I've updated my own (full 3x5 card) format files to incorporate lots of Kelvor Ravenstar's ideas! Things to note:
- I haven't put the special combat maneuver cards in here yet (with the exception of the one "make up your own power" card). I think they're a fantastic idea, but I'm not sure the purple cards are where I want to implement them in my own game.
- I've removed the cards that allow a player to completely bypass a combat encounter using a skill challenge. Players have found these to be more anticlimactic than clever, and it does deliver a kick in the teeth to the DM if he's spent a lot of time prepping a battle.
- As usual, I've made a few tweaks to cards I got from Kelvor--more XP rewards, fewer DM-authority vetoes, name changes, that sort of thing. Alter to taste!
Huge thanks to Kelvor (apparently I need to spread some XP around, I'll ding you when I get the chance) and everyone else who's contributed or decided to use these cards in their own game! Keep it coming!
Microsoft Word 2007
OpenOffice Text
PDF
Also, I have this card for my game, but as it's setting-specific, I didn't put it in the compilation.
That's Why They Call It "The City of Doors"Play this card and declare that an aperture of some kind (door, window, dumb waiter, etc.) is a portal.
Gain Minion XP for naming the target plane,
or Monster XP for the specific destination and information on the portal’s key,
+Minion XP if the portal appears at an inopportune moment.