Psion
Adventurer
Typical heroic movie: Villain battles hero to a standstill. As soon as he sees the tables are turned, he dashes off into the foilage, declaring "we shall meet again!"
Typical D&D game: As above, followed by:
PC: "Don't run, you'll only die tired!", chases down the miscreant and does away with him.
At any rate, I am looking for ways that I can make some villains more indellible. You can only give so many of your villains invisibility, fly, and dimension door spells before it wears thin.
So what other ways can you make villains more reusable. Here's some ideas:
1) Establish a "mercenary code" or somesuch. If a party, being bested in combat, casts their arms down, they can surrender and submit to being ransomed. This code is recognized by local law and those who violate this trust quickly gain a bad reputation and cannot expect the same treatment.
2) Make the villain a noble or some other figure who it would be a crime to kill outright (that one can get old, too.)
Any others?
Typical D&D game: As above, followed by:
PC: "Don't run, you'll only die tired!", chases down the miscreant and does away with him.
At any rate, I am looking for ways that I can make some villains more indellible. You can only give so many of your villains invisibility, fly, and dimension door spells before it wears thin.
So what other ways can you make villains more reusable. Here's some ideas:
1) Establish a "mercenary code" or somesuch. If a party, being bested in combat, casts their arms down, they can surrender and submit to being ransomed. This code is recognized by local law and those who violate this trust quickly gain a bad reputation and cannot expect the same treatment.
2) Make the villain a noble or some other figure who it would be a crime to kill outright (that one can get old, too.)
Any others?