Zombies...Day One: RG




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  1. #1
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    Acolyte (Lvl 2)



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    Zombies...Day One: RG

    Please post characters here.

    Play here http://www.enworld.org/forum/playing...ml#post5079979
    Also check back here for updates of...

    ZOMBIE RULES OF SURVIVAL:

    RULE #1: CARDIO.
    RULE #2: COLLECT USEFUL ITEMS WHEN YOU CAN.
    RULE #3: SHOOT FIRST, ASK QUESTIONS LATER.
    RULE #4: DON'T COME BETWEEN A MAN AND HIS BREAKFAST.
    RULE #5: DOUBLE TAP.
    RULE #6: ALWAYS TAKE THE HIGH GROUND.
    RULE #7: DON'T FORGET SEATBELTS.
    RULE #8: AVOID THE ROADS.
    RULE #9: CUTTING THEM IN HALVESHALVES IS THEIR WEAK POINT.
    RULE #10: ALWAYS HAVE GOOD MUSIC ON HAND.
    RULE #111: NEVER GIVE UP YOUR HUMANITY.
    Last edited by Felix1459; Thursday, 18th March, 2010 at 06:32 AM.
    "Villains have the master plan & Heroes have no choice."


 

  • #2
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    Minor Trickster (Lvl 4)

    OnlytheStrong's Avatar

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    2d4=4

    Code:
    Name:  Jeff Fisher
    Fast Hero 1
    Occupation:  Dillentant and Law Enforcement
    
    
    Str: 10 +0 (2p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +0         Hit points: 11 (d8 + 3 con)
    Con: 15 +2 (8p.)     Grapple: +0     Wound points: 15
    Int: 16 +3 (10p.)          
    Wis: 14 +2 (6p.)     Init: +3     
    Cha:  8 -2 (0p.)        
    
    Defense:  18 = 10 base + 3 class + 3 dex +2 armor
    
    Ranged: +3
    Melee: +0
    
    Knife:  +0   1d4+0   19-20 Piercing
    Glock 17:  +3   2d6    20    30ft range   Ballistic
    M4 Carbine:  +3  2d8   20    60ft range  Ballistic
    Mossberg:   +3   2d8    20    30ft range   Ballistic
    
                               Base   Mod  Misc  Total
    Fort:                      0     +2          +4
    Ref:                       1     +3          +2
    Will:                      0     +2          +2
    
    Languages:  English, Spanish
    
    Feats: Light Armor Proficiency (GM gift), Personal Firearms Prof (occupation)
    Simple Weapons Prof (class), Moonlighting, Windfall
    
    Skill Points: 32       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Balance                    4    +3          +7
    Drive                      4    +3          +7
    Escape Artist              4    +3          +7
    Know: tactics              4    +3          +7
    Know: streetwise           4    +3          +7
    Move Silently               4    +3          +7
    Profession                  3    +2          +5
    Sleight of Hand             4    +3          +7
    Speak Language          1
    
    
    
    Talents:
    Evasion
    
    
    
    Equipment:
    
    Patrol Box (bag)
    Uniform
    Disposable Camera
    Professional Walkie Talkie (drops wealth by 1)
    Duct Tape
    Basic Evidence Kit
    Steel Handcuffs (x4)
    Multipurpose Tool
    Search and Rescue Kit
    Standard Binoculars
    Chemical Lightsticks (15)
    Fire Extinguisher
    Flashlight (3)
    Tactical Map
    Hip Holster
    Concealed Holster
    Light Undercover Shirt
    Box of Latex Gloves
    Zip Tie Cuffs
     
    200 rounds of 9mm ammo
    100 rounds of 5.56mm ammo
    60 rounds of 12ga ammo
    
    Glock 17  
    Mossberg Shotgun 
    M4 Carbine 
    Glock 26 x2  (drops wealth by 4)
    
    
    Wealth:  10
    2d4=4 + 3 windfall + 1 profession + 7 occupation
    Jeff


    Jeff was born a bored rich kid. He took to extreme sports early, mostly sticking to skydiving. His first dive was at the age of 11, and he was hooked ever since. He did what most kids do... went to class, hung out with friends... His life bored him, which prompted him to "hunt" for more excitement.

