HolyMan
Thy wounds are healed!
OK I have finally digested my APG, it wasn't as tastey as I was led to believe.
I have found alot of kool things for my WotBS campagin (Can you say Disruptive Spell/Bane against a party with four casters in it?) And I'm looking to see if a Spell Like Ability can be used through Spectral Hand. So any thoughts on that let me know.
But for this game and Leaf in general I see very little. Let me take this in order and see what you think.
First Core classes:
Cleric
I am thinking with the trident/net combo and the background where he was always in the water he would take the Ocean subdomain. I don't like the "power" but would take it just to get water walking so no more slouchy boots And I don't see him ever firing off icicles like Sub-Zero.
And Growth looks nice over plants but not sure I wish to give up a weapon that will always be there just in case. For growing big, but man what damage that trident would do then LOL.
Ranger - I don't see anything that fits the oceanic theme I'm feeling for Leaf. So just be normal and getting a favored terrian-water and Hunter's Bond (to his companions). If we get to the higher levels he gets things like woodland stride and camouflage so that makes me thing that when we are in the main adventure he may get an affinity for the jungles we are in.
Feats: Don't see anything for goliath's but maybe one or two at most are ok. But he gets alot of combat feats based on his combat style so I might just take the basics. I have been looking at extra channel and channeling smite.
Equipment: wish Leaf had a better DEX because a boomerang would round out his exotic weapons look. nothing there really
Spells: First need to know if you are allowing them. The ones I really think fit aren't clerical but I will work with what there is some are pretty cool for something different. And I get slipstream from the domain, maybe Leaf should get a surf board.
Prestige Classes: Again are we allowed this or just stay gesalt which is good enough for me.
Magical Items: ok I want one of these and one of those and...
Ok that is my take so I guess after all that I am asking what changes you will allow us before the real game begins. Sorry for the rant. Just the book didn't live up to the hype for me.
HM
I have found alot of kool things for my WotBS campagin (Can you say Disruptive Spell/Bane against a party with four casters in it?) And I'm looking to see if a Spell Like Ability can be used through Spectral Hand. So any thoughts on that let me know.
But for this game and Leaf in general I see very little. Let me take this in order and see what you think.
First Core classes:
Cleric
I am thinking with the trident/net combo and the background where he was always in the water he would take the Ocean subdomain. I don't like the "power" but would take it just to get water walking so no more slouchy boots And I don't see him ever firing off icicles like Sub-Zero.
And Growth looks nice over plants but not sure I wish to give up a weapon that will always be there just in case. For growing big, but man what damage that trident would do then LOL.
Ranger - I don't see anything that fits the oceanic theme I'm feeling for Leaf. So just be normal and getting a favored terrian-water and Hunter's Bond (to his companions). If we get to the higher levels he gets things like woodland stride and camouflage so that makes me thing that when we are in the main adventure he may get an affinity for the jungles we are in.
Feats: Don't see anything for goliath's but maybe one or two at most are ok. But he gets alot of combat feats based on his combat style so I might just take the basics. I have been looking at extra channel and channeling smite.
Equipment: wish Leaf had a better DEX because a boomerang would round out his exotic weapons look. nothing there really
Spells: First need to know if you are allowing them. The ones I really think fit aren't clerical but I will work with what there is some are pretty cool for something different. And I get slipstream from the domain, maybe Leaf should get a surf board.
Prestige Classes: Again are we allowed this or just stay gesalt which is good enough for me.
Magical Items: ok I want one of these and one of those and...
Ok that is my take so I guess after all that I am asking what changes you will allow us before the real game begins. Sorry for the rant. Just the book didn't live up to the hype for me.
HM