RG [Pathfinder] Homebrew Game

Herobizkit

Adventurer
Duergrim -- Male Dwarf Diviner, 1
CR 1; Lawful Neutral Medium Humanoid; HD 1d6
HP 8; *Init +6 ; Spd 20'
Deity: n/a

* Forwarned gives +1 to Init

AC 11 (15 vs. giants), Touch 11, Flat-Footed 10
No Armor

Base Atk +0; CMB +1, CMD +3 (+7 vs. bull rush or trip)
Melee
Melee
Ranged

Abilities Str 12 (+1, 2 pp), Dex 12 (+1, 2 pp), Con 14 (+2, 2 pp), Int 15 (+2, 7 pp), Wis 14 (+2, 2 pp), Cha 8 (-1)
Saves Fort +2, Ref +1, Will +3; (all saves at +2 vs. poison, spells, spell-like abilities)

Dwarf Traits:[sblock]

  • +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
  • Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
  • Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
  • Darkvision: Dwarves can see in the dark up to 60 feet. See Vision and Light.
  • Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
  • Greed: Dwarves receive a +2 racial bonus on [FONT=&quot]Appraise[/FONT] skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
  • Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
  • Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  • Stability: Dwarves receive a +4 racial bonus to their [FONT=&quot]Combat Maneuver Defense[/FONT] when resisting a bull rush or trip attempt while standing on the ground.
  • Stonecunning: Dwarves receive a +2 bonus on [FONT=&quot]Perception[/FONT] checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
  • Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
[/sblock] Skills: Appraise +9 (+11 for items with gems/metal), Linguistics +6, Profession (Barrister/Solicitor) +6, Spellcraft +6; cc (0 ranks) Perception +2 (+4 to notice unusual stonework)

Feats:
Improved Initiative

Languages Common, Dwarven, Draconic, Giant.

Class Abilities: Arcane bond, arcane school, cantrips, Scribe Scroll

Forewarned
(Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1).

Diviner's Fortune
[5/day](Sp):When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Familiar: Raven


Diviner Spells Prepared -- 3/2; DC 12 + Spell Level
*Cantrips (DC 12) -- read magic, detect magic, prestidigitation
*1st Level (DC 13) -- comprehend languages, summon monster I

Barred Schools: Necromancy, Evocation

Diviner Spell Book –
Cantrips: All
1st Level: comprehend languages, grease, mage armor, magic weapon, summon monster I

Possessions:
 

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Fenris

Adventurer
Code:
[B]Name:[/B] Corvus Ardean
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] 
 
[B]Str:[/B] 14 +2 (05p.)     [B]Level:[/B] 2        [B]XP:[/B] 1,500
[B]Dex:[/B] 16 +3 (05p.)     [B]BAB:[/B] +2         [B]HP:[/B] 22 (2d10+2+2)
[B]Con:[/B] 12 +1 (02p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 
[B]Int:[/B] 10 +0 (XXp.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 13 +1 (03p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0 (XXp.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 10%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1    +0    +4
[B]Ref:[/B]                       3    +3    +0    +6
[B]Will:[/B]                      0    +1    +0    +1
  
[B]Weapon                  Attack   Damage     Critical[/B]
MW Comp Longbow     +7     1d8+2        20/x3 100'
      Rapid Shot          +5/+5 1d8+2        20/x3  100'
MW Greatsword          +5     2d6+3        19-20/x2
Handaxe                    +4    1d6+2         20/x3
Throwing axe              +5   1d6+2          20/x2  10'

 
[b]Languages:[/b] Common
 
[B]Abilities:[/B] 
- Favored Enemy (Humanoid-Human) +2
Wild Empathy 
Track
 
[B]Feats:[/B] 
- Armor Proficiency: Light, medium and shields (Ranger), 
- Simple and Martial Weapon Proficiency (Ranger), 
- Weapon Focus-Longbow (Human)
- Power Attack (Level 1)
- Rapid Shot (Ranger 2 Archery Style)
 