    A natural urge to protect others and his thirst for thrills led him to the life of a police officer. He loved his job and his title. Sgt. Fisher just had that certain ring to it. He is currently on the dayshift rotation, which comes in at 7am and leaves at 5pm. At least... he normally is.


    In Car


    Mossberg
    M4 Carbine (in trunk)
    2 sets of steel handcuffs (in patrol bag)
    2 flashlights (both on chargers)
    3 boxes of 12 ga rounds (30)
    100 M4 rounds (in trunk)
    100 9mm rounds (in trunk and in patrol bag)
    Tactical Map (in patrol bag)
    Search and Rescue Kit
    Standard Binoculars
    Chemical Lightsticks (15)
    Fire Extinguisher (in trunk)
    Evidence Kit (in trunk)
    Box of Latex Gloves (in Patrol Bag)
    Duct Tape (in Patrol Bag)
    Disposable Camera


    On Jeff

    Steel Handcuffs x2
    Zip Tie cuffs
    Glock 17
    Glock 26 x2 (on in the holder in his vest, the other on his ankle)
    2 latex gloves
    Knife (in back pocket)
    Flashlight (on belt)
    Multitool (in pocket)
    2 clips of 9mm ammo
    Last edited by OnlytheStrong; Saturday, 6th February, 2010 at 12:15 AM.

  • #3
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    Novice (Lvl 1)

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    Dirk Winchester

    Code:
    Name: Dirk Winchester
    Code:
    Class: fast hero 1
    Occupation: Adventurer (Drive, Disable device)
    Race: Human
    Size: Medium
    Gender: Male
     
    Str: 10  +0 (2p.)     Level: 1        XP: XXXX
    Dex: 16 +3 (10p.)    BAB: +0         HP: 11 (1d8+2)
    Con: 12 +2 (4p.)     Grapple: +0     Dmg Red: N/a
    Int: 15  +2 (8p.)     Speed: 30'      Spell Res: N/a
    Wis: 14 +2 (6p.)     Init: +3        Action Points: 6
    Cha: 14 +2 (6p.)     ACP: +0         Wealth: 7
     
                 Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10      +0      +0      +3     +0     +0     +3     16
    Touch: 13             Flatfooted: 13
                       Base   Mod  Misc  Total
    Fort:                   +0      +2      X      +2
    Ref:                    +1      +3      X      +4
    Will:                   +0      +2      X      +2
     
    Weapon                  Attack   Damage     Critical
    Mossberg                      +3       2d8            20/x2
     
    Languages: English, Italian, Japanese
     
    Abilities: Evasion
    Feats: Armor prof. (light), Personal Firearms Prof., Vehicle Expert, Windfall
     
    Skill Points: 25       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Craft (Mechanical)       4      +2             +6
    Drive                          4      +3    +2      +9
    Disable Device            4      +3    +1      +8
    Hide                           4      +3              +7
    Move Silently              4      +3              +7
    Repair                        3      +2              +5
    Profession                  2      +2     +1     +7
     
    Equipment:                  Weight
    Weapon:
    -Mossberg                           7lbs
    Bags/Boxes:
    -Range pack                        2lbs
    Clothing:
    -Uniform                              2lbs
    Computer/Electronics:
    -Cell phone                            -
    Professional Equipment:
    -Duct Tape (3)                      3lbs
    -Wind Instrument (harmonica)    -
    -Survival Gear:
    -Chemical Light Sticks (10)      2lbs
    -Road Atlas                           1lbs
    Total Weight:17lbs
     
                         Lgt   Med   Hvy        Lift     Push
    Max Weight:     33lbs 66lbs   100lbs  200lbs  500lbs
     
    Age: 32
    Height: 5'2"
    Weight: 280lb
    Eyes: Green
    Hair: Brown
    Skin: Caucasian
    "To live is to dream; to die is to awaken"
    - La Bamba


    Believe in the ideal, not the idol.

    Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.
    --Nathanial Hawthorne

    "Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
    -Laotzu


  • #4
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    Walking Dad's Avatar

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    stats
    Occupation: Criminal
    Know (streetwise)
    Personal Firearms Proficiency


    Tough 1

    Str: 15 (8)
    Dex: 14 (6)
    Con: 16 (10)
    Int: 12 (4)
    Wis: 14 (6)
    Cha: 10 (2)


    Skills (Ranks only):
    Know (streetwise) 4
    Craft Mechanical 3
    Drive 4
    Spot 3
    Intimidate 1
    Survival 1

    Talent: Second Wind

    Feats:
    Defensive Martial Arts
    Combat Throw




    Shawn Smith speaking shortly after seeing the first zombies (inspired by an archetype in another game):

    It's like wild west all over again. Lifes gone to hell, and only the strong and mean and tough are left standing. I only need my ride, my shotgun, a gal, and some guys to hang around. What else do I need?
    A haircut, a nine-to-fivewaste- of-my-life-make-work kind of pissant job? I dont think so. Not before the rotten stood up, not know. Im on the road, wind in my hair. Hey, no helmet laws now, right?
    The zombies? I now the films. Theyre only a problem if you are slow or stupid. I figure they are just making sure its survival of the fittest, like its supposed to be. (grins) The only people those slow walkin lifeimpaired get are the soft middle class salary slaves and they were already dead . . .
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #5
    Boingy! Boingy! COPPER SUBSCRIBER
    Thaumaturgist (Lvl 9)

    Mark Chance's Avatar

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    Ronald Sidenblad

    Still a work in progress. Based on his very brief background, I picked emergency services. Since he's homeless, I'm not sure what further adjustments might need to be made. Obviously, a occupational +2 wealth bonus doesn't seem appropriate. Thoughts?

    Ronald Sidenblad's Background

    [imager]http://media.nowpublic.net/images/1c/c/1cc42c003873ff99a86e710d7aec2fa9.jpg[/imager]
    Ronald is an Army combat medic whose mental problems led to him dropping out of medical school and then out of society.


    Ronald Sidenblad's Stats

    Class & Level Dedicated Hero 1; Reputation +1
    Occupation Emergency Services
    -----
    Init +2; Senses Listen +7, Spot +7
    -----
    Defense
    AC 13, touch 13, flat-footed 11 (+2 Dex, +1 defense)
    hp 8 (1d6+2); Action Points 5
    Fort +3, Ref +2, Will +4
    -----
    Offense
    Speed 30 ft.
    Melee
    Ranged
    Base Atk +0
    Space 5 ft.; Reach 5 ft.
    -----
    Statistics
    Str 10, Dex 14, Con 14, Int 14, Wis 16, Cha 14
    Feats Armor Proficiency (light), Medical Expert, Simple Weapon Proficiency, Surgery
    Skills (Ranks) Craft (pharmaceutical) +8 (4), Knowledge (earth and life sciences) +7 (4), Knowledge (streetwise) +6 (4), Listen +7 (4), Sense Motive +7 (4), Spot +7 (4), Treat Injury +12 (4)
    Occupation Skills Knowledge (earth and life sciences), Treat Injury
    Wealth Bonus +2
    Languages English
    -----
    Stuff
    Talents Healing Knack
    Equipment: steak knife, first aid kit
    Baggage:
    Grab those dice! Gird your loins! Tonight, evil loses! | Buy Spes Magna Games PDFs | Be a Spes Magna fan | Do you know Quid Novi?

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