss, gained concealment from Shadow Walk.

    Forgot +1 for higher ground but it didn't matter. I should be happy though. That 6 on the d20 is the highest d20 I've rolled in days.



    ------------------------------------------

    Initiative!

    Round 3

    19 - Mri'Thas - @I8 - 26/38 +7 thp - Acted
    19 - Soldier - @J6 - 57/57 - +5 to AC TE(Montroya's)NT - Acted
    22 - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted
    19 - Enemies - AC 19, R 17, W 16 - Acted
    Dire Wolf 5 - @F9/G10 - 33/67 hp - Bloodied
    16 - Kama'zer - @H8 - 39/51 -
    13 - Montroya - @I12 - 36/36 - Acted
    12 - Jarel-Karn - @L12 - 50/50 - Acted
    8 - Callen - @K9 - 45/45 - Acted
    8 - Ts'iri - @F7 - 40/51 + 9 thp -Acted

    Round 4

    19 - Mri'Thas - Acted
    19 - Soldier - Acted

    Reading the Map
    Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.

    The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.

    Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line.

    Squares containing carcasses of dire wolves count as difficult terrain.



    map
    Current Work: http://stuffershack.com/tag/brian-liberge/

 

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    Kama'zer suddenly grabs hold of the great wolf by the jowls and pushes him back. She then takes a step back and urges her allies to finish the job.

    Jams takes a shot at the wolf but his aim seems way off. This give the wolf the opportunity to quickly turn and it clears 100 feet with great speed.

    ooc
    Autpong Kama'zer. Opening shove. 17 vs Refelx. Push the wolf back. Then shift to G7.

    Jarel-karn can shift 3 squares.

    Jams got a 1

    The wolf double runs for 20 squares. Encounter complete.


    ------------------------------------------

    Out of Initiative Initiative!

    Final Stats

    19 - Mri'Thas - @I8 - 26/38 +7 thp -
    19 - Soldier - @J6 - 57/57 -
    22 - Jams - @J9 -
    19 - Enemies - AC 19, R 17, W 16 - Acted
    Dire Wolf 5 - @?? - 33/67 hp - Bloodied
    16 - Kama'zer - @G7 - 39/51 -
    13 - Montroya - @I12 - 36/36 -
    12 - Jarel-Karn - @L12 - 50/50 -
    8 - Callen - @K9 - 45/45 -
    8 - Ts'iri - @F7 - 40/51 + 9 thp -
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #73
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    The deva shakes his head, and rubs his temple. Grabbing some of the black and white fur at his feet, he picks it up quizzically, and mutters, "That isn't wolf fur..."

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    "They looked like wolf to me... pretty large wolf, but still wolf. Wplf that size, are they usually found in this region?" asks Jarel-karn to the others.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #75
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    Mri'Thas looks at the fallen creatures. "They are surely strange...But I might share some light about them" States Mri'Thas before going on a detailed description of these creatures.

    Nature: 30
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    Nature 15
    Wolves are quite common to this region, and dire wolves are not too uncommon either. They do generally range in small packs.


    Nature 22
    The pelts of the wolf seem fine if a bit large. The tactics employed are relatively in line with packs of dire wolves, though they definantly seemed intelligent.


    30
    The ability to shift size do not match up with any natural strain of wolf, though you have heard of certain extraordinary breeds that have been arcanely altered which may be the case here.
    Current Work: http://stuffershack.com/tag/brian-liberge/

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    Mri'Thas reveals all the information he has:

    Wolves are quite common to this region, and dire wolves are not too uncommon either. They do generally range in small packs.
    The pelts of the wolf seem fine if a bit large. The tactics employed are relatively in line with packs of dire wolves, though they definantly seemed intelligent.
    The ability to shift size do not match up with any natural strain of wolf, though you have heard of certain extraordinary breeds that have been arcanely altered which may be the case here.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    "Shall we skin these bodies of their pelts and then burn them or shall we just burn them?" the warforged asks

    OOC: Soldier spends 0 surges as he didn't take any damage in that last combat.

  • #79
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    "Why do you wish to do that? They are already dead. Skin them if you wish, perhaps we could get some profit out of them, although I'm not carrying any." Mri'thas says coldly.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    "Looks like dinner to me." Says Jams. "In fact, I'd say this looks like a good place to make camp as any,"
    Current Work: http://stuffershack.com/tag/brian-liberge/

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