[B]Skill Points:[/B] 14       [B]Max Ranks:[/B] 2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      1    +2    +3    +6
Craft (Bowmaking)          1    +0    +5    +6
Handle Animal           0     +0    +0    +0    
Heal                       1    +1    +3    +5
Intimidate                 0    +0    +0    +0
Knowledge (Dungeoneering)  1  +0   +3   +4
Knowledge (Geography) 1  +0   +3     +4
Knowledge (Nature)          1    +0    +3    +4
Perception                 2    +1    +3    +6
Ride                       1    +3    +3    +7
Stealth                    2    +3    +3    +8
Survival                   2    +1    +3    +6 (Track +7)
Swim                       1    +2    +3    +6
 
[B]Equipment:               Cost  Weight[/B]
MW Comp Longbow (Str+2) 600gp  
MW Greatsword                  350gp 
MW Chainshirt                    250 gp  
Handaxe                               6 gp
Throwing axe                        8 gp
2 quivers                             2 gp
40 arrows                            2 gp
Explorer's Outfit                    -
Backpack                            2 gp
MW Artisans tools                  55 gp
5 Sunrods                             10 gp
Shovel                                   2 cp
100' silk rope                         20 gp
Bedroll                                   1 sp
Winter Blanket                         5 sp

[B]Total Weight:[/B]32.5 lbs.      [B]Money:[/B] 194gp 3 sp  8 cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 33    66   100
 
[B]Age:[/B] 21
[B]Height:[/B] 6' 2"
[B]Weight:[/B] 175 lbs.
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B]Tan

[sblock=Apperance]Covus is a tall young man. he has the look of a person who spends a lot of time outdoors, that dark tanned and weathered look. Despite that, he is clean and has a quick smile and a fair wit, when he chooses to use it. His armor is usually hidden under his tunic, and his green, weather-stained cloak is the first thing most folks notice, when they notice him.
[/sblock]

[sblock=Background]Corvus was born in the wilds of the Ardeep forest there he learned much of his woodcraft and tracking. His father was a ranger and made a decent living out of the woods. Corvus was growing into a fine young man and looked to follow in his father's path. Corvus though desired to see more than just the forest and crossed the Dessarin and headed to Waterdeep. He was fascinated by the mountain and spent much time wandering the trails there. he spend many months trying to find the various ways into the legendary Undermountain. He found a few promising caves, but none of them panned out. Corvus though grew to know many people who live in the foothills and became adept at finding those who were lost or were stealing from the farmers and herdsmen. But Waterdeep itself was a mystery to him. He had been inside many times, and yet it always found a way to surprise him with some new wonder. [/sblock]

po_hu_m_040_l.jpg
 
Last edited:

jkason

First Post
Tanem Desroy, half-orc paladin

Code:
Name: Tanem Desroy
Class: Paladin
Race: Half-Orc
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Ilmater
 
Str: 16 +3 (5pts.)     Level: 2        XP: 1,500
Dex: 10 +0 (0pts.)     BAB: +2         HP: 24 (2d10 +4 con +2 favored)
Con: 14 +2 (5pts.)     CMB: +5         CMD: 15
Int: 10 +0 (0pts.)     Speed: 20'/30'  Dmg Red: none
Wis: 10 +0 (0pts.)     Init: +0        Spell Res: 0%
Cha: 14 +2 (5pts.)     ACP: -7         Spell Fail: n/a (divine)

Max-2 HP   

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +8    +0    +0    +0    +0    +0    18
Touch: 10              Flatfooted: 18
 
                         Base   Mod  Misc*  Total
Fort:                      3    +2   +2      +7
Ref:                       0    +0   +2      +2
Will:                      3    +0   +2      +5

* Divine Grace: CHA bonus added to all saves

Weapon                  Attack   Damage  Critical Range
Gauntlet                  +5     1d3+3      x2
Comp Longbow              +2     1d8+3      x3     110'
MW Greataxe               +6     1d12+4     x3

