Pathfinders of Pelligrew's Pinnace [OOC 01] - Page 8
  1. #71
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    Magsman (Lvl 14)

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    Trying a copy paste here, see if it will work for the IC. And how would I create a link to Leaf for my signature?

    Stat Block
    Code:
       HP: 20/20     AC: 14  AC(T): 11  AC(FF): 13  Init: -1
    Saving Throw   Total  Base   Mod  Misc   Special
    Fort:             4     2     +2
    Ref:                  1     2     -1          
    Will:             5     2     +3            
    BAB: +1       CMB:+3     CMD: 12Weapon                  
    Attack    Damage      Critical     Special
    Trident                 +3        2d6+2          20/x2     Rng. 10', Brace
    Dagger                  +3        1d6+3       19-20/x2     Rng. 10'
    Net                     +0        ---              ---     Max Rng. 10', Touch Attack Entangles
    Short bow               +0        1d6            20/x3     Rng. 60'   
     
    Spells Available:* 
    0 Level          * 1st Level      
    * Guidance          * Shield of Faith      
    * Mending           * Cause Fear      
    * Read Magic        * Obscuring Mist (D)


    EDIT: Hmm a little messy and it doesn't have my channel; energy or domain powers I will work on it.
    Last edited by HolyMan; Thursday, 11th March, 2010 at 03:32 PM.

  2. #72
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    Quote Originally Posted by Mowgli View Post
    Sorry about the abrupt shift in the IC - I was trying something a little different and it didn't come off as well as I wanted, I think.

    The idea is that you all were pondering your meeting at the Pinnace as you slogged through Puddles on your way to the Soggy Piper.

    No worries, you can try whatever you want! Consider us your guinea pigs!

  3. #73
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    Quote Originally Posted by Mowgli View Post
    Hellspawns Bane: Iomedaes hatred of the denizens of Hell and the Abyss has taken root in your heart. You gain a +1 trait bonus to all damage rolls vs. Demons and Devils.

    Seeker of Righteousness: Your strong connection with Iomedae enhances your ability to perceive dissemblers. You gain a +1 trait bonus to Perception and Sense Motive vs. others attempts to Disguise themselves or to lie to you.

    WorldWound Scout: When you came of age, your parents began taking you on scouting missions into the cities and towns left in ruins by the advancing hordes from the WorldWound. The time you spent there has honed your senses and instincts. Whenever you are in ruins, you gain a +2 trait bonus on Initiative checks and a +1 trait bonus on saving throws vs. Traps and Natural Hazards.
    I like the flavor and "coolness" of all three of these, however I question the situational portion of each. It seems like none of them would be used very often over the course of the campaign.

    I'll mull these over, and look back through the generic traits, and see if I can't come up with something that fits well.

  4. #74
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    Lama (Lvl 13)

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    Quote Originally Posted by HolyMan View Post
    Trying a copy paste here, see if it will work for the IC. And how would I create a link to Leaf for my signature?

    EDIT: Hmm a little messy and it doesn't have my channel; energy or domain powers I will work on it.
    I'll look at it too - I may have used tabs rather than spaces for some of the stuff that's not lining up right.

    For the link, use:

    [ url = (insert http address here) ] Leaf [ / url ]

    (Just take out the spaces).

    Quote Originally Posted by Rhun View Post
    I like the flavor and "coolness" of all three of these, however I question the situational portion of each. It seems like none of them would be used very often over the course of the campaign.

    I'll mull these over, and look back through the generic traits, and see if I can't come up with something that fits well.
    Yeah, the campaign and setting traits are really designed to help a character fit into that specific game/setting.

    Of the three, Seeker of Righteousness seems the most generally applicable. The game will eventually end up in the Mwangi Expanse, and will spend most of its time there. I don't know a lot about this area since the splat books for it aren't out yet, but it is supposed to be rife with ruins so the WorldWound Scout likely won't be very useful immediately but I'd guess it would come in handy down the road.

  5. #75
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    Lama (Lvl 13)

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    Hey, Jake - Let me know what you think about this image:

    Leaf

    I did some clone stamping and made a very abstract leaf image on his chest (runs right pec to left hip).

  6. #76
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    Magsman (Lvl 14)

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    Very tight!!!!

    Thanks alot Mike and it is added to the sheet already too. Hey can I copy that link into my signature???

    HM

  7. #77
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    Yup - just start a quote and it will show up in code, copy & paste!

    Glad you like it!

  8. #78
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    Magsman (Lvl 14)

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    Not likin' it... Lovin' it!!!

    The "helm" is kool to a magical item later on?? needs a kool name.

    HM

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    Hmmm, could be. I'll add a note to the 'Secret: GM Only' section of your sheet to keep it in mind . . .

  10. #80
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    Quote Originally Posted by Mowgli View Post
    Hey, Jake - Let me know what you think about this image:

    Leaf

    I did some clone stamping and made a very abstract leaf image on his chest (runs right pec to left hip).


    Very cool image, Mike! Nice work.

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