View Poll Results: Which is your favorite Fighter Paragon Path?
- 118. This poll is closed
Avenging Slayer (MP)
Bladestorm Duelist (Dr 378)
Doomguard Marauder (MoP)
Draeven Marauder (Dr 365)
Dread Reaper (MP)
Dwarven Defender (MP)
Great Weapon Master (Dr 379)
Halfling Bounder (MP)
Inner Dragon (MP)
Iron Vanguard (PHB1)
Knight Protector (MP)
Pit Fighter (PHB1)
Polearm Master (MP)
Scale-Breaker (Dr 369)
Shield Adept (MP)
Shock Trooper (MP)
Siegebreaker (Dr 379)
Tiefling Warfiend (MP)
Wrathbearer (Dr 378)
Who cares about Fighters?
Sunday, 21st February, 2010, 07:24 AM #1
Vote for your favorite Paragon Path - Part 2.1: Fighter
Let's already start the second round of our big Paragon Path vote. After Clerics, the next class in PHB 1 are Fighters. Now, I'm trying to keep the number of choices down to a reasonable level, so I only included Fighter-only PPs here. There are also no Martial Power 2 choices, as they are not in DDI yet. Expect a second round of Fighter choices later.
Again, only the winner will make it to the Champions round.
Will the PHB1 classes rule this vote like the first one? Will Martial Power do better than Divine Power? Stay tuned.
Cleric - Fighter - Paladin - Ranger - Rogue - Warlock - Warlord - Wizard - Swordmage - Forgotten Realms - Avenger - Barbarian - Bard - Druid - Invoker - Sorcerer - Warden - Eberron - Artificer -
Last edited by mkill; Sunday, 11th April, 2010 at 06:29 AM.
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Enchanter (Lvl 12)
So far, it looks like everyone (including me) goes with the cheese.
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There is nothing cheesy about Pit Fighter: It's an honest, straightforward damage bonus, and a Fighter needes to be able to dish out so enemies take him serious.
I still voted for the Tiefling Warfiend. Tieflings rule, and this PP goes a long way to make them viable. I like that it includes a decent mark booster.
Magsman (Lvl 14)
I am not a fan of the Kensei Action Point feature, but it is otherwise... nice. Simple, elegant, and I generally like the idea of a "weapon master" type of Fighter. It works well for me.
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Waghalter (Lvl 7)
I'm surprised Kensai is this popular. I suppose by paragon most fighters have some option to throw their weapon with magic? I find the issue of not being able to use a secondary thrown weapon to be a bit of a dealbreaker on that one for most builds. Suppose getting flight would also work.
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Spellbinder (Lvl 16)
Magsman (Lvl 14)
Pitfighter is a little too much cheese for my taste.
I think Shocktrooper is the right amount of cheese. A straight up boost to damage from weapon size, and conditional dex bonus to damage when you have combat advantage once per round is good enough for me.
I voted Dreadnought though, for no other reason than that I like shaking off conditions such as dazed, restrained or immobilized during my turn. And resist 5 all for an encounter is nice. (And on an unrelated note, no, I don't think clerics should be allowed to give it to everyone in the party at level 1!)
Warning: This post may contain sarcasm.
i like kensei path, its got both the flavor I love and good bonuses.
Scout (Lvl 6)
I'm a big fan of Pit Fighter for my battle cleric. Our party is often smaller than normal, and being able to do credible damage is quite nice, especially on a AP Nova round.
Needs more automatic weapons fire in his gaming.
Spellbinder (Lvl 16)