Vote for your favorite Paragon Path - Part 2.1: Fighter





View Poll Results: Which is your favorite Fighter Paragon Path?

Voters
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  • Avenging Slayer (MP)

    0 0%
  • Bladestorm Duelist (Dr 378)

    0 0%
  • Doomguard Marauder (MoP)

    0 0%
  • Draeven Marauder (Dr 365)

    2 1.69%
  • Dread Reaper (MP)

    3 2.54%
  • Dreadnought (MP)

    31 26.27%
  • Dwarven Defender (MP)

    1 0.85%
  • Great Weapon Master (Dr 379)

    1 0.85%
  • Halfling Bounder (MP)

    1 0.85%
  • Inner Dragon (MP)

    1 0.85%
  • Iron Vanguard (PHB1)

    8 6.78%
  • Kensei (PHB1)

    16 13.56%
  • Knight Protector (MP)

    0 0%
  • Pit Fighter (PHB1)

    31 26.27%
  • Polearm Master (MP)

    6 5.08%
  • Ravager (MP)

    1 0.85%
  • Scale-Breaker (Dr 369)

    1 0.85%
  • Shield Adept (MP)

    0 0%
  • Shock Trooper (MP)

    3 2.54%
  • Siegebreaker (Dr 379)

    0 0%
  • Swordmaster (PHB1)

    4 3.39%
  • Tiefling Warfiend (MP)

    1 0.85%
  • Wrathbearer (Dr 378)

    1 0.85%
  • Who cares about Fighters?

    6 5.08%
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  1. #1

    Vote for your favorite Paragon Path - Part 2.1: Fighter

    Let's already start the second round of our big Paragon Path vote. After Clerics, the next class in PHB 1 are Fighters. Now, I'm trying to keep the number of choices down to a reasonable level, so I only included Fighter-only PPs here. There are also no Martial Power 2 choices, as they are not in DDI yet. Expect a second round of Fighter choices later.

    Again, only the winner will make it to the Champions round.

    Will the PHB1 classes rule this vote like the first one? Will Martial Power do better than Divine Power? Stay tuned.

    Other polls:
    Cleric - Fighter - Paladin - Ranger - Rogue - Warlock - Warlord - Wizard - Swordmage - Forgotten Realms - Avenger - Barbarian - Bard - Druid - Invoker - Sorcerer - Warden - Eberron - Artificer -
    Last edited by mkill; Sunday, 11th April, 2010 at 06:29 AM.

 

  • #2
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    Myrmidon (Lvl 10)

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    ° Ignore Starfox
    So far, it looks like everyone (including me) goes with the cheese.
    Check out Action, my homebrew RPG or Apath my Pathfinder pages.

    Click here if my terms confuse you - specifically "storytelling", "gamey", and "emulationist".

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  • #3
    There is nothing cheesy about Pit Fighter: It's an honest, straightforward damage bonus, and a Fighter needes to be able to dish out so enemies take him serious.

    I still voted for the Tiefling Warfiend. Tieflings rule, and this PP goes a long way to make them viable. I like that it includes a decent mark booster.

  • #4
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    Magsman (Lvl 14)

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    ° Ignore Mustrum_Ridcully
    I am not a fan of the Kensei Action Point feature, but it is otherwise... nice. Simple, elegant, and I generally like the idea of a "weapon master" type of Fighter. It works well for me.
    Mustrum "Gummibńrchen helfen auch" Ridcully

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  • #5
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    Waghalter (Lvl 7)

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    ° Ignore Destil
    I'm surprised Kensai is this popular. I suppose by paragon most fighters have some option to throw their weapon with magic? I find the issue of not being able to use a secondary thrown weapon to be a bit of a dealbreaker on that one for most builds. Suppose getting flight would also work.
    "I took a risk... and I ended up in the bag of holding" -the player of Ian Whitefire (deceased)

  • #6
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    Spellbinder (Lvl 16)

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    ° Ignore Nifft
    Dreadnought, because it turns a Barbarian from an unstoppable whirling death machine into the Juggernaut.

    "Don't you know who Ah am?", -- N

  • #7
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    Magsman (Lvl 14)



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    ° Ignore Mengu
    Quote Originally Posted by Destil View Post
    I'm surprised Kensai is this popular. I suppose by paragon most fighters have some option to throw their weapon with magic? I find the issue of not being able to use a secondary thrown weapon to be a bit of a dealbreaker on that one for most builds. Suppose getting flight would also work.
    I dislike Kensei for the same reason, unless you are using drow long knives.

    Pitfighter is a little too much cheese for my taste.

    I think Shocktrooper is the right amount of cheese. A straight up boost to damage from weapon size, and conditional dex bonus to damage when you have combat advantage once per round is good enough for me.

    I voted Dreadnought though, for no other reason than that I like shaking off conditions such as dazed, restrained or immobilized during my turn. And resist 5 all for an encounter is nice. (And on an unrelated note, no, I don't think clerics should be allowed to give it to everyone in the party at level 1!)
    Warning: This post may contain sarcasm.

  • #8
    i like kensei path, its got both the flavor I love and good bonuses.

  • #9
    I'm a big fan of Pit Fighter for my battle cleric. Our party is often smaller than normal, and being able to do credible damage is quite nice, especially on a AP Nova round.

    Brad
    Needs more automatic weapons fire in his gaming.

  • #10
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    ° Ignore Nifft
    Quote Originally Posted by cignus_pfaccari View Post
    I'm a big fan of Pit Fighter for my battle cleric. Our party is often smaller than normal, and being able to do credible damage is quite nice, especially on a AP Nova round.
    In a related irony, the Battle Priest is amazingly good for a Fighter.

    Cheers, -- N

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