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  1. #1
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    Spellbinder (Lvl 16)



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    scoop: 4e gamma world

    You herd it hear first...

    [ame="http://www.amazon.com/Gamma-World-Roleplaying-Game-Setting/dp/0786955082"]amazzon link[/ame]

    I can hardly wait....

  2. #2
    Quote Originally Posted by GMforPowergamers View Post
    You herd it hear first...

    amazzon link

    I can hardly wait....
    Great googly-moogly! Incredible find!

  3. #3
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    Holy bouncing crap on a pogo-stick!

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    so does anyone know anything about this?
    I really hope to see firearm rules, and modern vehicals... maybe even a new ranged defender...

    I think this could also be the start of second small setting relases later int eh year then the main setting...

  5. #5
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    "Genre Setting" - interesting phrase.

    I foresee an oriental book along these lines.

    EDIT: I'm rather excited about this. I have a friend who loves original GW.

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    So far the details are somewhat vague.

    Will it be a full 4E setting book (ie. like Forgotten Realms, Eberron, Dark Sun)?

    Or will it be like a boardgame, similar to what they're doing with Ravenloft?

    [ame="http://www.amazon.com/Castle-Ravenloft-Wizards-RPG-Team/dp/0786955570"]Amazon.com: Castle Ravenloft: A D&D Boardgame (4th Edition D&D) (9780786955572): Wizards RPG Team: Books[/ame]

  7. #7
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    Reposting due to duplicate thread:

    Just saw that myself! Glad to see it coming back. I was hoping we'd see something modern-ish for 4e. Gamma World is a nice surprise, though!

    Now, how do we get Star Frontiers?

  8. #8
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    My guess is that this is the effective 4e face of d20 Modern.

    Actually, it fits as a setting. Mostly fantasy-based, using non-magical classes (no arcane, divine, or primal magic, but probably psionics, and of course martial talent, and perhaps "biological" or "technological" power sources). A sprinkling of tech goes good on magic, and it might tone down the wahoo to make it a decent setting.

    Hmmm....I'm intrigued. It's clearly not a board game, and it seems to be a stand-alone game that perhaps uses 4e as a baseline for rules. Not part of the D&D game per se, but the newest version of Gamma World, like the previous two versions used the d20 rules.
    [RIGHT]Jacob J. Driscoll
    [B][I]Astral Plane Campaign[/I][/B]: Take [URL="http://www.dmsguild.com/product/193314/Hereos-of-the-Eternal-Classes-of-the-Astral-Plane"]your heroes[/URL] and [URL="http://www.dmsguild.com/product/190331/People-of-the-Eternal-Races-of-the-Astral-Plane"]your people[/URL] and come to [URL="http://www.dmsguild.com/product/198238/The-Athar-Citadel"][B]The Athar Citadel[/B][/URL], where those who reject the gods learn to wield divine magic!
    [/RIGHT]

  9. #9
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    Sweet! Sweet! Sweet!

  10. #10
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    Orcus on an Off-Day (Lvl 22)

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    Oh HELL yeah!

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