Languages: Common, Orc
 
Abilities:
--Half-Orc--
* +2 one ability (STR)
* Darkvision 60'
* +2 racial Intimidate
* 1/day can still fight one round when 0HP but not dead
* Weapon Familiarity: "orc" weapons all martial

--Paladin--
 
* Armor Proficiency (all)
* Weapon Proficiency: all simple and martial
* Shield proficiency
* Aura of Good
* Detect Evil at will
* Divine Grace (CHA bonus added to all saves)
* Lay on Hands 1d6, 3/day (1/2 lvl + cha bonus)
* Smite Evil 1/day
 
Feats:
Persuasive (1st level)

 
Skill Points: 4 (2 + Int mod / level) Max Ranks: 2
Skills                   Ranks Mod  CS  Misc  ACP  Total
Acrobatics                 0   +0   +0   +0   -7   -7
Climb                      0   +3   +0   +0   -7   -4
Diplomacy                  1   +2   +3   +2*  +0   +8
Escape Artist              0   +0   +0   +0   -7   -7
Intimidate                 2   +2   +0   +4*^ +0   +8
Ride                       0   +0   +0   +0   -7   -7
Sense Motive               1   +0   +3   +0   +0   +4
Stealth                    0   +0   +0   +0   -7   -7
Swim                       0   +3   +0   +0   -7   -4

* +2 Persuasive Feat
^ +2 Racial bonus

Equipment:                                             Cost  Weight

--Worn / Carried--
Explorer's Outfit                                      free     0lb

Half-plate armor                                       600gp   50lb
MW greataxe                                            320gp   12lb
Composite longbow (Str +3)                             400gp    3lb
Arrows (20)                                              1gp    3lb

Backpack                                                2gp     2lb
Holy symbol (wooden)                                    1gp     1lb
Belt pouch                                              1gp    .5lb
Signal whistle                                          8sp
Signet ring                                             5gp

--In Backpack--
Bedroll                                                 1sp     5lb
Block and tackle                                        5gp     5lb
Chalk x5                                                5cp
Fishhook                                                1sp
Flint and steel                                         1gp
Trail rations                                         2.5gp     1lb
Rope, hempen (50')                                      1gp     10lb


 
Total Weight: 103.78lbs      Money:  10pp 59gp  4sp  5cp
                         
                           Lgt   Med   Hvy  Lift O.H./O.G. Push
Max Weight:                76    153   230     460         1150
 
Age: 19
Height: 6'2"
Weight: 260lbs.
Eyes: Red
Hair: Red
Skin: Green

[sblock=Appearance]Though his orc heritage is obvious in his skin color and size, his features are only slightly non-human: a thicker brow, slight point to the ears and the barest hint of orcish fangs. He cultivates his humanity further through immaculate grooming. He wears both Ilmater's holy symbol and the signet ring of his house with immense pride.[/sblock]

[sblock=Background]Tanem's mother was the rebellious daughter of a wealthy and politically powerful family whose ultimate act of rebellion--an affair with an orc soldier--lead to Tanem's birth. While the disgrace her family suffered was exactly what she'd been after, Mina Desroy found she wanted her son to experience none of it. She raised him to believe he was as worthy of the Desroy family's popularity, clout, and high standing as any legitimate, fully-human child, and she taught him through example to fiercely defend that belief. And he had to defend it, from taunts and jibes and bullies, quite often.

Tanem grew up, then, fully convinced of the nobility of his soul and committed to defending those who--like him--suffered for no good reason. He joined the church of Ilmater, patron of the martyred, and soon found himself called to its martial service. Beyond his skilled swordarm, Tanem is schooled in politics from his human family, and is equally capable of tapping his 'savage' blood to encourage cooperation by those of less sophisticated sensibilities[/sblock]
 
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